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@ -138,7 +138,6 @@ void InitializeGame(uint size_x, uint size_y)
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_tick_counter = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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_vehicle_id_ctr_day = 0;
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{
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uint starting = ConvertIntDate(_patches.starting_date);
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@ -485,40 +484,21 @@ static const uint16 _autosave_months[] = {
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};
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/**
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* Runs the day_proc of 'amount' vehicles.
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* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
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*/
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static void RunVehicleDayProc(uint amount)
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static void RunVehicleDayProc(uint daytick)
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{
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Vehicle *v;
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VehicleID ctr;
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uint i;
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ctr = _vehicle_id_ctr_day;
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/* If the CTR is already over the size of the pool, don't even run the for-loop */
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if (ctr >= GetVehiclePoolSize()) {
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_vehicle_id_ctr_day += amount;
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return;
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}
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uint i, total = _vehicle_pool.total_items;
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for (i = 0; i < amount; i++, ctr++) {
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/* Skip non-existing vehicles */
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if (ctr >= GetVehiclePoolSize()) {
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_vehicle_id_ctr_day += amount;
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return;
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}
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v = GetVehicle(ctr);
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for (i = daytick; i < total; i += DAY_TICKS) {
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Vehicle *v = GetVehicle(i);
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if (v->type != 0)
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_on_new_vehicle_day_proc[v->type - 0x10](v);
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}
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_vehicle_id_ctr_day = ctr;
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}
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void IncreaseDate(void)
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{
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uint32 total_vehicles = (1 << _vehicle_pool.block_size_bits) * _vehicle_pool.max_blocks;
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YearMonthDay ymd;
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if (_game_mode == GM_MENU) {
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@ -526,7 +506,7 @@ void IncreaseDate(void)
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return;
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}
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RunVehicleDayProc(total_vehicles / DAY_TICKS);
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RunVehicleDayProc(_date_fract);
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/* increase day, and check if a new day is there? */
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_tick_counter++;
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@ -539,13 +519,6 @@ void IncreaseDate(void)
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/* yeah, increse day counter and call various daily loops */
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_date++;
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/* We have a hole because of rounding errors, between the last vehicle checked and the max amount
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* of vehicles.. correct for that problem here */
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RunVehicleDayProc(total_vehicles - _vehicle_id_ctr_day);
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assert(_vehicle_id_ctr_day == total_vehicles);
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_vehicle_id_ctr_day = 0;
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TextMessageDailyLoop();
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DisasterDailyLoop();
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