(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)

pull/155/head
bjarni 20 years ago
parent 3103119b6c
commit ef78d67a0a

@ -144,7 +144,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex
return best_veh_index; return best_veh_index;
} }
static int AiChooseRoadVehToBuild(byte cargo, int32 money) static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
{ {
int best_veh_index = -1; int best_veh_index = -1;
int32 best_veh_cost = 0; int32 best_veh_cost = 0;
@ -157,7 +157,7 @@ static int AiChooseRoadVehToBuild(byte cargo, int32 money)
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue; continue;
r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_ROAD_VEH); r = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
if (r != CMD_ERROR && r <= money && r >= best_veh_cost) { if (r != CMD_ERROR && r <= money && r >= best_veh_cost) {
best_veh_cost = r; best_veh_cost = r;
best_veh_index = i; best_veh_index = i;
@ -218,7 +218,7 @@ static int AiChooseShipToBuild(byte cargo, int32 money)
static int AiChooseRoadVehToReplaceWith(Player *p, Vehicle *v) static int AiChooseRoadVehToReplaceWith(Player *p, Vehicle *v)
{ {
int32 avail_money = p->player_money + v->value; int32 avail_money = p->player_money + v->value;
return AiChooseRoadVehToBuild(v->cargo_type, avail_money); return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile);
} }
static int AiChooseAircraftToReplaceWith(Player *p, Vehicle *v) static int AiChooseAircraftToReplaceWith(Player *p, Vehicle *v)
@ -3173,7 +3173,7 @@ static void AiStateBuildRoadVehicles(Player *p)
for(;ptr->mode != 0;ptr++) {} for(;ptr->mode != 0;ptr++) {}
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs)); tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseRoadVehToBuild(p->ai.cargo_type, p->player_money); veh = AiChooseRoadVehToBuild(p->ai.cargo_type, p->player_money, tile);
if (veh == -1) { if (veh == -1) {
p->ai.state = AIS_0; p->ai.state = AIS_0;
return; return;

@ -118,6 +118,10 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR; if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
if (!IsRoadDepotTile((TileIndex)tile)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
cost = EstimateRoadVehCost(p1); cost = EstimateRoadVehCost(p1);

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