(svn r263) -Fix: on_server.scr contained an unneeded ";"

-Fix: saving or loading a map doesnt pauses the game anymore
pull/155/head
signde 20 years ago
parent 39f1c6dda3
commit f15c85d508

@ -1116,7 +1116,6 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
} }
break; break;
case WE_DESTROY: case WE_DESTROY:
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
_query_string_active = false; _query_string_active = false;
FiosFreeSavegameList(); FiosFreeSavegameList();
break; break;
@ -1190,9 +1189,6 @@ void ShowSaveLoadDialog(int mode)
strcpy(_edit_str_buf, "UNNAMED"); strcpy(_edit_str_buf, "UNNAMED");
} }
if (_game_mode != GM_MENU)
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
BuildFileList(); BuildFileList();
ResetObjectToPlace(); ResetObjectToPlace();

@ -1,3 +1,3 @@
echo "Setting default network server settings..." echo "Setting default network server settings..."
*net_sync_freq = 4 *net_sync_freq = 4
*net_client_timeout = 300; *net_client_timeout = 300
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