(svn r12394) -Fix: make the style of the changelog more uniform.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 4094e9b495
commit f65b925744

@ -1,43 +1,38 @@
0.6.0-beta5 (2008-03-04)
------------------------------------------------------------------------
-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
-Feature: Vehicle variable FE bit 5 and 6 (r12330)
- Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330)
- Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
- Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
-Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs (r12336) [FS#1733]
-Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state (r12329) [FS#1819]
- Change: Update readme about where openttd looks for files (r12321)
- Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336)
- Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state [FS#1819] (r12329)
- Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
- Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
-Fix: Vehicle sorting by name was broken, it was comparing two the same strings (when caching was not used) (r12323) [FS#1821]
- Fix: Vehicle sorting by name was broken, it was comparing the same string (when caching was not used) [FS#1821] (r12323)
- Fix: Endian issue when saving/loading group owner (r12322)
-Change: Update readme about where openttd looks for files (r12321)
-Fix: Wrong transparency options could be saved after toggling all (r12320) [FS#1817]
-Fix: Map string IDs that are embedded from other strings (r12317) [FS#1815]
- Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320)
- Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317)
- Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
- Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
-Fix: Restore timetable from backupped orders and add group ID to the backup (r12296) [FS#1549]
- Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296)
- Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
-Fix: [Win32] Don't create save dir on install (r12269)
-Fix: Autoreplace did not update vehicle index for timetable window (r12261) [FS#1805]
- Fix: [Win32] Do not create save dir on install (r12269)
- Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261)
- Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
-Fix: Removing the Broken FollowTrack_t (pathfinding) fixed related functions (r12252) [FS#1801]
- Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247)
-Fix: Proper usage of Clamp() (r12246)
- Fix: Typo resulting in no players are given the engine preview offer (r12244)
-Fix: Mac OSX bundle display name should be 'OpenTTD' (r12234) [FS#1798]
- Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234)
- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
-Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen (r12202)
- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
- Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
- Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
-Fix: Clamp various town variables to 16bit prior to returning the value (r12192)
- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
-Fix: YAPF always shows 0ms PF time in debug for debug level 2 [FS#1786] (r12190)
- Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)
-Fix: Wrong operator priority, hopefully harmless (r12185)
- Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184)
0.6.0-beta4 (2008-02-18)
------------------------------------------------------------------------
- Feature: Allow buttons to resize in NewGRF settings window (r12172)
@ -46,18 +41,18 @@
- Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
- Feature: Add some missing VarAction2 variables (r12124)
- Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
-Feature[newGRF]: Specify the purchase, rail and road description of a bridge (r12069)
-Feature[newGRF]: Add support for var 12, Variational Action 2 (r12045)
- Feature: [NewGRF] Specify the purchase, rail and road description of a bridge (r12069)
- Feature: [NewGRF] Add support for var 12, Variational Action 2 (r12045)
- Feature: Allow trees on shore (r12029)
- Feature: Invisible trees are now separate from the building concept (r12022)
- Feature: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains (r12019)
- Feature: Show all cargo sources (en-route from) in the station view cargo waiting list instead of just one (r11990)
-Feature[newGRF]: Resizable industry view window on callback 3A (r11987)
-Feature[newGRF]: Implement var 8F(random bits) during callback 28 [FS#1697] (r11985)
-Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size (r11961)
-Feature: Make use of new sprites added by Action5 type 0D (r11947)
- Feature: [NewGRF] Resizable industry view window on callback 3A (r11987)
- Feature: [NewGRF] Implement var 8F (random bits) during callback 28 [FS#1697] (r11985)
- Feature: [NewGRF] Add support for Action 0D, var 13: informations about current map size (r11961)
- Feature: Support Action5 type 0D (newwater) (r11947)
- Feature: Allow building bridge heads on more slopes (r11937)
-Feature[newGRF]: Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926,r11938,r11949,r12071)
- Feature: [NewGRF] Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926,r11938,r11949,r12071)
- Feature: Generate.vbs script to allow project files generation for users unable to run generate bash script (r12123)
- Feature: Sort the strings in languages dropdown (r11886)
- Codechange: Drop MSVC 2003 support (r11979)
@ -102,9 +97,7 @@
- Fix: Memset on multibyte array with wrong byte count (r12049)
- Fix: Crash when centering on a vehicle (aircraft) that is outside of the map [FS#1741] (r12044)
- Fix: Allow building transmitters and lighthouses on tree tiles [FS#1736] (r12043)
-Fix: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type [FS#1676] (r12042)
- Fix: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type [FS#1676] (r12042)
- Fix: Change ownership of or remove statues when merging/bankrupting companies (r12038)
- Fix: For station tiles, only get road types for road stops (r12036)
- Fix: Teach YAPF where trams can reverse, and where not [FS#1702] (r12035)
@ -131,7 +124,6 @@
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
- Fix: Also draw corner shores under rail tracks (r11984)
-Revert(r8738): Now we have shores in corners. No need to remove them from TTDP games (r11982)
- Fix: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly [FS#1698] (r11981)
- Fix: Industries using results 0D/0E on callback cb29/35 were a bit too eager to close down (r11976)
- Fix: Shore and sea tiles under bridges were converted to canals in old savegames [FS#1684] (r11974)
@ -148,8 +140,8 @@
- Fix: FileExists() failed for non latin paths (win32) (r11945)
- Fix: Allow building drive-through road/tram stops at road/tram track that has no owner (r11944)
- Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes (r11936)
-Fix[autoreplace]: Single to dualhead locomotive replacefailed when player had enough money to replace and refit one but not enough to refit the last one as well [FS#1624] (r11929)
-Fix[autoreplace]: Autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had (r11928)
- Fix: [Autoreplace] Single to dualhead locomotive replacefailed when player had enough money to replace and refit one but not enough to refit the last one as well [FS#1624] (r11929)
- Fix: [Autoreplace] Autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had (r11928)
- Fix: Loading old, pre savegame version 2, savegames (r11925)
- Fix: AI was reading wrong tile slope while building road bridge (r11917)
- Fix: set correctly crossing state after train reversal, train leaving crossing, train crash (r11900)
@ -163,6 +155,7 @@
- Fix: Slow down train when approaching tile we can't enter in more cases (r11870)
- Fix: Do not make crossing red when we can't enter it in any case (r11870)
0.6.0-beta3 (2008-01-16)
------------------------------------------------------------------------
- Feature: Replaced fixed size custom name array. Names are now attached to their object directly and there is no limit to the amount of names (r11822)
@ -191,7 +184,7 @@
- Fix: Clear sprite override data before performing NewGRF wagon attach callback. This stopped the callback working for autoreplace and when moving wagons from train to train in a depot [FS#1582] ( r11731)
- Fix: If there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available [FS#1577] (r11727)
- Fix: Make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time (r11724)
-Fix: Do not put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard [FS#1561] (r11716)
- Fix: Do not put more than one Random() in function calls because parameter evaluation order is not guaranteed in the C++ standard [FS#1561] (r11716)
- Fix: Do not allow player inauguration date on scenarios to be bigger than current year [FS#1569] (r11714)
- Fix: Add more house string id ranges to MapGRFStringID so NewGRFs use the proper string ids (r11712)
- Fix: Do not allow refitting flooded (destroyed) vehicles (r11707)

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