(svn r20064) -Doc: Document water tile query and helper functions.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 14 years ago
parent 243075a096
commit ed4fdd4a7b

@ -16,27 +16,31 @@
#include "depot_type.h" #include "depot_type.h"
#include "tile_map.h" #include "tile_map.h"
/** Available water tile types. */
enum WaterTileType { enum WaterTileType {
WATER_TILE_CLEAR, WATER_TILE_CLEAR, // Plain water.
WATER_TILE_COAST, WATER_TILE_COAST, // Coast.
WATER_TILE_LOCK, WATER_TILE_LOCK, // Water lock.
WATER_TILE_DEPOT, WATER_TILE_DEPOT, // Water Depot.
}; };
/** classes of water (for #WATER_TILE_CLEAR water tile type). */
enum WaterClass { enum WaterClass {
WATER_CLASS_SEA, WATER_CLASS_SEA, ///< Sea.
WATER_CLASS_CANAL, WATER_CLASS_CANAL, ///< Canal.
WATER_CLASS_RIVER, WATER_CLASS_RIVER, ///< River.
WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so) WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so).
}; };
template <> struct EnumPropsT<WaterClass> : MakeEnumPropsT<WaterClass, byte, WATER_CLASS_SEA, WATER_CLASS_INVALID, WATER_CLASS_INVALID, 2> {}; template <> struct EnumPropsT<WaterClass> : MakeEnumPropsT<WaterClass, byte, WATER_CLASS_SEA, WATER_CLASS_INVALID, WATER_CLASS_INVALID, 2> {};
/** Sections of the water depot. */
enum DepotPart { enum DepotPart {
DEPOT_NORTH = 0x80, DEPOT_NORTH = 0x80,
DEPOT_SOUTH = 0x81, DEPOT_SOUTH = 0x81,
DEPOT_END = 0x84, DEPOT_END = 0x84,
}; };
/** Sections of the water lock. */
enum LockPart { enum LockPart {
LOCK_MIDDLE = 0x10, LOCK_MIDDLE = 0x10,
LOCK_LOWER = 0x14, LOCK_LOWER = 0x14,
@ -44,6 +48,10 @@ enum LockPart {
LOCK_END = 0x1C LOCK_END = 0x1C
}; };
/** Get the water tile type at a tile.
* @param t Water tile to query.
* @return Water tile type at the tile.
*/
static inline WaterTileType GetWaterTileType(TileIndex t) static inline WaterTileType GetWaterTileType(TileIndex t)
{ {
assert(IsTileType(t, MP_WATER)); assert(IsTileType(t, MP_WATER));
@ -56,12 +64,20 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
return WATER_TILE_DEPOT; return WATER_TILE_DEPOT;
} }
/** Get the water class at a tile.
* @param t Water tile to query.
* @return Water class at the tile.
*/
static inline WaterClass GetWaterClass(TileIndex t) static inline WaterClass GetWaterClass(TileIndex t)
{ {
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2)); return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
} }
/** Set the water class at a tile.
* @param t Water tile to change.
* @param wc New water class.
*/
static inline void SetWaterClass(TileIndex t, WaterClass wc) static inline void SetWaterClass(TileIndex t, WaterClass wc)
{ {
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
@ -72,84 +88,147 @@ static inline void SetWaterClass(TileIndex t, WaterClass wc)
} }
} }
/** IsWater return true if any type of clear water like ocean, river, canal */ /** Is it a plain water tile?
* @param t Water tile to query.
* @return \c true if any type of clear water like ocean, river, or canal.
*/
static inline bool IsWater(TileIndex t) static inline bool IsWater(TileIndex t)
{ {
return GetWaterTileType(t) == WATER_TILE_CLEAR; return GetWaterTileType(t) == WATER_TILE_CLEAR;
} }
/** Is it a sea water tile?
* @param t Water tile to query.
* @return \c true if it is a sea water tile.
*/
static inline bool IsSea(TileIndex t) static inline bool IsSea(TileIndex t)
{ {
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA; return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
} }
/** Is it a canal tile?
* @param t Water tile to query.
* @return \c true if it is a canal tile.
*/
static inline bool IsCanal(TileIndex t) static inline bool IsCanal(TileIndex t)
{ {
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL; return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
} }
/** Is it a river water tile?
* @param t Water tile to query.
* @return \c true if it is a river water tile.
*/
static inline bool IsRiver(TileIndex t) static inline bool IsRiver(TileIndex t)
{ {
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER; return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
} }
/** Is it a water tile with plain water?
* @param t Tile to query.
* @return \c true if it is a plain water tile.
*/
static inline bool IsWaterTile(TileIndex t) static inline bool IsWaterTile(TileIndex t)
{ {
return IsTileType(t, MP_WATER) && IsWater(t); return IsTileType(t, MP_WATER) && IsWater(t);
} }
/** Is it a coast tile?
* @param t Water tile to query.
