|
|
@ -4,6 +4,7 @@
|
|
|
|
#include "openttd.h"
|
|
|
|
#include "openttd.h"
|
|
|
|
#include "tile.h"
|
|
|
|
#include "tile.h"
|
|
|
|
#include "tunnel_map.h"
|
|
|
|
#include "tunnel_map.h"
|
|
|
|
|
|
|
|
#include "vehicle.h"
|
|
|
|
|
|
|
|
|
|
|
|
TileIndex GetOtherTunnelEnd(TileIndex tile)
|
|
|
|
TileIndex GetOtherTunnelEnd(TileIndex tile)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -24,6 +25,31 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Retrieve the exit-tile of the vehicle from inside a tunnel
|
|
|
|
|
|
|
|
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
|
|
|
|
|
|
|
|
* direction for determining which end of the tunnel to find
|
|
|
|
|
|
|
|
* @param v the vehicle which is inside the tunnel and needs an exit
|
|
|
|
|
|
|
|
* @return the exit-tile of the tunnel based on the vehicle's direction */
|
|
|
|
|
|
|
|
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
|
|
|
|
|
|
|
|
DiagDirection dir = DirToDiagDir(v->direction);
|
|
|
|
|
|
|
|
TileIndexDiff delta = TileOffsByDir(dir);
|
|
|
|
|
|
|
|
uint z = v->z_pos;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dir = ReverseDiagDir(dir);
|
|
|
|
|
|
|
|
while (
|
|
|
|
|
|
|
|
!IsTunnelTile(tile) ||
|
|
|
|
|
|
|
|
GetTunnelDirection(tile) != dir ||
|
|
|
|
|
|
|
|
GetTileZ(tile) != z
|
|
|
|
|
|
|
|
) {
|
|
|
|
|
|
|
|
tile += delta;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return tile;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
|
|
|
|
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TileIndexDiff delta = TileOffsByDir(dir);
|
|
|
|
TileIndexDiff delta = TileOffsByDir(dir);
|
|
|
|