From f28957bcc40442b1cb88a03e3d4c5f4e7b1cd6cd Mon Sep 17 00:00:00 2001 From: glx Date: Wed, 22 Oct 2008 23:06:36 +0000 Subject: [PATCH] (svn r14521) -Fix [FS#2378]: fast trains could continue to move after a crash --- src/train_cmd.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index be41cf5565..527b350197 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3572,10 +3572,10 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data) * Reports the incident in a flashy news item, modifies station ratings and * plays a sound. */ -static void CheckTrainCollision(Vehicle *v) +static bool CheckTrainCollision(Vehicle *v) { /* can't collide in depot */ - if (v->u.rail.track == TRACK_BIT_DEPOT) return; + if (v->u.rail.track == TRACK_BIT_DEPOT) return false; assert(v->u.rail.track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile); @@ -3592,7 +3592,7 @@ static void CheckTrainCollision(Vehicle *v) } /* any dead -> no crash */ - if (tcc.num == 0) return; + if (tcc.num == 0) return false; SetDParam(0, tcc.num); AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL, @@ -3603,6 +3603,7 @@ static void CheckTrainCollision(Vehicle *v) ModifyStationRatingAround(v->tile, v->owner, -160, 30); SndPlayVehicleFx(SND_13_BIG_CRASH, v); + return true; } static Vehicle *CheckVehicleAtSignal(Vehicle *v, void *data) @@ -4332,7 +4333,8 @@ static void TrainLocoHandler(Vehicle *v, bool mode) do { j -= adv_spd; TrainController(v, NULL, true); - CheckTrainCollision(v); + /* Don't continue to move if the train crashed. */ + if (CheckTrainCollision(v)) break; /* 192 spd used for going straight, 256 for going diagonally. */ adv_spd = (v->direction & 1) ? 192 : 256; } while (j >= adv_spd);