(svn r14521) -Fix [FS#2378]: fast trains could continue to move after a crash

This commit is contained in:
glx 2008-10-22 23:06:36 +00:00
parent 428de2d302
commit f28957bcc4

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@ -3572,10 +3572,10 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
* Reports the incident in a flashy news item, modifies station ratings and
* plays a sound.
*/
static void CheckTrainCollision(Vehicle *v)
static bool CheckTrainCollision(Vehicle *v)
{
/* can't collide in depot */
if (v->u.rail.track == TRACK_BIT_DEPOT) return;
if (v->u.rail.track == TRACK_BIT_DEPOT) return false;
assert(v->u.rail.track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
@ -3592,7 +3592,7 @@ static void CheckTrainCollision(Vehicle *v)
}
/* any dead -> no crash */
if (tcc.num == 0) return;
if (tcc.num == 0) return false;
SetDParam(0, tcc.num);
AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
@ -3603,6 +3603,7 @@ static void CheckTrainCollision(Vehicle *v)
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
SndPlayVehicleFx(SND_13_BIG_CRASH, v);
return true;
}
static Vehicle *CheckVehicleAtSignal(Vehicle *v, void *data)
@ -4332,7 +4333,8 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
do {
j -= adv_spd;
TrainController(v, NULL, true);
CheckTrainCollision(v);
/* Don't continue to move if the train crashed. */
if (CheckTrainCollision(v)) break;
/* 192 spd used for going straight, 256 for going diagonally. */
adv_spd = (v->direction & 1) ? 192 : 256;
} while (j >= adv_spd);