mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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(svn r11489) -Fix r11488: Somehow the code was added multiple times
This commit is contained in:
parent
039570342d
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f26e908466
@ -153,778 +153,3 @@ uint RandomRange(uint max)
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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/* $Id$ */
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/** @file random_func.cpp */
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#include "../stdafx.h"
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#include "../macros.h"
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#include "../variables.h"
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#include "random_func.hpp"
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uint32 InteractiveRandom()
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{
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const uint32 s = _random_seeds[1][0];
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const uint32 t = _random_seeds[1][1];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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}
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#ifdef MERSENNE_TWISTER
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// Source code for Mersenne Twister.
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// A Random number generator with much higher quality random numbers.
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#define N (624) // length of _mt_state vector
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#define M (397) // a period parameter
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#define K (0x9908B0DFU) // a magic constant
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#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
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#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
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#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
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#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
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static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
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static uint32 *_mt_next; // _mt_next random value is computed from here
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static int _mt_left = -1; // can *_mt_next++ this many times before reloading
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void SetRandomSeed(register uint32 seed)
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{
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register uint32 *s = _mt_state;
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_mt_left = 0;
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seed |= 1U;
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seed &= 0xFFFFFFFFU;
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*s = seed;
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for (register uint i = N; i != 0; i--) {
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seed *= 69069U;
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*s++;
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*s = seed & 0xFFFFFFFFU;
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}
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}
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static uint32 ReloadRandom()
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{
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if (_mt_left < -1) SetRandomSeed(4357U);
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_mt_left = N - 1;
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_mt_next = _mt_state + 1;
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register uint32 *p0 = _mt_state;
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register uint32 *p2 = _mt_state + 2;
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register uint32 *pM = _mt_state + M;
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register uint32 s0 = _mt_state[0];
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register uint32 s1 = _mt_state[1];
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register uint i = 0;
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for (i = (N - M + 1); i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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pM = _mt_state;
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for (i = M; i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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s1 = _mt_state[0];
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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s1 ^= (s1 >> 11);
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s1 ^= (s1 << 7) & 0x9D2C5680U;
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s1 ^= (s1 << 15) & 0xEFC60000U;
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s1 ^= (s1 >> 18);
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return s1;
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}
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uint32 Random()
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{
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_mt_left--;
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if (_mt_left < 0) return ReloadRandom();
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uint32 y = *_mt_next;
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*_mt_next++;
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9D2C5680U;
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y ^= (y << 15) & 0xEFC60000U;
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y ^= (y >> 18);
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return y;
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}
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#else /* MERSENNE_TWISTER */
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void SetRandomSeed(uint32 seed)
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{
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_random_seeds[0][0] = seed;
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_random_seeds[0][1] = seed;
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_random_seeds[1][0] = seed * 0x1234567;
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_random_seeds[1][1] = _random_seeds[1][0];
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}
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#ifdef RANDOM_DEBUG
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#include "network/network_data.h"
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uint32 DoRandom(int line, const char *file)
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{
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
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#else /* RANDOM_DEBUG */
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uint32 Random()
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{
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#endif /* RANDOM_DEBUG */
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const uint32 s = _random_seeds[0][0];
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const uint32 t = _random_seeds[0][1];
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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}
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#endif /* MERSENNE_TWISTER */
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
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uint DoRandomRange(uint max, int line, const char *file)
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{
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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}
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#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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uint RandomRange(uint max)
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{
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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/* $Id$ */
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/** @file random_func.cpp */
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#include "../stdafx.h"
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#include "../macros.h"
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#include "../variables.h"
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#include "random_func.hpp"
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uint32 InteractiveRandom()
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{
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const uint32 s = _random_seeds[1][0];
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const uint32 t = _random_seeds[1][1];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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}
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#ifdef MERSENNE_TWISTER
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// Source code for Mersenne Twister.
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// A Random number generator with much higher quality random numbers.
