know how many lines we are going to draw. On certain architectures this results in a
minor penalty of local function performance if only 1 line is drawn. But starting from
2 and more you'll get a net gain.
GfxFillRect(_textmsg_box.x,_screen.height-_textmsg_box.y-j*13-2,_textmsg_box.x+_textmsg_box.width-1,_screen.height-_textmsg_box.y-j*13+10,/* black, but with some alpha */0x322|USE_COLORTABLE);
/* Paint a half-transparent box behind the text messages */
GfxFillRect(
_textmsg_box.x,
_screen.height-_textmsg_box.y-count*13-2,
_textmsg_box.x+_textmsg_box.width-1,
_screen.height-_textmsg_box.y-2,
0x322|USE_COLORTABLE// black, but with some alpha for background