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@ -67,7 +67,7 @@ enum CallbackID {
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/* Called (if appropriate bit in callback mask is set) to decide how much
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/* Called (if appropriate bit in callback mask is set) to decide how much
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* cargo a town building can accept. */
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* cargo a town building can accept. */
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F,
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/* Called (if appropriate bit in callback mask is set) to indicate
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/* Called (if appropriate bit in callback mask is set) to indicate
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* how long the current animation frame should last. */
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* how long the current animation frame should last. */
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@ -104,7 +104,7 @@ enum CallbackID {
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/* Called (if appropriate bit in callback mask is set) to determine which
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/* Called (if appropriate bit in callback mask is set) to determine which
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* cargoes a town building should accept. */
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* cargoes a town building should accept. */
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CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented
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CBID_HOUSE_ACCEPT_CARGO = 0x2A,
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/* Called to query the cargo acceptance of the industry tile */
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/* Called to query the cargo acceptance of the industry tile */
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CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented
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CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented
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@ -150,7 +150,7 @@ enum CallbackID {
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CBID_CARGO_PROFIT_CALC = 0x39,
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CBID_CARGO_PROFIT_CALC = 0x39,
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/* Called to determine more text in the industry window */
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/* Called to determine more text in the industry window */
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // not yet implemented
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A,
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/* Called to determine industry special effects */
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/* Called to determine industry special effects */
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CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented
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CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented
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