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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
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17
bridge_map.h
17
bridge_map.h
@ -28,6 +28,23 @@ static inline DiagDirection GetBridgeRampDirection(TileIndex t)
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}
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static inline bool IsClearUnderBridge(TileIndex t)
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{
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return GB(_m[t].m5, 3, 3) == 0;
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}
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static inline bool IsTransportUnderBridge(TileIndex t)
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{
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return HASBIT(_m[t].m5, 5);
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}
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static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
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{
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return (TransportType)GB(_m[t].m5, 3, 2);
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}
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/**
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* Starting at one bridge end finds the other bridge end
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*/
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@ -26,10 +26,6 @@
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* </ul>
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*/
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static const SpriteID _bridge_land_below[] = {
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SPR_FLAT_GRASS_TILE, SPR_FLAT_WATER_TILE, SPR_FLAT_SNOWY_TILE, SPR_FLAT_WATER_TILE
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};
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static const PalSpriteID _bridge_sprite_table_2_0[] = {
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0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,
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0x9C5, 0x9C7, 0x9C9, 0x0, 0x9C6, 0x9C8, 0x9CA, 0x0,
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@ -1033,23 +1033,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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uint z;
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int x,y;
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image = GB(ti->map5, 3, 2); // type of stuff under bridge (only defined for 0,1)
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/** @todo So why do we even WASTE that one bit?! (map5, bit 4) */
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assert(image <= 1);
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if (!(ti->map5 & 0x20)) {
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// draw land under bridge
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if (ice) image += 2;
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if (image != 1 || ti->tileh == 0) {
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DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]);
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} else {
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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}
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// draw canal water?
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if (ti->map5 & 8 && ti->z != 0) DrawCanalWater(ti->tile);
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} else {
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if (IsTransportUnderBridge(ti->tile)) {
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// draw transport route under bridge
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// draw foundation?
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@ -1058,9 +1042,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (f) DrawFoundation(ti, f);
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}
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if (!(image&1)) {
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if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
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const RailtypeInfo *rti = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4));
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// railway
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image = SPR_RAIL_TRACK_Y + (ti->map5 & 1);
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if (ti->tileh != 0) image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
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image += rti->total_offset;
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@ -1072,6 +1056,18 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (ice) image += 19;
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}
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DrawGroundSprite(image);
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} else {
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if (IsClearUnderBridge(ti->tile)) {
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image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
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DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
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} else {
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if (ti->tileh == 0) {
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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} else {
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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}
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}
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}
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/* Cope for the direction of the bridge */
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