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#define N (624) // length of _mt_state vector
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#define M (397) // a period parameter
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#define K (0x9908B0DFU) // a magic constant
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#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
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#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
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#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
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#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
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static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
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static uint32 *_mt_next; // _mt_next random value is computed from here
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static int _mt_left = -1; // can *_mt_next++ this many times before reloading
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void SetRandomSeed(register uint32 seed)
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{
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register uint32 *s = _mt_state;
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_mt_left = 0;
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seed |= 1U;
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seed &= 0xFFFFFFFFU;
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*s = seed;
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for (register uint i = N; i != 0; i--) {
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seed *= 69069U;
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*s++;
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*s = seed & 0xFFFFFFFFU;
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}
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}
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static uint32 ReloadRandom()
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{
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if (_mt_left < -1) SetRandomSeed(4357U);
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_mt_left = N - 1;
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_mt_next = _mt_state + 1;
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register uint32 *p0 = _mt_state;
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register uint32 *p2 = _mt_state + 2;
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register uint32 *pM = _mt_state + M;
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register uint32 s0 = _mt_state[0];
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register uint32 s1 = _mt_state[1];
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register uint i = 0;
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for (i = (N - M + 1); i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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pM = _mt_state;
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for (i = M; i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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s1 = _mt_state[0];
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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s1 ^= (s1 >> 11);
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s1 ^= (s1 << 7) & 0x9D2C5680U;
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s1 ^= (s1 << 15) & 0xEFC60000U;
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s1 ^= (s1 >> 18);
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return s1;
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}
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uint32 Random()
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{
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_mt_left--;
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if (_mt_left < 0) return ReloadRandom();
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uint32 y = *_mt_next;
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*_mt_next++;
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9D2C5680U;
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y ^= (y << 15) & 0xEFC60000U;
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y ^= (y >> 18);
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return y;
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}
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#else /* MERSENNE_TWISTER */
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void SetRandomSeed(uint32 seed)
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{
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_random_seeds[0][0] = seed;
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_random_seeds[0][1] = seed;
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_random_seeds[1][0] = seed * 0x1234567;
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_random_seeds[1][1] = _random_seeds[1][0];
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}
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#ifdef RANDOM_DEBUG
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#include "network/network_data.h"
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uint32 DoRandom(int line, const char *file)
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{
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
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#else /* RANDOM_DEBUG */
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uint32 Random()
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{
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#endif /* RANDOM_DEBUG */
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const uint32 s = _random_seeds[0][0];
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const uint32 t = _random_seeds[0][1];
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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}
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#endif /* MERSENNE_TWISTER */
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
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uint DoRandomRange(uint max, int line, const char *file)
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{
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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}
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#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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uint RandomRange(uint max)
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{
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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/* $Id$ */
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/** @file random_func.cpp */
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#include "../stdafx.h"
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#include "../macros.h"
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#include "../variables.h"
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#include "random_func.hpp"
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uint32 InteractiveRandom()
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{
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const uint32 s = _random_seeds[1][0];
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const uint32 t = _random_seeds[1][1];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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}
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#ifdef MERSENNE_TWISTER
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// Source code for Mersenne Twister.
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// A Random number generator with much higher quality random numbers.
