diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp index be22e376df..ff00fd604f 100644 --- a/src/core/random_func.cpp +++ b/src/core/random_func.cpp @@ -153,778 +153,3 @@ uint RandomRange(uint max) return GB(Random(), 0, 16) * max >> 16; } #endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -/* $Id$ */ - -/** @file random_func.cpp */ - -#include "../stdafx.h" -#include "../macros.h" -#include "../variables.h" -#include "random_func.hpp" - -uint32 InteractiveRandom() -{ - const uint32 s = _random_seeds[1][0]; - const uint32 t = _random_seeds[1][1]; - - _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[1][1] = ROR(s, 3) - 1; -} - -uint InteractiveRandomRange(uint max) -{ - return GB(InteractiveRandom(), 0, 16) * max >> 16; -} - -#ifdef MERSENNE_TWISTER -// Source code for Mersenne Twister. -// A Random number generator with much higher quality random numbers. - -#define N (624) // length of _mt_state vector -#define M (397) // a period parameter -#define K (0x9908B0DFU) // a magic constant -#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u -#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u -#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u -#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v - -static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C -static uint32 *_mt_next; // _mt_next random value is computed from here -static int _mt_left = -1; // can *_mt_next++ this many times before reloading - -void SetRandomSeed(register uint32 seed) -{ - register uint32 *s = _mt_state; - _mt_left = 0; - - seed |= 1U; - seed &= 0xFFFFFFFFU; - - *s = seed; - - for (register uint i = N; i != 0; i--) { - seed *= 69069U; - *s++; - *s = seed & 0xFFFFFFFFU; - } -} - -static uint32 ReloadRandom() -{ - if (_mt_left < -1) SetRandomSeed(4357U); - - _mt_left = N - 1; - _mt_next = _mt_state + 1; - - register uint32 *p0 = _mt_state; - register uint32 *p2 = _mt_state + 2; - register uint32 *pM = _mt_state + M; - - register uint32 s0 = _mt_state[0]; - register uint32 s1 = _mt_state[1]; - - register uint i = 0; - - for (i = (N - M + 1); i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - pM = _mt_state; - - for (i = M; i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - s1 = _mt_state[0]; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9D2C5680U; - s1 ^= (s1 << 15) & 0xEFC60000U; - s1 ^= (s1 >> 18); - return s1; -} - -uint32 Random() -{ - _mt_left--; - if (_mt_left < 0) return ReloadRandom(); - - uint32 y = *_mt_next; - *_mt_next++; - - y ^= (y >> 11); - y ^= (y << 7) & 0x9D2C5680U; - y ^= (y << 15) & 0xEFC60000U; - y ^= (y >> 18); - return y; -} - -#else /* MERSENNE_TWISTER */ -void SetRandomSeed(uint32 seed) -{ - _random_seeds[0][0] = seed; - _random_seeds[0][1] = seed; - _random_seeds[1][0] = seed * 0x1234567; - _random_seeds[1][1] = _random_seeds[1][0]; -} - -#ifdef RANDOM_DEBUG -#include "network/network_data.h" -uint32 DoRandom(int line, const char *file) -{ - if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); -#else /* RANDOM_DEBUG */ -uint32 Random() -{ -#endif /* RANDOM_DEBUG */ - const uint32 s = _random_seeds[0][0]; - const uint32 t = _random_seeds[0][1]; - - _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[0][1] = ROR(s, 3) - 1; -} -#endif /* MERSENNE_TWISTER */ - -#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) -uint DoRandomRange(uint max, int line, const char *file) -{ - return GB(DoRandom(line, file), 0, 16) * max >> 16; -} -#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -uint RandomRange(uint max) -{ - return GB(Random(), 0, 16) * max >> 16; -} -#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -/* $Id$ */ - -/** @file random_func.cpp */ - -#include "../stdafx.h" -#include "../macros.h" -#include "../variables.h" -#include "random_func.hpp" - -uint32 InteractiveRandom() -{ - const uint32 s = _random_seeds[1][0]; - const uint32 t = _random_seeds[1][1]; - - _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[1][1] = ROR(s, 3) - 1; -} - -uint InteractiveRandomRange(uint max) -{ - return GB(InteractiveRandom(), 0, 16) * max >> 16; -} - -#ifdef MERSENNE_TWISTER -// Source code for Mersenne Twister. -// A Random number generator with much higher quality random numbers. - -#define N (624) // length of _mt_state vector -#define M (397) // a period parameter -#define K (0x9908B0DFU) // a magic constant -#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u -#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u -#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u -#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v - -static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C -static uint32 *_mt_next; // _mt_next random value is computed from here -static int _mt_left = -1; // can *_mt_next++ this many times before reloading - -void SetRandomSeed(register uint32 seed) -{ - register uint32 *s = _mt_state; - _mt_left = 0; - - seed |= 1U; - seed &= 0xFFFFFFFFU; - - *s = seed; - - for (register uint i = N; i != 0; i--) { - seed *= 69069U; - *s++; - *s = seed & 0xFFFFFFFFU; - } -} - -static uint32 ReloadRandom() -{ - if (_mt_left < -1) SetRandomSeed(4357U); - - _mt_left = N - 1; - _mt_next = _mt_state + 1; - - register uint32 *p0 = _mt_state; - register uint32 *p2 = _mt_state + 2; - register uint32 *pM = _mt_state + M; - - register uint32 s0 = _mt_state[0]; - register uint32 s1 = _mt_state[1]; - - register uint i = 0; - - for (i = (N - M + 1); i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - pM = _mt_state; - - for (i = M; i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - s1 = _mt_state[0]; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9D2C5680U; - s1 ^= (s1 << 15) & 0xEFC60000U; - s1 ^= (s1 >> 18); - return s1; -} - -uint32 Random() -{ - _mt_left--; - if (_mt_left < 0) return ReloadRandom(); - - uint32 y = *_mt_next; - *_mt_next++; - - y ^= (y >> 11); - y ^= (y << 7) & 0x9D2C5680U; - y ^= (y << 15) & 0xEFC60000U; - y ^= (y >> 18); - return y; -} - -#else /* MERSENNE_TWISTER */ -void SetRandomSeed(uint32 seed) -{ - _random_seeds[0][0] = seed; - _random_seeds[0][1] = seed; - _random_seeds[1][0] = seed * 0x1234567; - _random_seeds[1][1] = _random_seeds[1][0]; -} - -#ifdef RANDOM_DEBUG -#include "network/network_data.h" -uint32 DoRandom(int line, const char *file) -{ - if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); -#else /* RANDOM_DEBUG */ -uint32 Random() -{ -#endif /* RANDOM_DEBUG */ - const uint32 s = _random_seeds[0][0]; - const uint32 t = _random_seeds[0][1]; - - _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[0][1] = ROR(s, 3) - 1; -} -#endif /* MERSENNE_TWISTER */ - -#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) -uint DoRandomRange(uint max, int line, const char *file) -{ - return GB(DoRandom(line, file), 0, 16) * max >> 16; -} -#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -uint RandomRange(uint max) -{ - return GB(Random(), 0, 16) * max >> 16; -} -#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -/* $Id$ */ - -/** @file random_func.cpp */ - -#include "../stdafx.h" -#include "../macros.h" -#include "../variables.h" -#include "random_func.hpp" - -uint32 InteractiveRandom() -{ - const uint32 s = _random_seeds[1][0]; - const uint32 t = _random_seeds[1][1]; - - _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[1][1] = ROR(s, 3) - 1; -} - -uint InteractiveRandomRange(uint max) -{ - return GB(InteractiveRandom(), 0, 16) * max >> 16; -} - -#ifdef MERSENNE_TWISTER -// Source code for Mersenne Twister. -// A Random number generator with much higher quality random numbers. - -#define N (624) // length of _mt_state vector -#define M (397) // a period parameter -#define K (0x9908B0DFU) // a magic constant -#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u -#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u -#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u -#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v - -static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C -static uint32 *_mt_next; // _mt_next random value is computed from here -static int _mt_left = -1; // can *_mt_next++ this many times before reloading - -void SetRandomSeed(register uint32 seed) -{ - register uint32 *s = _mt_state; - _mt_left = 0; - - seed |= 1U; - seed &= 0xFFFFFFFFU; - - *s = seed; - - for (register uint i = N; i != 0; i--) { - seed *= 69069U; - *s++; - *s = seed & 0xFFFFFFFFU; - } -} - -static uint32 ReloadRandom() -{ - if (_mt_left < -1) SetRandomSeed(4357U); - - _mt_left = N - 1; - _mt_next = _mt_state + 1; - - register uint32 *p0 = _mt_state; - register uint32 *p2 = _mt_state + 2; - register uint32 *pM = _mt_state + M; - - register uint32 s0 = _mt_state[0]; - register uint32 s1 = _mt_state[1]; - - register uint i = 0; - - for (i = (N - M + 1); i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - pM = _mt_state; - - for (i = M; i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - s1 = _mt_state[0]; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9D2C5680U; - s1 ^= (s1 << 15) & 0xEFC60000U; - s1 ^= (s1 >> 18); - return s1; -} - -uint32 Random() -{ - _mt_left--; - if (_mt_left < 0) return ReloadRandom(); - - uint32 y = *_mt_next; - *_mt_next++; - - y ^= (y >> 11); - y ^= (y << 7) & 0x9D2C5680U; - y ^= (y << 15) & 0xEFC60000U; - y ^= (y >> 18); - return y; -} - -#else /* MERSENNE_TWISTER */ -void SetRandomSeed(uint32 seed) -{ - _random_seeds[0][0] = seed; - _random_seeds[0][1] = seed; - _random_seeds[1][0] = seed * 0x1234567; - _random_seeds[1][1] = _random_seeds[1][0]; -} - -#ifdef RANDOM_DEBUG -#include "network/network_data.h" -uint32 DoRandom(int line, const char *file) -{ - if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); -#else /* RANDOM_DEBUG */ -uint32 Random() -{ -#endif /* RANDOM_DEBUG */ - const uint32 s = _random_seeds[0][0]; - const uint32 t = _random_seeds[0][1]; - - _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[0][1] = ROR(s, 3) - 1; -} -#endif /* MERSENNE_TWISTER */ - -#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) -uint DoRandomRange(uint max, int line, const char *file) -{ - return GB(DoRandom(line, file), 0, 16) * max >> 16; -} -#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -uint RandomRange(uint max) -{ - return GB(Random(), 0, 16) * max >> 16; -} -#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -/* $Id$ */ - -/** @file random_func.cpp */ - -#include "../stdafx.h" -#include "../macros.h" -#include "../variables.h" -#include "random_func.hpp" - -uint32 InteractiveRandom() -{ - const uint32 s = _random_seeds[1][0]; - const uint32 t = _random_seeds[1][1]; - - _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[1][1] = ROR(s, 3) - 1; -} - -uint InteractiveRandomRange(uint max) -{ - return GB(InteractiveRandom(), 0, 16) * max >> 16; -} - -#ifdef MERSENNE_TWISTER -// Source code for Mersenne Twister. -// A Random number generator with much higher quality random numbers. - -#define N (624) // length of _mt_state vector -#define M (397) // a period parameter -#define K (0x9908B0DFU) // a magic constant -#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u -#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u -#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u -#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v - -static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C -static uint32 *_mt_next; // _mt_next random value is computed from here -static int _mt_left = -1; // can *_mt_next++ this many times before reloading - -void SetRandomSeed(register uint32 seed) -{ - register uint32 *s = _mt_state; - _mt_left = 0; - - seed |= 1U; - seed &= 0xFFFFFFFFU; - - *s = seed; - - for (register uint i = N; i != 0; i--) { - seed *= 69069U; - *s++; - *s = seed & 0xFFFFFFFFU; - } -} - -static uint32 ReloadRandom() -{ - if (_mt_left < -1) SetRandomSeed(4357U); - - _mt_left = N - 1; - _mt_next = _mt_state + 1; - - register uint32 *p0 = _mt_state; - register uint32 *p2 = _mt_state + 2; - register uint32 *pM = _mt_state + M; - - register uint32 s0 = _mt_state[0]; - register uint32 s1 = _mt_state[1]; - - register uint i = 0; - - for (i = (N - M + 1); i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - pM = _mt_state; - - for (i = M; i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - s1 = _mt_state[0]; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9D2C5680U; - s1 ^= (s1 << 15) & 0xEFC60000U; - s1 ^= (s1 >> 18); - return s1; -} - -uint32 Random() -{ - _mt_left--; - if (_mt_left < 0) return ReloadRandom(); - - uint32 y = *_mt_next; - *_mt_next++; - - y ^= (y >> 11); - y ^= (y << 7) & 0x9D2C5680U; - y ^= (y << 15) & 0xEFC60000U; - y ^= (y >> 18); - return y; -} - -#else /* MERSENNE_TWISTER */ -void SetRandomSeed(uint32 seed) -{ - _random_seeds[0][0] = seed; - _random_seeds[0][1] = seed; - _random_seeds[1][0] = seed * 0x1234567; - _random_seeds[1][1] = _random_seeds[1][0]; -} - -#ifdef RANDOM_DEBUG -#include "network/network_data.h" -uint32 DoRandom(int line, const char *file) -{ - if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); -#else /* RANDOM_DEBUG */ -uint32 Random() -{ -#endif /* RANDOM_DEBUG */ - const uint32 s = _random_seeds[0][0]; - const uint32 t = _random_seeds[0][1]; - - _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[0][1] = ROR(s, 3) - 1; -} -#endif /* MERSENNE_TWISTER */ - -#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) -uint DoRandomRange(uint max, int line, const char *file) -{ - return GB(DoRandom(line, file), 0, 16) * max >> 16; -} -#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -uint RandomRange(uint max) -{ - return GB(Random(), 0, 16) * max >> 16; -} -#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -/* $Id$ */ - -/** @file random_func.cpp */ - -#include "../stdafx.h" -#include "../macros.h" -#include "../variables.h" -#include "random_func.hpp" - -uint32 InteractiveRandom() -{ - const uint32 s = _random_seeds[1][0]; - const uint32 t = _random_seeds[1][1]; - - _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[1][1] = ROR(s, 3) - 1; -} - -uint InteractiveRandomRange(uint max) -{ - return GB(InteractiveRandom(), 0, 16) * max >> 16; -} - -#ifdef MERSENNE_TWISTER -// Source code for Mersenne Twister. -// A Random number generator with much higher quality random numbers. - -#define N (624) // length of _mt_state vector -#define M (397) // a period parameter -#define K (0x9908B0DFU) // a magic constant -#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u -#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u -#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u -#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v - -static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C -static uint32 *_mt_next; // _mt_next random value is computed from here -static int _mt_left = -1; // can *_mt_next++ this many times before reloading - -void SetRandomSeed(register uint32 seed) -{ - register uint32 *s = _mt_state; - _mt_left = 0; - - seed |= 1U; - seed &= 0xFFFFFFFFU; - - *s = seed; - - for (register uint i = N; i != 0; i--) { - seed *= 69069U; - *s++; - *s = seed & 0xFFFFFFFFU; - } -} - -static uint32 ReloadRandom() -{ - if (_mt_left < -1) SetRandomSeed(4357U); - - _mt_left = N - 1; - _mt_next = _mt_state + 1; - - register uint32 *p0 = _mt_state; - register uint32 *p2 = _mt_state + 2; - register uint32 *pM = _mt_state + M; - - register uint32 s0 = _mt_state[0]; - register uint32 s1 = _mt_state[1]; - - register uint i = 0; - - for (i = (N - M + 1); i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - pM = _mt_state; - - for (i = M; i != 0; i--) { - s0 = s1; - s1 = *p2; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - *p0++; - *p2++; - *pM++; - } - - s1 = _mt_state[0]; - *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U); - - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9D2C5680U; - s1 ^= (s1 << 15) & 0xEFC60000U; - s1 ^= (s1 >> 18); - return s1; -} - -uint32 Random() -{ - _mt_left--; - if (_mt_left < 0) return ReloadRandom(); - - uint32 y = *_mt_next; - *_mt_next++; - - y ^= (y >> 11); - y ^= (y << 7) & 0x9D2C5680U; - y ^= (y << 15) & 0xEFC60000U; - y ^= (y >> 18); - return y; -} - -#else /* MERSENNE_TWISTER */ -void SetRandomSeed(uint32 seed) -{ - _random_seeds[0][0] = seed; - _random_seeds[0][1] = seed; - _random_seeds[1][0] = seed * 0x1234567; - _random_seeds[1][1] = _random_seeds[1][0]; -} - -#ifdef RANDOM_DEBUG -#include "network/network_data.h" -uint32 DoRandom(int line, const char *file) -{ - if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); -#else /* RANDOM_DEBUG */ -uint32 Random() -{ -#endif /* RANDOM_DEBUG */ - const uint32 s = _random_seeds[0][0]; - const uint32 t = _random_seeds[0][1]; - - _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; - return _random_seeds[0][1] = ROR(s, 3) - 1; -} -#endif /* MERSENNE_TWISTER */ - -#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) -uint DoRandomRange(uint max, int line, const char *file) -{ - return GB(DoRandom(line, file), 0, 16) * max >> 16; -} -#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */ -uint RandomRange(uint max) -{ - return GB(Random(), 0, 16) * max >> 16; -} -#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */ diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp index 2169c11fb5..3806bc01a3 100644 --- a/src/core/random_func.hpp +++ b/src/core/random_func.hpp @@ -18,201 +18,6 @@ //#define RANDOM_DEBUG -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -// #define MERSENNE_TWISTER - -void SetRandomSeed(uint32 seed); -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - -#endif /* RANDOM_FUNC_HPP */ -/* $Id$ */ - -/** @file random_func.h */ - -#ifndef RANDOM_FUNC_HPP -#define RANDOM_FUNC_HPP - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -// #define MERSENNE_TWISTER - -void SetRandomSeed(uint32 seed); -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - -#endif /* RANDOM_FUNC_HPP */ -/* $Id$ */ - -/** @file random_func.h */ - -#ifndef RANDOM_FUNC_HPP -#define RANDOM_FUNC_HPP - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -// #define MERSENNE_TWISTER - -void SetRandomSeed(uint32 seed); -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - -#endif /* RANDOM_FUNC_HPP */ -/* $Id$ */ - -/** @file random_func.h */ - -#ifndef RANDOM_FUNC_HPP -#define RANDOM_FUNC_HPP - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -// #define MERSENNE_TWISTER - -void SetRandomSeed(uint32 seed); -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - -#endif /* RANDOM_FUNC_HPP */ -/* $Id$ */ - -/** @file random_func.h */ - -#ifndef RANDOM_FUNC_HPP -#define RANDOM_FUNC_HPP - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -// #define MERSENNE_TWISTER - -void SetRandomSeed(uint32 seed); -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - -#endif /* RANDOM_FUNC_HPP */ -/* $Id$ */ - -/** @file random_func.h */ - -#ifndef RANDOM_FUNC_HPP -#define RANDOM_FUNC_HPP - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER