|
|
|
@ -772,12 +772,8 @@ static const SaveLoadGlobVarList _date_desc[] = {
|
|
|
|
|
{&_station_tick_ctr, SLE_UINT16, 0, 255},
|
|
|
|
|
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
|
|
|
|
|
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
|
|
|
|
|
/* XXX: We save only a portion of the _cur_town_ctr, this should be
|
|
|
|
|
* fixed in the next revision bump. It does not hurt so much since
|
|
|
|
|
* it just gives a small single-time penalty to the towns with higher
|
|
|
|
|
* IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
|
|
|
|
|
* so the higher octets do not interfere at this time. */
|
|
|
|
|
{&_cur_town_ctr, SLE_UINT8, 0, 255},
|
|
|
|
|
{&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9},
|
|
|
|
|
{&_cur_town_ctr, SLE_UINT32, 10, 255},
|
|
|
|
|
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
|
|
|
|
|
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
|
|
|
|
|
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
|
|
|
|
|