mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/geometry_func.cpp # src/date.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/object_gui.cpp # src/openttd.cpp # src/settings_type.h # src/video/allegro_v.cpp # src/video/dedicated_v.cpp # src/video/null_v.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp
This commit is contained in:
commit
e95216b59d
14
.github/workflows/ci-build.yml
vendored
14
.github/workflows/ci-build.yml
vendored
@ -88,11 +88,11 @@ jobs:
|
||||
|
||||
echo "::group::Install dependencies"
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
liballegro4-dev \
|
||||
libfontconfig-dev \
|
||||
libicu-dev \
|
||||
liblzma-dev \
|
||||
liblzo2-dev \
|
||||
libsdl1.2-dev \
|
||||
libsdl2-dev \
|
||||
zlib1g-dev \
|
||||
# EOF
|
||||
@ -154,8 +154,9 @@ jobs:
|
||||
uses: lukka/run-vcpkg@v6
|
||||
with:
|
||||
vcpkgDirectory: '/usr/local/share/vcpkg'
|
||||
doNotUpdateVcpkg: true
|
||||
vcpkgArguments: 'freetype liblzma lzo'
|
||||
doNotUpdateVcpkg: false
|
||||
vcpkgGitCommitId: 2a42024b53ebb512fb5dd63c523338bf26c8489c
|
||||
vcpkgArguments: 'liblzma libpng lzo'
|
||||
vcpkgTriplet: '${{ matrix.arch }}-osx'
|
||||
|
||||
- name: Install OpenGFX
|
||||
@ -200,11 +201,10 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
- arch: x64
|
||||
os: [windows-latest, windows-2016]
|
||||
arch: [x86, x64]
|
||||
|
||||
runs-on: windows-latest
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
|
186
.github/workflows/release.yml
vendored
186
.github/workflows/release.yml
vendored
@ -265,7 +265,95 @@ jobs:
|
||||
retention-days: 5
|
||||
|
||||
linux:
|
||||
name: Linux
|
||||
name: Linux (Generic)
|
||||
needs: source
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
container:
|
||||
# manylinux2014 is based on CentOS 7, but already has a lot of things
|
||||
# installed and preconfigured. It makes it easier to build OpenTTD.
|
||||
image: quay.io/pypa/manylinux2014_x86_64
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v2
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Install dependencies"
|
||||
yum install -y \
|
||||
fontconfig-devel \
|
||||
freetype-devel \
|
||||
libicu-devel \
|
||||
libpng-devel \
|
||||
libpng-devel \
|
||||
lzo-devel \
|
||||
SDL2-devel \
|
||||
wget \
|
||||
xz-devel \
|
||||
zlib-devel \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
# The yum variant of fluidsynth depends on all possible audio drivers,
|
||||
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
|
||||
# as we route the output of fluidsynth back via our sound driver, and
|
||||
# as such do not use these audio driver outputs at all. So instead,
|
||||
# we compile fluidsynth ourselves, with as little dependencies as
|
||||
# possible. This currently means it picks up SDL2, but this is fine,
|
||||
# as we need SDL2 anyway.
|
||||
echo "::group::Install fluidsynth"
|
||||
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
|
||||
tar xf v2.1.6.tar.gz
|
||||
(
|
||||
cd fluidsynth-2.1.6
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
|
||||
make -j$(nproc)
|
||||
make install
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_PACKAGE_DEPENDENCIES=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
make -j$(nproc) package
|
||||
echo "::endgroup::"
|
||||
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: openttd-linux-generic
|
||||
path: build/bundles
|
||||
retention-days: 5
|
||||
|
||||
linux-distro:
|
||||
name: Linux (Distros)
|
||||
needs: source
|
||||
|
||||
if: needs.source.outputs.is_tag == 'true'
|
||||
@ -373,6 +461,13 @@ jobs:
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
env:
|
||||
HOMEBREW_NO_AUTO_UPDATE: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
run: |
|
||||
brew install pandoc
|
||||
|
||||
# The following step can be removed when the build VM is updated with a revision of
|
||||
# vcpkg dating from roughly 01/01/2021 or later. At that point, `doNotUpdateVcpkg`
|
||||
# can be set to `true` and the `vcpkgGitCommitId` can be removed.
|
||||
@ -387,7 +482,7 @@ jobs:
|
||||
vcpkgDirectory: '/usr/local/share/vcpkg'
|
||||
doNotUpdateVcpkg: false
|
||||
vcpkgGitCommitId: 2a42024b53ebb512fb5dd63c523338bf26c8489c
|
||||
vcpkgArguments: 'freetype:x64-osx liblzma:x64-osx lzo:x64-osx freetype:arm64-osx liblzma:arm64-osx lzo:arm64-osx'
|
||||
vcpkgArguments: 'liblzma:x64-osx libpng:x64-osx lzo:x64-osx liblzma:arm64-osx libpng:arm64-osx lzo:arm64-osx'
|
||||
|
||||
- name: Build tools
|
||||
run: |
|
||||
@ -550,6 +645,11 @@ jobs:
