glx22
44e3b05c50
Fix: Use more selectivity when building SSE specific code
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See: https://github.com/OpenTTD/OpenTTD/issues/9935
(cherry picked from commit c3f55d53405af04bfe928d9e1a815e06c187ca50)
2 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
rubidium
ef9108bd58
(svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP)
11 years ago
rubidium
fdf55a1a48
(svn r26258) -Codechange: deduplicate Draw methods (MJP)
11 years ago
rubidium
f5f4f8a4b3
(svn r26257) -Codechange: replace most of the SSE macros by functions
11 years ago
rubidium
3a44e22b1a
(svn r26256) -Codechange: do not load some data when it is not (often) used later on (MJP)
11 years ago
rubidium
76661f2c56
(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)
11 years ago
rubidium
a942619911
(svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the sse blitters (MJP)
11 years ago
rubidium
4c84d13454
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
11 years ago
rubidium
71a81a8762
(svn r26212) -Add: specialised non-animated SSSE3 blitter (MJP)
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With 32bpp base set about 35% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 6 and 1% of total run time
11 years ago