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#define N (624) // length of _mt_state vector
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#define M (397) // a period parameter
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#define K (0x9908B0DFU) // a magic constant
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#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
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#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
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#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
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#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
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static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
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static uint32 *_mt_next; // _mt_next random value is computed from here
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static int _mt_left = -1; // can *_mt_next++ this many times before reloading
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void SetRandomSeed(register uint32 seed)
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{
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register uint32 *s = _mt_state;
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_mt_left = 0;
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seed |= 1U;
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seed &= 0xFFFFFFFFU;
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*s = seed;
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for (register uint i = N; i != 0; i--) {
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seed *= 69069U;
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*s++;
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*s = seed & 0xFFFFFFFFU;
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}
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}
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static uint32 ReloadRandom()
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{
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if (_mt_left < -1) SetRandomSeed(4357U);
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_mt_left = N - 1;
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_mt_next = _mt_state + 1;
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register uint32 *p0 = _mt_state;
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register uint32 *p2 = _mt_state + 2;
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register uint32 *pM = _mt_state + M;
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register uint32 s0 = _mt_state[0];
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register uint32 s1 = _mt_state[1];
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register uint i = 0;
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for (i = (N - M + 1); i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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pM = _mt_state;
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for (i = M; i != 0; i--) {
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s0 = s1;
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s1 = *p2;
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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*p0++;
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*p2++;
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*pM++;
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}
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s1 = _mt_state[0];
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*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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s1 ^= (s1 >> 11);
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s1 ^= (s1 << 7) & 0x9D2C5680U;
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s1 ^= (s1 << 15) & 0xEFC60000U;
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s1 ^= (s1 >> 18);
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return s1;
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}
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uint32 Random()
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{
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_mt_left--;
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if (_mt_left < 0) return ReloadRandom();
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uint32 y = *_mt_next;
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*_mt_next++;
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9D2C5680U;
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y ^= (y << 15) & 0xEFC60000U;
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y ^= (y >> 18);
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return y;
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}
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#else /* MERSENNE_TWISTER */
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void SetRandomSeed(uint32 seed)
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{
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_random_seeds[0][0] = seed;
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_random_seeds[0][1] = seed;
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_random_seeds[1][0] = seed * 0x1234567;
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_random_seeds[1][1] = _random_seeds[1][0];
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}
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#ifdef RANDOM_DEBUG
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#include "network/network_data.h"
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uint32 DoRandom(int line, const char *file)
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{
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
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#else /* RANDOM_DEBUG */
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uint32 Random()
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{
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#endif /* RANDOM_DEBUG */
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const uint32 s = _random_seeds[0][0];
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const uint32 t = _random_seeds[0][1];
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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}
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#endif /* MERSENNE_TWISTER */
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
|
||||
uint DoRandomRange(uint max, int line, const char *file)
|
||||
{
|
||||
return GB(DoRandom(line, file), 0, 16) * max >> 16;
|
||||
}
|
||||
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
uint RandomRange(uint max)
|
||||
{
|
||||
return GB(Random(), 0, 16) * max >> 16;
|
||||
}
|
||||
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.cpp */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../macros.h"
|
||||
#include "../variables.h"
|
||||
#include "random_func.hpp"
|
||||
|
||||
uint32 InteractiveRandom()
|
||||
{
|
||||
const uint32 s = _random_seeds[1][0];
|
||||
const uint32 t = _random_seeds[1][1];
|
||||
|
||||
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
|
||||
return _random_seeds[1][1] = ROR(s, 3) - 1;
|
||||
}
|
||||
|
||||
uint InteractiveRandomRange(uint max)
|
||||
{
|
||||
return GB(InteractiveRandom(), 0, 16) * max >> 16;
|
||||
}
|
||||
|
||||
#ifdef MERSENNE_TWISTER
|
||||
// Source code for Mersenne Twister.
|
||||
// A Random number generator with much higher quality random numbers.
|
||||
|
||||
#define N (624) // length of _mt_state vector
|
||||
#define M (397) // a period parameter
|
||||
#define K (0x9908B0DFU) // a magic constant
|
||||
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
|
||||
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
|
||||
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
|
||||
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
|
||||
|
||||
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
|
||||
static uint32 *_mt_next; // _mt_next random value is computed from here
|
||||
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
|
||||
|
||||
void SetRandomSeed(register uint32 seed)
|
||||
{
|
||||
register uint32 *s = _mt_state;
|
||||
_mt_left = 0;
|
||||
|
||||
seed |= 1U;
|
||||
seed &= 0xFFFFFFFFU;
|
||||
|
||||
*s = seed;
|
||||
|
||||
for (register uint i = N; i != 0; i--) {
|
||||
seed *= 69069U;
|
||||
*s++;
|
||||
*s = seed & 0xFFFFFFFFU;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 ReloadRandom()
|
||||
{
|
||||
if (_mt_left < -1) SetRandomSeed(4357U);
|
||||
|
||||
_mt_left = N - 1;
|
||||
_mt_next = _mt_state + 1;
|
||||
|
||||
register uint32 *p0 = _mt_state;
|
||||
register uint32 *p2 = _mt_state + 2;
|
||||
register uint32 *pM = _mt_state + M;
|
||||
|
||||
register uint32 s0 = _mt_state[0];
|
||||
register uint32 s1 = _mt_state[1];
|
||||
|
||||
register uint i = 0;
|
||||
|
||||
for (i = (N - M + 1); i != 0; i--) {
|
||||
s0 = s1;
|
||||
s1 = *p2;
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
*p0++;
|
||||
*p2++;
|
||||
*pM++;
|
||||
}
|
||||
|
||||
pM = _mt_state;
|
||||
|
||||
for (i = M; i != 0; i--) {
|
||||
s0 = s1;
|
||||
s1 = *p2;
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
*p0++;
|
||||
*p2++;
|
||||
*pM++;
|
||||
}
|
||||
|
||||
s1 = _mt_state[0];
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
|
||||
s1 ^= (s1 >> 11);
|
||||
s1 ^= (s1 << 7) & 0x9D2C5680U;
|
||||
s1 ^= (s1 << 15) & 0xEFC60000U;
|
||||
s1 ^= (s1 >> 18);
|
||||
return s1;
|
||||
}
|
||||
|
||||
uint32 Random()
|
||||
{
|
||||
_mt_left--;
|
||||
if (_mt_left < 0) return ReloadRandom();
|
||||
|
||||
uint32 y = *_mt_next;
|
||||
*_mt_next++;
|
||||
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9D2C5680U;
|
||||
y ^= (y << 15) & 0xEFC60000U;
|
||||
y ^= (y >> 18);
|
||||
return y;
|
||||
}
|
||||
|
||||
#else /* MERSENNE_TWISTER */
|
||||
void SetRandomSeed(uint32 seed)
|
||||
{
|
||||
_random_seeds[0][0] = seed;
|
||||
_random_seeds[0][1] = seed;
|
||||
_random_seeds[1][0] = seed * 0x1234567;
|
||||
_random_seeds[1][1] = _random_seeds[1][0];
|
||||
}
|
||||
|
||||
#ifdef RANDOM_DEBUG
|
||||
#include "network/network_data.h"
|
||||
uint32 DoRandom(int line, const char *file)
|
||||
{
|
||||
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
|
||||
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
|
||||
#else /* RANDOM_DEBUG */
|
||||
uint32 Random()
|
||||
{
|
||||
#endif /* RANDOM_DEBUG */
|
||||
const uint32 s = _random_seeds[0][0];
|
||||
const uint32 t = _random_seeds[0][1];
|
||||
|
||||
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
|
||||
return _random_seeds[0][1] = ROR(s, 3) - 1;
|
||||
}
|
||||
#endif /* MERSENNE_TWISTER */
|
||||
|
||||
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
|
||||
uint DoRandomRange(uint max, int line, const char *file)
|
||||
{
|
||||
return GB(DoRandom(line, file), 0, 16) * max >> 16;
|
||||
}
|
||||
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
uint RandomRange(uint max)
|
||||
{
|
||||
return GB(Random(), 0, 16) * max >> 16;
|
||||
}
|
||||
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.cpp */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../macros.h"
|
||||
#include "../variables.h"
|
||||
#include "random_func.hpp"
|
||||
|
||||
uint32 InteractiveRandom()
|
||||
{
|
||||
const uint32 s = _random_seeds[1][0];
|
||||
const uint32 t = _random_seeds[1][1];
|
||||
|
||||
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
|
||||
return _random_seeds[1][1] = ROR(s, 3) - 1;
|
||||
}
|
||||
|
||||
uint InteractiveRandomRange(uint max)
|
||||
{
|
||||
return GB(InteractiveRandom(), 0, 16) * max >> 16;
|
||||
}
|
||||
|
||||
#ifdef MERSENNE_TWISTER
|
||||
// Source code for Mersenne Twister.
|
||||
// A Random number generator with much higher quality random numbers.
|
||||
|
||||
#define N (624) // length of _mt_state vector
|
||||
#define M (397) // a period parameter
|
||||
#define K (0x9908B0DFU) // a magic constant
|
||||
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
|
||||
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
|
||||
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
|
||||
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
|
||||
|
||||
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
|
||||
static uint32 *_mt_next; // _mt_next random value is computed from here
|
||||
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
|
||||
|
||||
void SetRandomSeed(register uint32 seed)
|
||||
{
|
||||
register uint32 *s = _mt_state;
|
||||
_mt_left = 0;
|
||||
|
||||
seed |= 1U;
|
||||
seed &= 0xFFFFFFFFU;
|
||||
|
||||
*s = seed;
|
||||
|
||||
for (register uint i = N; i != 0; i--) {
|
||||
seed *= 69069U;
|
||||
*s++;
|
||||
*s = seed & 0xFFFFFFFFU;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 ReloadRandom()
|
||||
{
|
||||
if (_mt_left < -1) SetRandomSeed(4357U);
|
||||
|
||||
_mt_left = N - 1;
|
||||
_mt_next = _mt_state + 1;
|
||||
|
||||
register uint32 *p0 = _mt_state;
|
||||
register uint32 *p2 = _mt_state + 2;
|
||||
register uint32 *pM = _mt_state + M;
|
||||
|
||||
register uint32 s0 = _mt_state[0];
|
||||
register uint32 s1 = _mt_state[1];
|
||||
|
||||
register uint i = 0;
|
||||
|
||||
for (i = (N - M + 1); i != 0; i--) {
|
||||
s0 = s1;
|
||||
s1 = *p2;
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
*p0++;
|
||||
*p2++;
|
||||
*pM++;
|
||||
}
|
||||
|
||||
pM = _mt_state;
|
||||
|
||||
for (i = M; i != 0; i--) {
|
||||
s0 = s1;
|
||||
s1 = *p2;
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
*p0++;
|
||||
*p2++;
|
||||
*pM++;
|
||||
}
|
||||
|
||||
s1 = _mt_state[0];
|
||||
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
|
||||
|
||||
s1 ^= (s1 >> 11);
|
||||
s1 ^= (s1 << 7) & 0x9D2C5680U;
|
||||
s1 ^= (s1 << 15) & 0xEFC60000U;
|
||||
s1 ^= (s1 >> 18);
|
||||
return s1;
|
||||
}
|
||||
|
||||
uint32 Random()
|
||||
{
|
||||
_mt_left--;
|
||||
if (_mt_left < 0) return ReloadRandom();
|
||||
|
||||
uint32 y = *_mt_next;
|
||||
*_mt_next++;
|
||||
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9D2C5680U;
|
||||
y ^= (y << 15) & 0xEFC60000U;
|
||||
y ^= (y >> 18);
|
||||
return y;
|
||||
}
|
||||
|
||||
#else /* MERSENNE_TWISTER */
|
||||
void SetRandomSeed(uint32 seed)
|
||||
{
|
||||
_random_seeds[0][0] = seed;
|
||||
_random_seeds[0][1] = seed;
|
||||
_random_seeds[1][0] = seed * 0x1234567;
|
||||
_random_seeds[1][1] = _random_seeds[1][0];
|
||||
}
|
||||
|
||||
#ifdef RANDOM_DEBUG
|
||||
#include "network/network_data.h"
|
||||
uint32 DoRandom(int line, const char *file)
|
||||
{
|
||||
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
|
||||
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
|
||||
#else /* RANDOM_DEBUG */
|
||||
uint32 Random()
|
||||
{
|
||||
#endif /* RANDOM_DEBUG */
|
||||
const uint32 s = _random_seeds[0][0];
|
||||
const uint32 t = _random_seeds[0][1];
|
||||
|
||||
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
|
||||
return _random_seeds[0][1] = ROR(s, 3) - 1;
|
||||
}
|
||||
#endif /* MERSENNE_TWISTER */
|
||||
|
||||
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
|
||||
uint DoRandomRange(uint max, int line, const char *file)
|
||||
{
|
||||
return GB(DoRandom(line, file), 0, 16) * max >> 16;
|
||||
}
|
||||
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
uint RandomRange(uint max)
|
||||
{
|
||||
return GB(Random(), 0, 16) * max >> 16;
|
||||
}
|
||||
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
|
||||
|
@ -18,201 +18,6 @@
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
Loading…
Reference in New Issue
Block a user