(svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
hackykid 20 years ago
parent 15a783ef82
commit fbe617baba

@ -50,7 +50,7 @@ const int AutorailTilehSprite[31][6] = {
// maps each pixel of a tile (16x16) to a selection type
// (0,0) is the top corner, (16,16) the bottom corner
const int AutorailPiece[16][16] = {
const byte AutorailPiece[16][16] = {
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },

@ -1875,7 +1875,7 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
/* returns the best autorail highlight type from map coordinates */
static byte GetAutorailHT(int x, int y)
{
int i;
byte i;
i = AutorailPiece[x&0xF][y&0xF];
return HT_RAIL | i;
}

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