(svn r6959) -Codechange: Move GfxFillRect() out of the chat-message drawing loop since we already

know how many lines we are going to draw. On certain architectures this results in a
 minor penalty of local function performance if only 1 line is drawn. But starting from
 2 and more you'll get a net gain.
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 18 years ago
parent e205c693e1
commit eb45bf6340

@ -177,8 +177,7 @@ void TextMessageDailyLoop(void)
// Draw the textmessage-box
void DrawTextMessage(void)
{
int i, j;
bool has_message;
uint y, count;
if (!_textmessage_dirty) return;
@ -188,13 +187,8 @@ void DrawTextMessage(void)
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
has_message = false;
for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_textmsg_list[i].message[0] == '\0') break;
has_message = true;
}
if (!has_message) return;
count = GetTextMessageCount();
if (count == 0) return;
// Make a copy of the screen as it is before painting (for undraw)
memcpy_pitch(
@ -202,19 +196,21 @@ void DrawTextMessage(void)
_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
_textmsg_box.width, _textmsg_box.height, _screen.pitch, _textmsg_box.width);
// Switch to _screen painting
_cur_dpi = &_screen;
j = 0;
// Paint the messages
for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
if (_textmsg_list[i].message[0] == '\0') continue;
j++;
GfxFillRect(_textmsg_box.x, _screen.height-_textmsg_box.y-j*13-2, _textmsg_box.x+_textmsg_box.width - 1, _screen.height-_textmsg_box.y-j*13+10, /* black, but with some alpha */ 0x322 | USE_COLORTABLE);
DoDrawString(_textmsg_list[i].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - j * 13, _textmsg_list[i].color);
}
_cur_dpi = &_screen; // switch to _screen painting
/* Paint a half-transparent box behind the text messages */
GfxFillRect(
_textmsg_box.x,
_screen.height - _textmsg_box.y - count * 13 - 2,
_textmsg_box.x + _textmsg_box.width - 1,
_screen.height - _textmsg_box.y - 2,
0x322 | USE_COLORTABLE // black, but with some alpha for background
);
/* Paint the messages starting with the lowest at the bottom */
for (y = 13; count-- != 0; y += 13) {
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
}
// Make sure the data is updated next flush
_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);

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