* @return \c true if it is a sea water tile.
*/
static inline bool IsCoast(TileIndex t) static inline bool IsCoast(TileIndex t)
{ {
return GetWaterTileType(t) == WATER_TILE_COAST; return GetWaterTileType(t) == WATER_TILE_COAST;
} }
/** Get the other tile of the ship depot.
* @param t Tile to query, containing one section of a ship depot.
* @return Tile containing the other section of the depot.
*/
static inline TileIndex GetOtherShipDepotTile(TileIndex t) static inline TileIndex GetOtherShipDepotTile(TileIndex t)
{ {
return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
} }
/** Is it a water tile with a ship depot on it?
* @param t Water tile to query.
* @return \c true if it is a ship depot tile.
*/
static inline bool IsShipDepot(TileIndex t) static inline bool IsShipDepot(TileIndex t)
{ {
return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END); return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
} }
/** Is it a ship depot tile?
* @param t Tile to query.
* @return \c true if it is a ship depot tile.
*/
static inline bool IsShipDepotTile(TileIndex t) static inline bool IsShipDepotTile(TileIndex t)
{ {
return IsTileType(t, MP_WATER) && IsShipDepot(t); return IsTileType(t, MP_WATER) && IsShipDepot(t);
} }
/** Get the axis of the ship depot.
* @param t Water tile to query.
* @return Axis of the depot.
*/
static inline Axis GetShipDepotAxis(TileIndex t) static inline Axis GetShipDepotAxis(TileIndex t)
{ {
return (Axis)GB(_m[t].m5, 1, 1); return (Axis)GB(_m[t].m5, 1, 1);
} }
/** Get the direction of the ship depot.
* @param t Water tile to query.
* @return Direction of the depot.
*/
static inline DiagDirection GetShipDepotDirection(TileIndex t) static inline DiagDirection GetShipDepotDirection(TileIndex t)
{ {
return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1)); return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
} }
/** Is it a water lock tile?
* @param t Water tile to query.
* @return \c true if it is a water lock tile.
*/
static inline bool IsLock(TileIndex t) static inline bool IsLock(TileIndex t)
{ {
return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END); return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END);
} }
/** Get the direction of the water lock.
* @param t Water tile to query.
* @return Direction of the lock.
*/
static inline DiagDirection GetLockDirection(TileIndex t) static inline DiagDirection GetLockDirection(TileIndex t)
{ {
return (DiagDirection)GB(_m[t].m5, 0, 2); return (DiagDirection)GB(_m[t].m5, 0, 2);
} }
/** Get a section of a depot or a lock.
* @param t Water tile to query.
* @return The section.
*/
static inline byte GetSection(TileIndex t) static inline byte GetSection(TileIndex t)
{ {
assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT); assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
return GB(_m[t].m5, 0, 4); return GB(_m[t].m5, 0, 4);
} }
/** Get the random bits of the water tile.
* @param t Water tile to query.
* @return Random bits of the tile.
*/
static inline byte GetWaterTileRandomBits(TileIndex t) static inline byte GetWaterTileRandomBits(TileIndex t)
{ {
return _m[t].m4; return _m[t].m4;
} }
/**
* Helper function to make a coast tile.
* @param t The tile to change into water
*/
static inline void MakeShore(TileIndex t) static inline void MakeShore(TileIndex t)
{ {
SetTileType(t, MP_WATER); SetTileType(t, MP_WATER);
@ -212,6 +291,15 @@ static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
MakeWater(t, o, WATER_CLASS_CANAL, random_bits); MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
} }
/**
* Make a ship depot section.
* @param t Tile to place the ship depot section.
* @param o Owner of the depot.
* @param did Depot ID.
* @param base Depot base (either #DEPOT_NORTH or #DEPOT_SOUTH).
* @param a Axis of the depot.
* @param original_water_class Original water class.
*/
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class) static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class)
{ {
SetTileType(t, MP_WATER); SetTileType(t, MP_WATER);
@ -224,6 +312,13 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart ba
_me[t].m7 = 0; _me[t].m7 = 0;
} }
/** Make a lock section.
* @param t Tile to place the water lock section.
* @param o Owner of the lock.
* @param section Section to place.
* @param original_water_class Original water class.
* @see MakeLock
*/
static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class) static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class)
{ {
SetTileType(t, MP_WATER); SetTileType(t, MP_WATER);
@ -236,6 +331,14 @@ static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass o
_me[t].m7 = 0; _me[t].m7 = 0;
} }
/**
* Make a water lock.
* @param t Tile to place the water lock section.
* @param o Owner of the lock.
* @param d Direction of the water lock.
* @param wc_lower Original water class of the lower part.
* @param wc_upper Original water class of the upper part.
*/
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper) static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper)
{ {
TileIndexDiff delta = TileOffsByDiagDir(d); TileIndexDiff delta = TileOffsByDiagDir(d);

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