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@ -2330,8 +2330,7 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(SLV_128)) {
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if (IsSavegameVersionBefore(SLV_128)) {
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const Depot *d;
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for (const Depot *d : Depot::Iterate()) {
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FOR_ALL_DEPOTS(d) {
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/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
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/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
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* Remove them here, so they don't cause issues further down the line */
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* Remove them here, so they don't cause issues further down the line */
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if (!IsDepotTile(d->xy)) {
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if (!IsDepotTile(d->xy)) {
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@ -2445,15 +2444,13 @@ bool AfterLoadGame()
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/* We need to properly number/name the depots.
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/* We need to properly number/name the depots.
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* The first step is making sure none of the depots uses the
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* The first step is making sure none of the depots uses the
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* 'default' names, after that we can assign the names. */
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* 'default' names, after that we can assign the names. */
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Depot *d;
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for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
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FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
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FOR_ALL_DEPOTS(d) MakeDefaultName(d);
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for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
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}
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}
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if (IsSavegameVersionBefore(SLV_142)) {
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if (IsSavegameVersionBefore(SLV_142)) {
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Depot *d;
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for (Depot *d : Depot::Iterate()) d->build_date = _date;
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FOR_ALL_DEPOTS(d) d->build_date = _date;
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}
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}
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/* In old versions it was possible to remove an airport while a plane was
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/* In old versions it was possible to remove an airport while a plane was
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