Commit Graph

26 Commits (jgrpp)

Author SHA1 Message Date
Jonathan G Rennison 18a42664fc Merge branch 'master' into jgrpp
Remove 'byte' typedef
1 week ago
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2 months ago
Jonathan G Rennison 97e6f3062e Adding of _t to (u)int types, and WChar to char32_t
See: eaae0bb5e
4 months ago
Jonathan G Rennison 0bf41dc1ff Change gamelog to use std::vector
Move LoadCheckData to its own header
11 months ago
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 1 year ago
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 1 year ago
Rubidium 52a7c69974 Codechange: rework Gamelog changes from union to classes 1 year ago
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
1 year ago
Jonathan G Rennison 0818ce4ae7 Merge branch 'master' into jgrpp (SLV_U64_TICK_COUNTER)
# Conflicts:
#	src/date.cpp
#	src/date_func.h
#	src/newgrf.cpp
#	src/newgrf_animation_base.h
#	src/saveload/gamelog_sl.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/saveload.h
#	src/stdafx.h
2 years ago
dP 548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping (#10035) 2 years ago
Patric Stout 4c4b55ecbd Change: rework GLOG chunk to be more like the rest
Basically it is very similar to Vehicles, where there first is
a type field, followed by data of that type. So this commit makes
it looks like how Vehicles solved that.
This removes a lot of custom "keeping track of length" stuff.
3 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 2142452305 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/core/config.h
#	src/network/network.cpp
#	src/network/network_udp.cpp
#	src/rev.h
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/gamelog_sl.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/table/settings.ini
#	src/viewport.cpp
5 years ago
Niels Martin Hansen faee0737e0 Codechange: Separate gamelog revision length from network revision length 5 years ago
Jonathan G Rennison db026ec8b0 No longer truncate savegame version in gamelog.
Add an extended feature for changed savegame format.
8 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
glx ec704b21ca (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 15 years ago
glx 75c99d8b9b (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 15 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 15 years ago
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 15 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago