merni-ns
55a7c59d13
Remove: NPF and pathfinder change settings
2 months ago
Rubidium
457d51fc49
Cleanup: remove company password hashing and anything related to it
2 months ago
Rubidium
a002803d1c
Remove: autoclean_unprotected settings; all companies will be protected
2 months ago
Rubidium
7580eac2d5
Codechange: create helper class for useful NetworkAuthorizedKeys functions
3 months ago
Rubidium
b7dfa3eb90
Feature: authorized key authentication for rcon
3 months ago
Rubidium
dd532cbc77
Codechange: add setting for authorized/secret/public keys
3 months ago
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
3 months ago
Patric Stout
e939f59cbb
Codechange: replace "byte" with "uint8_t" in settings ( #12179 )
4 months ago
Rubidium
4c117dd2d8
Revert #11993 : new number format system does not and cannot work for CJK languages
...
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.
This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
4 months ago
Rubidium
b741b2ba6f
Feature: Fully user configurable number format and abbreviations
4 months ago
Rubidium
609d0071d5
Change: Remove saving of digit group and decimal separator configurations from the savegame
4 months ago
Patric Stout
d02b1547f6
Remove: setting "no_http_content_downloads" ( #12058 )
...
As we now use HTTPS, it is very likely this will work on most systems.
For systems that do have HTTPS blocked, it will fail instantly,
and it will fallback to TCP anyway. That makes this setting no longer
very useful.
5 months ago
Patric Stout
849fd5ae03
Change: [Script] replace easy/medium/hard values with default value ( #11959 )
5 months ago
Tyler Trahan
41f2eed425
Feature: Settings to scale cargo production of towns and industries ( #10606 )
5 months ago
merni-ns
5a88027a19
Feature: Infinite money mode ( #11902 )
5 months ago
Tyler Trahan
28716548d2
Feature: Setting to automatically restart server based on hours played ( #11142 )
5 months ago
Tyler Trahan
21581b6ab3
Feature: Setting for minutes per calendar year ( #11428 )
5 months ago
Tyler Trahan
fd9e72a7e7
Feature: Use real-time "wallclock" timekeeping units ( #11341 )
5 months ago
Peter Nelson
c0ab436077
Codechange: Store Colours in Colours type. ( #11625 )
...
This reduces casts, some magic numbers, and introduces a bit of type-safety.
5 months ago
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
6 months ago
EmperorJake
6522351a1f
Feature: Setting to disable the loading speed penalty for trains longer than the station
6 months ago
Tyler Trahan
2bada59193
Feature: Mode to display timetable in seconds
7 months ago
Peter Nelson
a05d6ee404
Fix: Ensure saveload type match variable type.
...
This either changes the saveload definition or changes the variable depending on which makes more sense.
7 months ago
Peter Nelson
54d45a6047
Codechange: Don't keep autosave_interval in std::chrono::minutes.
...
This variable is saved as a setting which requires the variable type to be known, but std::chrono::minutes may vary depending on system type.
Instead, keep as uint32_t and convert to std::chrono::minutes only when setting the timer.
7 months ago
Peter Nelson
d4008850e3
Codechange: Ensure function opening `{` is on new line.
8 months ago
mrmbernardi
a5c8365aa4
Feature: Setting to disallow level crossings with competitors ( #10755 )
10 months ago
Henry Wilson
a9c65a69d0
Feature: Add config option to set default company secondary colour for new games
...
This does duplicate translation strings for the colours
11 months ago
MasonGulu
0be27778af
Add: alternative setting for right-click close window option to exclude pinned windows ( #10204 )
11 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Patric Stout
4f4810dc28
Fix: store autosave settings under the new names
11 months ago
Jonathan G Rennison
55c07eed59
Change: Add separate setting for server sent commands per frame limit ( #11023 )
...
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.
This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
1 year ago
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
1 year ago
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
1 year ago
Patric Stout
36a0818bc5
Remove: buying/selling/owning company shares ( #10709 )
1 year ago
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
1 year ago
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
...
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
1 year ago
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
1 year ago
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
1 year ago
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2 years ago
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago
Tyler Trahan
f7eb0ffc37
Feature: Purchase land multiple tiles at a time
2 years ago
Tyler Trahan
3d45bc4abe
Feature: Build objects by area
2 years ago
Tyler Trahan
e79724ea22
Feature: Alternative linkgraph colour schemes ( #9866 )
2 years ago
Tyler Trahan
f92cf38ab5
Feature: Allow disabling local authority control of company actions
2 years ago
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games ( #9792 )
2 years ago
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash ( #9653 )
3 years ago
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
3 years ago
Loïc Guilloux
8d2162ba2d
Fix b6a116a: convert server_advertise to server_game_type in config file ( #9515 )
3 years ago
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
3 years ago