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
choco install pandoc
|
||||
|
||||
# "restore-cache" which is done by "run-vcpkg" uses Windows tar.
|
||||
# A git clone on windows marks a few files as read-only; when Windows tar
|
||||
# tries to extract the cache over this folder, it fails, despite the files
|
||||
@ -628,11 +728,12 @@ jobs:
|
||||
retention-days: 5
|
||||
|
||||
upload:
|
||||
name: Upload
|
||||
name: Upload (AWS)
|
||||
needs:
|
||||
- source
|
||||
- docs
|
||||
- linux
|
||||
- linux-distro
|
||||
- macos
|
||||
- windows
|
||||
|
||||
@ -641,7 +742,7 @@ jobs:
|
||||
# "always()" is important here, it is the keyword to use to stop skipping
|
||||
# this job if any dependency is skipped. It looks a bit silly, but it is
|
||||
# how GitHub Actions work ;)
|
||||
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && (needs.linux.result == 'success' || needs.linux.result == 'skipped') && needs.macos.result == 'success' && needs.windows.result == 'success'
|
||||
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && (needs.linux-distro.result == 'success' || needs.linux-distro.result == 'skipped') && needs.macos.result == 'success' && needs.windows.result == 'success'
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
@ -685,3 +786,80 @@ jobs:
|
||||
repository: OpenTTD/workflows
|
||||
event-type: ${{ needs.source.outputs.trigger_type }}
|
||||
client-payload: '{"version": "${{ needs.source.outputs.version }}", "folder": "${{ needs.source.outputs.folder }}"}'
|
||||
|
||||
upload-steam:
|
||||
name: Upload (Steam)
|
||||
needs:
|
||||
- source
|
||||
- linux
|
||||
- macos
|
||||
- windows
|
||||
|
||||
if: needs.source.outputs.trigger_type == 'new-master' || needs.source.outputs.trigger_type == 'new-tag'
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Download all bundles
|
||||
uses: actions/download-artifact@v2
|
||||
|
||||
- name: Setup steamcmd
|
||||
uses: CyberAndrii/setup-steamcmd@v1
|
||||
|
||||
- name: Generate Steam auth code
|
||||
id: steam-totp
|
||||
uses: CyberAndrii/steam-totp@v1
|
||||
with:
|
||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||
|
||||
- name: Upload to Steam
|
||||
run: |
|
||||
echo "::group::Extracting source"
|
||||
mkdir source
|
||||
(
|
||||
cd source
|
||||
tar -xf ../internal-source/source.tar.gz --strip-components=1
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
mkdir steam
|
||||
(
|
||||
cd steam
|
||||
|
||||
echo "::group::Prepare Win32"
|
||||
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
|
||||
mv openttd-*-windows-win32 steam-win32
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Win64"
|
||||
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
|
||||
mv openttd-*-windows-win64 steam-win64
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare macOS"
|
||||
mkdir steam-macos
|
||||
(
|
||||
cd steam-macos
|
||||
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Linux"
|
||||
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
|
||||
mv openttd-*-linux-generic-amd64 steam-linux
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Preparing build file"
|
||||
if [ "${{ needs.source.outputs.trigger_type }}" = "new-tag" ]; then
|
||||
BRANCH="testing"
|
||||
else
|
||||
BRANCH="nightly"
|
||||
fi
|
||||
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ needs.source.outputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
|
||||
cat release.vdf
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Upload to Steam"
|
||||
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
|
||||
echo "::endgroup::"
|
||||
)
|
||||
|
@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
cmake_minimum_required(VERSION 3.9)
|
||||
|
||||
if(NOT BINARY_NAME)
|
||||
set(BINARY_NAME openttd)
|
||||
@ -18,10 +18,13 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
|
||||
|
||||
# Use GNUInstallDirs to allow customisation
|
||||
# but set our own default data dir
|
||||
# but set our own default data and bin dir
|
||||
if(NOT CMAKE_INSTALL_DATADIR)
|
||||
set(CMAKE_INSTALL_DATADIR "share/games")
|
||||
endif()
|
||||
if(NOT CMAKE_INSTALL_BINDIR)
|
||||
set(CMAKE_INSTALL_BINDIR "games")
|
||||
endif()
|
||||
include(GNUInstallDirs)
|
||||
|
||||
include(Options)
|
||||
@ -98,8 +101,8 @@ find_package(PNG)
|
||||
|
||||
if(NOT WIN32)
|
||||
find_package(Allegro)
|
||||
find_package(Freetype)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
if(NOT SDL2_FOUND)
|
||||
find_package(SDL)
|
||||
@ -113,6 +116,7 @@ if(NOT WIN32)
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
|
||||
find_package(MacUcontext)
|
||||
endif()
|
||||
@ -156,13 +160,8 @@ find_package(Xaudio2)
|
||||
|
||||
find_package(Grfcodec)
|
||||
|
||||
# IPO is only properly supported from CMake 3.9. Despite the fact we are
|
||||
# CMake 3.5, still enable IPO if we detect we are 3.9+.
|
||||
if(POLICY CMP0069)
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT IPO_FOUND)
|
||||
endif()
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT IPO_FOUND)
|
||||
|
||||
show_options()
|
||||
|
||||
@ -181,6 +180,30 @@ if(APPLE)
|
||||
if(NOT COCOA_LIBRARY)
|
||||
message(FATAL_ERROR "Cocoa is required for this platform")
|
||||
endif()
|
||||
if(NOT QUARTZCORE_LIBRARY)
|
||||
message(FATAL_ERROR "QuartzCore is required for this platform")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(OPTION_PACKAGE_DEPENDENCIES)
|
||||
if(NOT UNIX)
|
||||
message(FATAL_ERROR "Can only package dependencies on Linux")
|
||||
endif()
|
||||
if(OPTION_INSTALL_FHS)
|
||||
message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
|
||||
endif()
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
||||
message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
|
||||
endif()
