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@ -537,11 +537,11 @@ const SettingDesc _settings[] = {
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SDT_CONDVAR(GameSettings, game_creation.custom_town_number, SLE_UINT16,115, SL_MAX_VERSION, 0, 0, 1, 1, 5000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, construction.extra_tree_placement, SLE_UINT8,132, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT, NULL),
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SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
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SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
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SDT_CONDSTR(GameSettings, locale.digit_group_separator, SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL, STR_NULL, NULL),
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SDT_CONDSTR(GameSettings, locale.digit_group_separator_currency, SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL, STR_NULL, NULL),
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SDT_CONDSTR(GameSettings, locale.digit_decimal_separator, SLE_STRQ,126, SL_MAX_VERSION, N, 0, NULL, STR_NULL, NULL),
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SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, RedrawScreen, NULL),
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SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units, STR_NULL, RedrawScreen, NULL),
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SDT_CONDSTR(GameSettings, locale.digit_group_separator, SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL, STR_NULL, RedrawScreen),
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SDT_CONDSTR(GameSettings, locale.digit_group_separator_currency, SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL, STR_NULL, RedrawScreen),
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SDT_CONDSTR(GameSettings, locale.digit_decimal_separator, SLE_STRQ,126, SL_MAX_VERSION, N, 0, NULL, STR_NULL, RedrawScreen),
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/***************************************************************************/
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/* Unsaved setting variables. */
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