Merge branch 'master' into jgrpp

# Conflicts:
#	src/landscape.cpp
pull/444/head
Jonathan G Rennison 2 years ago
commit ff0b3ca9be

@ -8,6 +8,7 @@
/** @file airport_gui.cpp The GUI for airports. */
#include "stdafx.h"
#include "economy_func.h"
#include "window_gui.h"
#include "station_gui.h"
#include "terraform_gui.h"
@ -427,6 +428,13 @@ public:
top += FONT_HEIGHT_NORMAL + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
}
if (_settings_game.economy.infrastructure_maintenance) {
Money monthly = _price[PR_INFRASTRUCTURE_AIRPORT] * as->maintenance_cost >> 3;
SetDParam(0, monthly * 12);
DrawString(r.left, r.right, top, STR_STATION_BUILD_INFRASTRUCTURE_COST);
top += FONT_HEIGHT_NORMAL + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
}
/* strings such as 'Size' and 'Coverage Area' */
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);

@ -1247,7 +1247,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
MarkTileDirtyByTile(tile);
if (_is_main_river && (radius > 1)) {
if (_settings_game.game_creation.land_generator != LG_ORIGINAL && _is_main_river && (radius > 1)) {
CircularTileSearch(&tile, radius + RandomRange(1), RiverMakeWider, (void *)&path->node.tile);
} else {
/* Remove desert directly around the river tile. */

@ -3158,6 +3158,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't hi
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Maintainance cost: {GOLD}{CURRENCY_SHORT}/yr
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station

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