From f262ae6c8b03f4a66397a2f70780d23328d90d51 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 15 Mar 2006 17:27:15 +0000 Subject: [PATCH] (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors --- bridge_map.h | 17 +++++++++++++++++ table/bridge_land.h | 4 ---- tunnelbridge_cmd.c | 34 +++++++++++++++------------------- 3 files changed, 32 insertions(+), 23 deletions(-) diff --git a/bridge_map.h b/bridge_map.h index 9d504f06c1..7214425c6c 100644 --- a/bridge_map.h +++ b/bridge_map.h @@ -28,6 +28,23 @@ static inline DiagDirection GetBridgeRampDirection(TileIndex t) } +static inline bool IsClearUnderBridge(TileIndex t) +{ + return GB(_m[t].m5, 3, 3) == 0; +} + + +static inline bool IsTransportUnderBridge(TileIndex t) +{ + return HASBIT(_m[t].m5, 5); +} + +static inline TransportType GetTransportTypeUnderBridge(TileIndex t) +{ + return (TransportType)GB(_m[t].m5, 3, 2); +} + + /** * Starting at one bridge end finds the other bridge end */ diff --git a/table/bridge_land.h b/table/bridge_land.h index 9c5995aeef..ba81385ded 100644 --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -26,10 +26,6 @@ * */ -static const SpriteID _bridge_land_below[] = { - SPR_FLAT_GRASS_TILE, SPR_FLAT_WATER_TILE, SPR_FLAT_SNOWY_TILE, SPR_FLAT_WATER_TILE -}; - static const PalSpriteID _bridge_sprite_table_2_0[] = { 0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0, 0x9C5, 0x9C7, 0x9C9, 0x0, 0x9C6, 0x9C8, 0x9CA, 0x0, diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index a14386280e..53eeae0416 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1033,23 +1033,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) uint z; int x,y; - image = GB(ti->map5, 3, 2); // type of stuff under bridge (only defined for 0,1) - /** @todo So why do we even WASTE that one bit?! (map5, bit 4) */ - assert(image <= 1); - - if (!(ti->map5 & 0x20)) { - // draw land under bridge - if (ice) image += 2; - - if (image != 1 || ti->tileh == 0) { - DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]); - } else { - DrawGroundSprite(_water_shore_sprites[ti->tileh]); - } - - // draw canal water? - if (ti->map5 & 8 && ti->z != 0) DrawCanalWater(ti->tile); - } else { + if (IsTransportUnderBridge(ti->tile)) { // draw transport route under bridge // draw foundation? @@ -1058,9 +1042,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (f) DrawFoundation(ti, f); } - if (!(image&1)) { + if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) { const RailtypeInfo *rti = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4)); - // railway + image = SPR_RAIL_TRACK_Y + (ti->map5 & 1); if (ti->tileh != 0) image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; image += rti->total_offset; @@ -1072,6 +1056,18 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (ice) image += 19; } DrawGroundSprite(image); + } else { + if (IsClearUnderBridge(ti->tile)) { + image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE); + DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]); + } else { + if (ti->tileh == 0) { + DrawGroundSprite(SPR_FLAT_WATER_TILE); + if (ti->z != 0) DrawCanalWater(ti->tile); + } else { + DrawGroundSprite(_water_shore_sprites[ti->tileh]); + } + } } /* Cope for the direction of the bridge */