Commit Graph

22415 Commits (master)

Author SHA1 Message Date
translators 46d7586ab1 Update: Translations from eints
estonian: 8 changes by siimsoni
chinese (simplified): 4 changes by ahyangyi
korean: 13 changes by telk5093
3 weeks ago
Loïc Guilloux 29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 3 weeks ago
Peter Nelson ba47d1ca2b
Fix: Allow resolving house parent scope (town) of unbuilt houses. (#12695)
Return unavailable variable result, instead of nullptr dereference.
3 weeks ago
Peter Nelson 3f5a354f37
Codechange: Use emplace with ICURun and UniscribeRun. (#12693) 3 weeks ago
Peter Nelson 856ec901ca
Fix #12685: nullptr dereference when checking for equal loaded/loading groups. (#12686)
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.

Additionally if a loaded or loading set are all the same, only add one reference.
3 weeks ago
translators 7fd2487c46 Update: Translations from eints
swedish: 6 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
dutch: 27 changes by Afoklala
3 weeks ago
Peter Nelson 8d26d032e1
Fix #12497: [NewGRF] Increase vehicle motion counter for all parts. (#12561)
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229, so always update v->motion_counter for all vehicle parts.
3 weeks ago
Peter Nelson c85481564f
Codechange: Use reusable temporary buffer in Win32FontCache. (#12666)
This avoids allocating and deleting a temporary buffer for every glyph that is rendered into a sprite.
3 weeks ago
Peter Nelson 4940b6ff0b
Codefix: Compile warning with newer C++ compiler on MinGW. (#12689)
> template-id not allowed for constructor in C++20
3 weeks ago
translators 26113e3622 Update: Translations from eints
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
3 weeks ago
Peter Nelson ca52da6c95
Fix: Unable to choose a font containing hyphen. (#12684)
FcNameParse may require some characters be escaped. Instead, pass name as FC_FAMILY.
3 weeks ago
Peter Nelson d1b7619822
Change: Ignore min/max years for manual house placer. (#12687) 3 weeks ago
translators 56ea002283 Update: Translations from eints
catalan: 16 changes by J0anJosep
latvian: 2 changes by lexuslatvia
4 weeks ago
Peter Nelson 980dcaac6e
Cleanup: Remove GetFontTable from FontCache. (#12677)
This interface is no longer used, so does not need to be implemented.

Removes manual memory management with malloc/free.
4 weeks ago
Peter Nelson ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
4 weeks ago
Peter Nelson 874cfe000b Codechange: Set underlying type for HouseSpec enums. 4 weeks ago
Peter Nelson b731ab0632 Change: Allow sprite resolver to evaluate non-existent houses.
This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
4 weeks ago
Peter Nelson d99c1337a2 Add: Command to build an individual house on a specific tile. 4 weeks ago
Peter Nelson f901722066 Codechange: Rename BuildTownHouse to TryBuildTownHouse. 4 weeks ago
Tyler Trahan bb77d16e40
Add: Shade button to waypoint picker (#12682) 4 weeks ago
Muxy 486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
4 weeks ago
Peter Nelson 460fab920c
Fix #12418, 338def1b06: Filename extension taken from wrong string. (#12680) 4 weeks ago
Rubidium 00c4b232b3 Fix #12550: files were not saved in the right location when binary and configuration are in the same folder 4 weeks ago
translators 3f06aa441b Update: Translations from eints
english (us): 17 changes by 2TallTyler
greek: 147 changes by KyriakosMich
4 weeks ago
Tyler Trahan 9f63b9f65d
Fix #12594: Give descriptive error when company takeover fails due to vehicle limit (#12676) 4 weeks ago
translators 870149406a Update: Translations from eints
chinese (simplified): 23 changes by WenSimEHRP
russian: 17 changes by Ln-Wolf
portuguese (brazilian): 8 changes by pasantoro
4 weeks ago
Peter Nelson 18e56df5e1
Fix #12674: Non-NewGRF Build Station widgets may not fill window properly. (#12675)
Allow labels in Build Station window to fill width as needed.
4 weeks ago
Peter Nelson f2f7573c3f
Fix #12668: Crash opening picker window with filter when no results available. (#12669)
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.

Resolve this by using callbacks to find the first usable type when no types are listed.
4 weeks ago
Rubidium 77c188e6da Codechange: use std::vector instead of malloced array 4 weeks ago
Rubidium 6cea49c117 Codechange: replace uint with size_t in binary heap 4 weeks ago
Rubidium 8349203038 Cleanup: remove unused Aystar variables 4 weeks ago
Peter Nelson 77a7113ba6
Cleanup: Remove unused parameters from FreeTypeFontCache::SetFontSize. (#12663) 4 weeks ago
Rubidium f939e81bf0 Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves 4 weeks ago
translators 95a89e43b2 Update: Translations from eints
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
4 weeks ago
Peter Nelson 34da94ffc8
Fix: Use widget resize step instead of window resize step. (#12659)
Build Picker class list filter could be drawn incorrectly depending on how the window can be resized.
4 weeks ago
Peter Nelson d78f39a9df
Cleanup: Remove GetUnitsPerEM and units_per_em. (#12656)
GetUnitsPerEM is never called.
4 weeks ago
translators 721cd2b8ad Update: Translations from eints
ukrainian: 1 change by Quantom2
dutch: 5 changes by Afoklala
lithuanian: 1 change by khamper
4 weeks ago
Peter Nelson b30fe0d7da Feature: Ctrl-click to toggle favourites in build-pickers.
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.

Favourite types are saved locally in favs.cfg, so are remembered between
games.
4 weeks ago
Peter Nelson fde3b35a24 Feature: New filter to show only used types in build-pickers.
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
4 weeks ago
Peter Nelson b76517816e Feature: Add "All" filter to build-picker show types from all classes.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.

This makes it easier to search amongst types for a feature.
4 weeks ago
Peter Nelson cdc356e7bf Change: Unify station/waypoint/roadstop/object build-picker window code.
These windows now share a common code base for choosing and display class and types.

An additional text filter is added to search types by name instead of just classes.
4 weeks ago
Peter Nelson d2c8b476b5 Codechange: Add functions to test if a station/roadstop class is a waypoint.
This is now checked by class label instead of by index.
4 weeks ago
Peter Nelson 9f8c9724be Codechange: Add station/roadstop class labels for DFLT/WAYP.
This avoids repeating the same multichar literal value.
4 weeks ago
Peter Nelson d5671030b1 Codechange: Add NewGRFSpecsBase class to hold class/index information.
Standardises how the class index is stored in the spec, instead of relying ot the Spec structs having the same members.

This allows retrieving class_index and index without searching or using pointer arithmetic.

'cls_id' is renamed to 'class_index' to make it clearer that it is an index rather than the multichar label of the class.
4 weeks ago
Peter Nelson 733284cc16 Codechange: Return std::vector from GetMusicCatEntryData.
Return std::vector instead of pointer to array with manual memory management.
4 weeks ago
Peter Nelson 31c306c6cd Codechange: Return std::string from GetMusicCatEntryName.
Return std::string instead of pointer to C-string with manual memory management.
4 weeks ago
frosch dc22edc556 Doc: [Script] Extend API documentation on calendar- vs economy-time 4 weeks ago
frosch 04cc0c8125 Codechange: [Script] Document relation between ScriptErrorType and ErrorMessages enums 4 weeks ago
frosch 40e6230900 Codechange: Add main page to script API documentation 4 weeks ago
frosch dfa2622153 Codechange: Unify naming of squirrel built-in types in Script API docs 4 weeks ago