(svn r11812) -Codechange: introduce TrainExitDir() to simplify some functions

pull/155/head
smatz 17 years ago
parent 97d6e0e6c0
commit fa1f94e599

@ -54,7 +54,28 @@ static void TrainController(Vehicle *v, bool update_image);
static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8}; static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10}; static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
static const TrackBits _state_dir_table[4] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
/**
* Determine the side in which the train will leave the tile
*
* @param direction vehicle direction
* @param track vehicle track bits
* @return side of tile the train will leave
*/
static inline DiagDirection TrainExitDir(Direction direction, TrackBits track)
{
static const TrackBits state_dir_table[DIAGDIR_END] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
DiagDirection diagdir = DirToDiagDir(direction);
/* Determine the diagonal direction in which we will exit this tile */
if (!HasBit(direction, 0) && track != state_dir_table[diagdir]) {
diagdir = ChangeDiagDir(diagdir, DIAGDIRDIFF_90LEFT);
}
return diagdir;
}
/** Return the cargo weight multiplier to use for a rail vehicle /** Return the cargo weight multiplier to use for a rail vehicle
@ -1666,16 +1687,10 @@ static void ReverseTrainDirection(Vehicle *v)
/* Check if we were approaching a rail/road-crossing */ /* Check if we were approaching a rail/road-crossing */
{ {
TileIndex tile = v->tile;
DiagDirection dir = DirToDiagDir(v->direction);
/* Determine the diagonal direction in which we will exit this tile */ /* Determine the diagonal direction in which we will exit this tile */
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) { DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track);
dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
}
/* Calculate next tile */ /* Calculate next tile */
tile += TileOffsByDiagDir(dir); TileIndex tile = v->tile + TileOffsByDiagDir(dir);
/* Check if the train left a rail/road-crossing */ /* Check if the train left a rail/road-crossing */
DisableTrainCrossing(tile); DisableTrainCrossing(tile);
} }
@ -1938,18 +1953,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
} }
} else { } else {
/* search in the forward direction first. */ /* search in the forward direction first. */
DiagDirection i = DirToDiagDir(v->direction); DiagDirection i = TrainExitDir(v->direction, v->u.rail.track);
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
}
NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
if (tfdd.best_length == (uint)-1){ if (tfdd.best_length == (uint)-1){
tfdd.reverse = true; tfdd.reverse = true;
/* search in backwards direction */ /* search in backwards direction */
i = ReverseDiagDir(DirToDiagDir(v->direction)); i = TrainExitDir(ReverseDir(v->direction), v->u.rail.track);
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
}
NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
} }
} }
@ -3251,10 +3260,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
return true;*/ return true;*/
/* Determine the non-diagonal direction in which we will exit this tile */ /* Determine the non-diagonal direction in which we will exit this tile */
DiagDirection dir = DirToDiagDir(v->direction); DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track);
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
}
/* Calculate next tile */ /* Calculate next tile */
tile += TileOffsByDiagDir(dir); tile += TileOffsByDiagDir(dir);
// determine the track status on the next tile. // determine the track status on the next tile.

Loading…
Cancel
Save