|
||||
|
||||
# If we are packaging dependencies, we do two things:
|
||||
# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
|
||||
# is a Linux indicator for "path where application is". In CMake, we
|
||||
# have to do this before add_executable() is executed.
|
||||
# 2) copy the libraries that we compile against to the "lib" folder.
|
||||
# This is done in InstallAndPackage.cmake.
|
||||
set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
|
||||
endif()
|
||||
|
||||
include(SourceList)
|
||||
@ -226,6 +249,11 @@ else()
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
|
||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||
@ -285,6 +313,7 @@ if(APPLE)
|
||||
${AUDIOTOOLBOX_LIBRARY}
|
||||
${AUDIOUNIT_LIBRARY}
|
||||
${COCOA_LIBRARY}
|
||||
${QUARTZCORE_LIBRARY}
|
||||
)
|
||||
|
||||
add_definitions(
|
||||
@ -373,6 +402,10 @@ endif()
|
||||
include(CreateRegression)
|
||||
create_regression()
|
||||
|
||||
if(APPLE OR WIN32)
|
||||
find_package(Pandoc)
|
||||
endif()
|
||||
|
||||
include(InstallAndPackage)
|
||||
|
||||
get_property(CFG_DEFS DIRECTORY . PROPERTY COMPILE_OPTIONS)
|
||||
|
@ -57,6 +57,9 @@ To install both the x64 (64bit) and x86 (32bit) variants (though only one is nec
|
||||
```
|
||||
|
||||
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
|
||||
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
|
||||
For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE.
|
||||
(Typical values are shown in the MSVC project file command line example)
|
||||
|
||||
Alternatively, you can create a MSVC project file via CMake. For this
|
||||
either download CMake from https://cmake.org/download/ or use the version
|
||||
@ -73,6 +76,7 @@ in the build folder are MSVC project files. MSVC can rebuild the project
|
||||
files himself via the `ZERO_CHECK` project.
|
||||
|
||||
## All other platforms
|
||||
Minimum required version of CMake is 3.9.
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
|
@ -27,9 +27,6 @@ macro(compile_flags)
|
||||
# Enable multi-threaded compilation.
|
||||
add_compile_options(/MP)
|
||||
endif()
|
||||
|
||||
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
|
||||
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
endif()
|
||||
|
||||
# Add some -D flags for Debug builds. We cannot use add_definitions(), because
|
||||
|
@ -31,7 +31,7 @@ The following cache variables may also be set:
|
||||
#]=======================================================================]
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_check_modules(PC_Allegro QUIET allegro)
|
||||
pkg_check_modules(PC_Allegro QUIET allegro<5)
|
||||
|
||||
find_path(Allegro_INCLUDE_DIR
|
||||
NAMES allegro.h
|
||||
|
@ -1,3 +1,8 @@
|
||||
# CMake provides a FindICU module since version 3.7.
|
||||
# But it doesn't use pkgconfig, doesn't set expected variables,
|
||||
# And it returns incomplete dependencies if only some modules are searched.
|
||||
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindICU
|
||||
-------
|
||||
|
3
cmake/FindPandoc.cmake
Normal file
3
cmake/FindPandoc.cmake
Normal file
@ -0,0 +1,3 @@
|
||||
if(NOT EXISTS ${PANDOC_EXECUTABLE})
|
||||
find_program(PANDOC_EXECUTABLE pandoc)
|
||||
endif()
|
@ -96,7 +96,14 @@ set(CPACK_PACKAGE_HOMEPAGE_URL "https://www.openttd.org/")
|
||||
set(CPACK_PACKAGE_CONTACT "OpenTTD <info@openttd.org>")
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "OpenTTD")
|
||||
set(CPACK_PACKAGE_CHECKSUM "SHA256")
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.md")
|
||||
|
||||
if((APPLE OR WIN32) AND EXISTS ${PANDOC_EXECUTABLE})
|
||||
execute_process(COMMAND ${PANDOC_EXECUTABLE} "${CMAKE_SOURCE_DIR}/COPYING.md" -s -o "${CMAKE_BINARY_DIR}/COPYING.rtf")
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_BINARY_DIR}/COPYING.rtf")
|
||||
else()
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.md")
|
||||
endif()
|
||||
|
||||
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
|
||||
set(CPACK_MONOLITHIC_INSTALL YES)
|
||||
set(CPACK_PACKAGE_EXECUTABLES "openttd;OpenTTD")
|
||||
@ -124,8 +131,12 @@ elseif(UNIX)
|
||||
# With FHS, we can create deb/rpm/... Without it, they would be horribly broken
|
||||
# and not work. The other way around is also true; with FHS they are not
|
||||
# usable, and only flat formats work.
|
||||
if(NOT OPTION_INSTALL_FHS)
|
||||
if(OPTION_PACKAGE_DEPENDENCIES)
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
set(PLATFORM "generic")
|
||||
elseif(NOT OPTION_INSTALL_FHS)
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
set(PLATFORM "unknown")
|
||||
else()
|
||||
find_program(LSB_RELEASE_EXEC lsb_release)
|
||||
execute_process(COMMAND ${LSB_RELEASE_EXEC} -is
|
||||
@ -150,7 +161,7 @@ elseif(UNIX)
|
||||
string(REGEX MATCH "ID=(.*)" _ ${OS_RELEASE_CONTENTS})
|
||||
set(DISTRO_ID ${CMAKE_MATCH_1})
|
||||
if(DISTRO_ID STREQUAL "arch")
|
||||
set(PLATFORM "generic")
|
||||
set(PLATFORM "arch")
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
else()
|
||||
set(UNSUPPORTED_PLATFORM_NAME "Linux distribution '${DISTRO_ID}' from /etc/os-release")
|
||||
@ -164,12 +175,39 @@ elseif(UNIX)
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
message(WARNING "Unknown ${UNSUPPORTED_PLATFORM_NAME} found for packaging; can only pack to a txz. Please consider creating a Pull Request to add support for this distribution.")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-linux-${PLATFORM}-${CPACK_SYSTEM_NAME}")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-linux-${PLATFORM}-${CPACK_SYSTEM_NAME}")
|
||||
|
||||
else()
|
||||
message(FATAL_ERROR "Unknown OS found for packaging; please consider creating a Pull Request to add support for this OS.")
|
||||
endif()
|
||||
|
||||
include(CPack)
|
||||
|
||||
if(OPTION_PACKAGE_DEPENDENCIES)
|
||||
# Install all dependencies we can resolve, with the exception of ones that
|
||||
# every Linux machine should have. This should make this build as generic
|
||||
# as possible, where it runs on any machine with the same or newer libc
|
||||
# than the one this is compiled with.
|
||||
# We copy these libraries into lib/ folder, so they can be found on game
|
||||
# startup. See comment in root CMakeLists.txt for how this works exactly.
|
||||
install(CODE [[
|
||||
file(GET_RUNTIME_DEPENDENCIES
|
||||
RESOLVED_DEPENDENCIES_VAR DEPENDENCIES
|
||||
UNRESOLVED_DEPENDENCIES_VAR UNRESOLVED_DEPENDENCIES
|
||||
EXECUTABLES openttd
|
||||
POST_EXCLUDE_REGEXES "ld-linux|libc.so|libdl.so|libm.so|libgcc_s.so|libpthread.so|librt.so|libstdc...so")
|
||||
file(INSTALL
|
||||
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib"
|
||||
FILES ${DEPENDENCIES}
|
||||
FOLLOW_SYMLINK_CHAIN)
|
||||
|
||||
# This should not be possible, but error out when a dependency cannot
|
||||
# be resolved.
|
||||
list(LENGTH UNRESOLVED_DEPENDENCIES UNRESOLVED_LENGTH)
|
||||
if(${UNRESOLVED_LENGTH} GREATER 0)
|
||||
message(FATAL_ERROR "Unresolved dependencies: ${UNRESOLVED_DEPENDENCIES}")
|
||||
endif()
|
||||
]])
|
||||
endif()
|
||||
|
@ -44,7 +44,9 @@ endfunction()
|
||||
# set_options()
|
||||
#
|
||||
function(set_options)
|
||||
if(UNIX AND NOT APPLE)
|
||||
option(OPTION_PACKAGE_DEPENDENCIES "Copy dependencies into lib/ for easy packaging (Linux only)" OFF)
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT OPTION_PACKAGE_DEPENDENCIES)
|
||||
set(DEFAULT_OPTION_INSTALL_FHS ON)
|
||||
else()
|
||||
set(DEFAULT_OPTION_INSTALL_FHS OFF)
|
||||
@ -76,6 +78,7 @@ endfunction()
|
||||
# show_options()
|
||||
#
|
||||
function(show_options)
|
||||
message(STATUS "Option Package Dependencies - ${OPTION_PACKAGE_DEPENDENCIES}")
|
||||
message(STATUS "Option Dedicated - ${OPTION_DEDICATED}")
|
||||
message(STATUS "Option Install FHS - ${OPTION_INSTALL_FHS}")
|
||||
message(STATUS "Option Use assert - ${OPTION_USE_ASSERTS}")
|
||||
|
@ -409,3 +409,12 @@ Involuntary cargo exchange with cargodist via neutral station [#6114]:
|
||||
shared station make the order "no unload" and if you're unloading make
|
||||
it "no load". Cargodist will then figure out that it should not create
|
||||
such a route.
|
||||
|
||||
Incorrect ending year displayed in end of game newspaper [#8625]
|
||||
The ending year of the game is configurable, but the date displayed in
|
||||
the newspaper at the end of the game is part of the graphics, not text.
|
||||
So to fix this would involve fixing the graphics in every baseset,
|
||||
including the original. Additionally, basesets are free to put this
|
||||
text in different positions (which they do), making a proper solution
|
||||
to this infinitely more complex for a part of the game that fewer than
|
||||
1% of players ever see.
|
||||
|
@ -71,6 +71,34 @@ Module.preRun.push(function() {
|
||||
* add_server("localhost", 3979); */
|
||||
}
|
||||
|
||||
var leftButtonDown = false;
|
||||
document.addEventListener("mousedown", e => {
|
||||
if (e.button == 0) {
|
||||
leftButtonDown = true;
|
||||
}
|
||||
});
|
||||
document.addEventListener("mouseup", e => {
|
||||
if (e.button == 0) {
|
||||
leftButtonDown = false;
|
||||
}
|
||||
});
|
||||
window.openttd_open_url = function(url, url_len) {
|
||||
const url_string = UTF8ToString(url, url_len);
|
||||
function openWindow() {
|
||||
document.removeEventListener("mouseup", openWindow);
|
||||
window.open(url_string, '_blank');
|
||||
}
|
||||
/* Trying to open the URL while the mouse is down results in the button getting stuck, so wait for the
|
||||
* mouse to be released before opening it. However, when OpenTTD is lagging, the mouse can get released
|
||||
* before the button click even registers, so check for that, and open the URL immediately if that's the
|
||||
* case. */
|
||||
if (leftButtonDown) {
|
||||
document.addEventListener("mouseup", openWindow);
|
||||
} else {
|
||||
openWindow();
|
||||
}
|
||||
}
|
||||
|
||||
/* https://github.com/emscripten-core/emscripten/pull/12995 implements this
|
||||
* properly. Till that time, we use a polyfill. */
|
||||
SOCKFS.websocket_sock_ops.createPeer_ = SOCKFS.websocket_sock_ops.createPeer;
|
||||
|
@ -29,5 +29,7 @@
|
||||
<string>Copyright 2004-${CURRENT_YEAR} The OpenTTD team</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<string>True</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
57
os/steam/release.vdf
Normal file
57
os/steam/release.vdf
Normal file
@ -0,0 +1,57 @@
|
||||
"AppBuild"
|
||||
{
|
||||
"AppID" "1536610"
|
||||
"Desc" "@@DESCRIPTION@@"
|
||||
|
||||
"SetLive" "@@BRANCH@@"
|
||||
|
||||
"ContentRoot" "./"
|
||||
"BuildOutput" "build/"
|
||||
|
||||
"Depots"
|
||||
{
|
||||
"1536613"
|
||||
{
|
||||
"ContentRoot" "./steam-win32"
|
||||
"FileMapping"
|
||||
{
|
||||
"LocalPath" "*"
|
||||
"DepotPath" "."
|
||||
"recursive" "1"
|
||||
}
|
||||
}
|
||||
|
||||
"1536612"
|
||||
{
|
||||
"ContentRoot" "./steam-win64"
|
||||
"FileMapping"
|
||||
{
|
||||
"LocalPath" "*"
|
||||
"DepotPath" "."
|
||||
"recursive" "1"
|
||||
}
|
||||
}
|
||||
|
||||
"1536614"
|
||||
{
|
||||
"ContentRoot" "./steam-macos"
|
||||
"FileMapping"
|
||||
{
|
||||
"LocalPath" "*"
|
||||
"DepotPath" "."
|
||||
"recursive" "1"
|
||||
}
|
||||
}
|
||||
|
||||
"1536615"
|
||||
{
|
||||
"ContentRoot" "./steam-linux"
|
||||
"FileMapping"
|
||||
{
|
||||
"LocalPath" "*"
|
||||
"DepotPath" "."
|
||||
"recursive" "1"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -164,7 +164,7 @@ add_files(
|
||||
fios_gui.cpp
|
||||
fontcache.cpp
|
||||
fontcache.h
|
||||
fontdetection.cpp
|
||||
fontcache_internal.h
|
||||
fontdetection.h
|
||||
framerate_gui.cpp
|
||||
framerate_type.h
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "base_media_base.h"
|
||||
#include "blitter/factory.hpp"
|
||||
|
||||
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
|
||||
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
|
||||
|
||||
#include "core/geometry_func.hpp"
|
||||
#include "fontcache.h"
|
||||
@ -218,7 +218,7 @@ bool HandleBootstrap()
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
|
||||
|
||||
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
|
||||
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
|
||||
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__))) || defined(WITH_COCOA)
|
||||
if (!_network_available) goto failure;
|
||||
|
||||
/* First tell the game we're bootstrapping. */
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "story_base.h"
|
||||
#include "zoning.h"
|
||||
#include "tbtr_template_vehicle_func.h"
|
||||
#include "widgets/statusbar_widget.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
@ -193,7 +194,7 @@ void InvalidateCompanyWindows(const Company *company)
|
||||
{
|
||||
CompanyID cid = company->index;
|
||||
|
||||
if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, 2);
|
||||
if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
|
||||
SetWindowDirty(WC_FINANCES, cid);
|
||||
}
|
||||
|
||||
|
@ -1324,7 +1324,7 @@ DEF_CONSOLE_CMD(ConReloadAI)
|
||||
}
|
||||
|
||||
/* First kill the company of the AI, then start a new one. This should start the current AI again */
|
||||
DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0,CMD_COMPANY_CTRL);
|
||||
DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
|
||||
DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL);
|
||||
IConsolePrint(CC_DEFAULT, "AI reloaded.");
|
||||
|
||||
|
@ -40,3 +40,25 @@ Dimension adddim(const Dimension &d1, const Dimension &d2)
|
||||
d.height = d1.height + d2.height;
|
||||
return d;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the bounding rectangle around two rectangles.
|
||||
* @param r1 First rectangle.
|
||||
* @param r2 Second rectangle.
|
||||
* @return The bounding rectangle, the smallest rectangle that contains both arguments.
|
||||
*/
|
||||
Rect BoundingRect(const Rect &r1, const Rect &r2)
|
||||
{
|
||||
/* If either the first or the second is empty, return the other. */
|
||||
if (IsEmptyRect(r1)) return r2;
|
||||
if (IsEmptyRect(r2)) return r1;
|
||||
|
||||
Rect r;
|
||||
|
||||
r.top = std::min(r1.top, r2.top);
|
||||
r.bottom = std::max(r1.bottom, r2.bottom);
|
||||
r.left = std::min(r1.left, r2.left);
|
||||
r.right = std::max(r1.right, r2.right);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
@ -15,4 +15,16 @@
|
||||
Dimension maxdim(const Dimension &d1, const Dimension &d2);
|
||||
Dimension adddim(const Dimension &d1, const Dimension &d2);
|
||||
|
||||
/**
|
||||
* Check if a rectangle is empty.
|
||||
* @param r Rectangle to check.
|
||||
* @return True if and only if the rectangle doesn't define space.
|
||||
*/
|
||||
static inline bool IsEmptyRect(const Rect &r)
|
||||
{
|
||||
return (r.left | r.top | r.right | r.bottom) == 0;
|
||||
}
|
||||
|
||||
Rect BoundingRect(const Rect &r1, const Rect &r2);
|
||||
|
||||
#endif /* GEOMETRY_FUNC_HPP */
|
||||
|
@ -66,6 +66,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
|
||||
{ 8, "", CF_NOEURO, u8"\u00a5", "", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
|
||||
{ 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
|
||||
{ 90, "", CF_NOEURO, u8"\u20b9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
|
||||
{ 19, "", CF_NOEURO, "Rp", "", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
|
||||
};
|
||||
|
||||
/** Array of currencies used by the system */
|
||||
|
@ -11,6 +11,7 @@
|
||||
#define CURRENCY_H
|
||||
|
||||
#include "date_type.h"
|
||||
#include "string_func.h"
|
||||
#include "strings_type.h"
|
||||
|
||||
static const int CF_NOEURO = 0; ///< Currency never switches to the Euro (as far as known).
|
||||
@ -62,6 +63,7 @@ enum Currencies {
|
||||
CURRENCY_CNY, ///< Chinese Renminbi
|
||||
CURRENCY_HKD, ///< Hong Kong Dollar
|
||||
CURRENCY_INR, ///< Indian Rupee
|
||||
CURRENCY_IDR, ///< Indonesian Rupiah
|
||||
CURRENCY_END, ///< always the last item
|
||||
};
|
||||
|
||||
@ -83,6 +85,15 @@ struct CurrencySpec {
|
||||
*/
|
||||
byte symbol_pos;
|
||||
StringID name;
|
||||
|
||||
CurrencySpec() = default;
|
||||
|
||||
CurrencySpec(uint16 rate, const char *separator, Year to_euro, const char *prefix, const char *suffix, byte symbol_pos, StringID name) : rate(rate), to_euro(to_euro), symbol_pos(symbol_pos), name(name)
|
||||
{
|
||||
strecpy(this->separator, separator, lastof(this->separator));
|
||||
strecpy(this->prefix, prefix, lastof(this->prefix));
|
||||
strecpy(this->suffix, suffix, lastof(this->suffix));
|
||||
}
|
||||
};
|
||||
|
||||
extern CurrencySpec _currency_specs[CURRENCY_END];
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "newgrf_profiling.h"
|
||||
#include "console_func.h"
|
||||
#include "debug.h"
|
||||
#include "widgets/statusbar_widget.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@ -275,7 +276,7 @@ static void OnNewDay()
|
||||
IndustryDailyLoop();
|
||||
|
||||
if (!_settings_time.time_in_minutes || _settings_client.gui.date_with_time > 0) {
|
||||
SetWindowWidgetDirty(WC_STATUS_BAR, 0, 0);
|
||||
SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_LEFT);
|
||||
}
|
||||
EnginesDailyLoop();
|
||||
|
||||
|
@ -134,6 +134,15 @@ const char *GetLogPrefix();
|
||||
/** The real time in the game. */
|
||||
extern uint32 _realtime_tick;
|
||||
|
||||
inline void IncreaseRealtimeTick(uint32 increase)
|
||||
{
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
__atomic_add_fetch(&_realtime_tick, increase, __ATOMIC_RELAXED);
|
||||
#else
|
||||
_realtime_tick += increase;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ClearDesyncMsgLog();
|
||||
void LogDesyncMsg(std::string msg);
|
||||
char *DumpDesyncMsgLog(char *buffer, const char *last);
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "network/network_content.h"
|
||||
#include "screenshot.h"
|
||||
#include "string_func.h"
|
||||
#include "strings_func.h"
|
||||
#include "tar_type.h"
|
||||
#include <sys/stat.h>
|
||||
#include <functional>
|
||||
@ -376,7 +377,8 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
|
||||
fios->type = FIOS_TYPE_PARENT;
|
||||
fios->mtime = 0;
|
||||
strecpy(fios->name, "..", lastof(fios->name));
|
||||
strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
|
||||
SetDParamStr(0, "..");
|
||||
GetString(fios->title, STR_SAVELOAD_PARENT_DIRECTORY, lastof(fios->title));
|
||||
}
|
||||
|
||||
/* Show subdirectories */
|
||||
@ -392,7 +394,9 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
|
||||
fios->type = FIOS_TYPE_DIR;
|
||||
fios->mtime = 0;
|
||||
strecpy(fios->name, d_name, lastof(fios->name));
|
||||
seprintf(fios->title, lastof(fios->title), "%s" PATHSEP " (Directory)", d_name);
|
||||
std::string dirname = std::string(d_name) + PATHSEP;
|
||||
SetDParamStr(0, dirname.c_str());
|
||||
GetString(fios->title, STR_SAVELOAD_DIRECTORY, lastof(fios->title));
|
||||
str_validate(fios->title, lastof(fios->title));
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "fontcache.h"
|
||||
#include "fontcache_internal.h"
|
||||
#include "fontdetection.h"
|
||||
#include "blitter/factory.hpp"
|
||||
#include "core/math_func.hpp"
|
||||
@ -31,6 +32,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
|
||||
static const int _default_font_height[FS_END] = {10, 6, 18, 10};
|
||||
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
|
||||
|
||||
FreeTypeSettings _freetype;
|
||||
|
||||
/**
|
||||
* Create a new font cache.
|
||||
* @param fs The size of the font.
|
||||
@ -53,6 +56,11 @@ FontCache::~FontCache()
|
||||
Layouter::ResetFontCache(this->fs);
|
||||
}
|
||||
|
||||
int FontCache::GetDefaultFontHeight(FontSize fs)
|
||||
{
|
||||
return _default_font_height[fs];
|
||||
}
|
||||
|
||||
/** Font cache for fonts that are based on a freetype font. */
|
||||
class SpriteFontCache : public FontCache {
|
||||
private:
|
||||
@ -195,73 +203,6 @@ void UpdateFontHeightCache()
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(WITH_FREETYPE) || defined(_WIN32)
|
||||
|
||||
FreeTypeSettings _freetype;
|
||||
|
||||
static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
|
||||
|
||||
static const byte FACE_COLOUR = 1;
|
||||
static const byte SHADOW_COLOUR = 2;
|
||||
|
||||
/** Font cache for fonts that are based on a TrueType font. */
|
||||
class TrueTypeFontCache : public FontCache {
|
||||
protected:
|
||||
int req_size; ///< Requested font size.
|
||||
int used_size; ///< Used font size.
|
||||
|
||||
typedef SmallMap<uint32, std::pair<size_t, const void*> > FontTable; ///< Table with font table cache
|
||||
FontTable font_tables; ///< Cached font tables.
|
||||
|
||||
/** Container for information about a glyph. */
|
||||
struct GlyphEntry {
|
||||
Sprite *sprite; ///< The loaded sprite.
|
||||
byte width; ///< The width of the glyph.
|
||||
bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
|
||||
};
|
||||
|
||||
/**
|
||||
* The glyph cache. This is structured to reduce memory consumption.
|
||||
* 1) There is a 'segment' table for each font size.
|
||||
* 2) Each segment table is a discrete block of characters.
|
||||
* 3) Each block contains 256 (aligned) characters sequential characters.
|
||||
*
|
||||
* The cache is accessed in the following way:
|
||||
* For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
|
||||
* For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
|
||||
*
|
||||
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
|
||||
* This can be simply changed in the two functions Get & SetGlyphPtr.
|
||||
*/
|
||||
GlyphEntry **glyph_to_sprite;
|
||||
|
||||
GlyphEntry *GetGlyphPtr(GlyphID key);
|
||||
void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
|
||||
|
||||
virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
|
||||
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
|
||||
|
||||
public:
|
||||
TrueTypeFontCache(FontSize fs, int pixels);
|
||||
virtual ~TrueTypeFontCache();
|
||||
virtual int GetFontSize() const { return this->used_size; }
|
||||
virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
|
||||
virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
|
||||
|
||||
virtual void InitializeUnicodeGlyphMap()
|
||||
{
|
||||
this->parent->InitializeUnicodeGlyphMap();
|
||||
font_height_cache[this->fs] = this->GetHeight();
|
||||
}
|
||||
|
||||
virtual const Sprite *GetGlyph(GlyphID key);
|
||||
virtual const void *GetFontTable(uint32 tag, size_t &length);
|
||||
virtual void ClearFontCache();
|
||||
virtual uint GetGlyphWidth(GlyphID key);
|
||||
virtual bool GetDrawGlyphShadow();
|
||||
virtual bool IsBuiltInFont() { return false; }
|
||||
};
|
||||
|
||||
/**
|
||||
* Create a new TrueTypeFontCache.
|
||||
* @param fs The font size that is going to be cached.
|
||||
@ -333,7 +274,7 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
|
||||
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
|
||||
}
|
||||
|
||||
static void *AllocateFont(size_t size)
|
||||
void *AllocateFont(size_t size)
|
||||
{
|
||||
return MallocT<byte>(size);
|
||||
}
|
||||
@ -496,7 +437,7 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
|
||||
/* Font height is minimum height plus the difference between the default
|
||||
* height for this font size and the small size. */
|
||||
int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
|
||||
pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
|
||||
pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
|
||||
}
|
||||
} else {
|
||||
pixels = ScaleFontTrad(pixels);
|
||||
@ -666,7 +607,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
|
||||
uint height = std::max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
|
||||
|
||||
/* Limit glyph size to prevent overflows later on. */
|
||||
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
||||
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
|
||||
|
||||
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
||||
SpriteLoader::Sprite sprite;
|
||||
@ -735,338 +676,8 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
|
||||
return result;
|
||||
}
|
||||
|
||||
#elif defined(_WIN32)
|
||||
|
||||
#include "os/windows/win32.h"
|
||||
#ifndef ANTIALIASED_QUALITY
|
||||
#define ANTIALIASED_QUALITY 4
|
||||
#endif
|
||||
|
||||
/** Font cache for fonts that are based on a Win32 font. */
|
||||
class Win32FontCache : public TrueTypeFontCache {
|
||||
private:
|
||||
LOGFONT logfont; ///< Logical font information for selecting the font face.
|
||||
HFONT font = nullptr; ///< The font face associated with this font.
|
||||
HDC dc = nullptr; ///< Cached GDI device context.
|
||||
HGDIOBJ old_font; ///< Old font selected into the GDI context.
|
||||
SIZE glyph_size; ///< Maximum size of regular glyphs.
|
||||
|
||||
void SetFontSize(FontSize fs, int pixels);
|
||||
virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
|
||||
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
|
||||
|
||||
public:
|
||||
Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
|
||||
~Win32FontCache();
|
||||
virtual void ClearFontCache();
|
||||
virtual GlyphID MapCharToGlyph(WChar key);
|
||||
virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); }
|
||||
virtual bool IsBuiltInFont() { return false; }
|
||||
virtual void *GetOSHandle() { return &this->logfont; }
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Create a new Win32FontCache.
|
||||
* @param fs The font size that is going to be cached.
|
||||
* @param logfont The font that has to be loaded.
|
||||
* @param pixels The number of pixels this font should be high.
|
||||
*/
|
||||
Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
|
||||
{
|
||||
this->dc = CreateCompatibleDC(nullptr);
|
||||
this->SetFontSize(fs, pixels);
|
||||
}
|
||||
|
||||
Win32FontCache::~Win32FontCache()
|
||||
{
|
||||
this->ClearFontCache();
|
||||
DeleteDC(this->dc);
|
||||
DeleteObject(this->font);
|
||||
}
|
||||
|
||||
void Win32FontCache::SetFontSize(FontSize fs, int pixels)
|
||||
{
|
||||
if (pixels == 0) {
|
||||
/* Try to determine a good height based on the minimal height recommended by the font. */
|
||||
int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
|
||||
pixels = scaled_height;
|
||||
|
||||
HFONT temp = CreateFontIndirect(&this->logfont);
|
||||
if (temp != nullptr) {
|
||||
HGDIOBJ old = SelectObject(this->dc, temp);
|
||||
|
||||
UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
|
||||
LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
|
||||
GetOutlineTextMetrics(this->dc, size, otm);
|
||||
|
||||
/* Font height is minimum height plus the difference between the default
|
||||
* height for this font size and the small size. */
|
||||
int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
|
||||
pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
|
||||
|
||||
SelectObject(dc, old);
|
||||
DeleteObject(temp);
|
||||
}
|
||||
} else {
|
||||
pixels = ScaleFontTrad(pixels);
|
||||
}
|
||||
this->used_size = pixels;
|
||||
|
||||
/* Create GDI font handle. */
|
||||
this->logfont.lfHeight = -pixels;
|
||||
this->logfont.lfWidth = 0;
|
||||
this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
|
||||
|
||||
if (this->font != nullptr) {
|
||||
SelectObject(dc, this->old_font);
|
||||
DeleteObject(this->font);
|
||||
}
|
||||
this->font = CreateFontIndirect(&this->logfont);
|
||||
this->old_font = SelectObject(this->dc, this->font);
|
||||
|
||||
/* Query the font metrics we needed. */
|
||||
UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
|
||||
POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
|
||||
GetOutlineTextMetrics(this->dc, otmSize, otm);
|
||||
|
||||
this->units_per_em = otm->otmEMSquare;
|
||||
this->ascender = otm->otmTextMetrics.tmAscent;
|
||||
this->descender = otm->otmTextMetrics.tmDescent;
|
||||
this->height = this->ascender + this->descender;
|
||||
this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
|
||||
this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
|
||||
|
||||
font_height_cache[this->fs] = this->GetHeight();
|
||||
|
||||
DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset cached glyphs.
|
||||
*/
|
||||
void Win32FontCache::ClearFontCache()
|
||||
{
|
||||
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
|
||||
if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
|
||||
|
||||
this->TrueTypeFontCache::ClearFontCache();
|
||||
}
|
||||
|
||||
/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
|
||||
{
|
||||
GLYPHMETRICS gm;
|
||||
MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
|
||||
|
||||
/* Make a guess for the needed memory size. */
|
||||
DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
|
||||
byte *bmp = AllocaM(byte, size);
|
||||
size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
|
||||
|
||||
if (size == GDI_ERROR) {
|
||||
/* No dice with the guess. First query size of needed glyph memory, then allocate the
|
||||
* memory and query again. This dance is necessary as some glyphs will only render with
|
||||
* the exact matching size; e.g. the space glyph has no pixels and must be requested
|
||||
* with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
|
||||
* info about the size and thus the triple GetGlyphOutline()-call. */
|
||||
size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
|
||||
if (size == GDI_ERROR) usererror("Unable to render font glyph");
|
||||
bmp = AllocaM(byte, size);
|
||||
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
|
||||
}
|
||||
|
||||
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
|
||||
uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
|
||||
uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
|
||||
|
||||
/* Limit glyph size to prevent overflows later on. */
|
||||
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
||||
|
||||
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
|
||||
SpriteLoader::Sprite sprite;
|
||||
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
|
||||
sprite.type = ST_FONT;
|
||||
sprite.width = width;
|
||||
sprite.height = height;
|
||||
sprite.x_offs = gm.gmptGlyphOrigin.x;
|
||||
sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
|
||||
|
||||
if (size > 0) {
|
||||
/* All pixel data returned by GDI is in the form of DWORD-aligned rows.
|
||||
* For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
|
||||
* For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
|
||||
* inclusively. To map this to 0 to 255, we shift left by two and then
|
||||
* subtract one. */
|
||||
uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4);
|
||||
|
||||
/* Draw shadow for medium size. */
|
||||
if (this->fs == FS_NORMAL && !aa) {
|
||||
for (uint y = 0; y < gm.gmBlackBoxY; y++) {
|
||||
for (uint x = 0; x < gm.gmBlackBoxX; x++) {
|
||||
if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
|
||||
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
||||
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint y = 0; y < gm.gmBlackBoxY; y++) {
|
||||
for (uint x = 0; x < gm.gmBlackBoxX; x++) {
|
||||
if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
|
||||
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
||||
sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GlyphEntry new_glyph;
|
||||
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
||||
new_glyph.width = gm.gmCellIncX;
|
||||
|
||||
this->SetGlyphPtr(key, &new_glyph);
|
||||
|
||||
return new_glyph.sprite;
|
||||
}
|
||||
|
||||
/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
|
||||
{
|
||||
assert(IsPrintable(key));
|
||||
|
||||
if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
|
||||
return this->parent->MapCharToGlyph(key);
|
||||
}
|
||||
|
||||
/* Convert characters outside of the BMP into surrogate pairs. */
|
||||
WCHAR chars[2];
|
||||
if (key >= 0x010000U) {
|
||||
chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
|
||||
chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
|
||||
} else {
|
||||
chars[0] = (WCHAR)(key & 0xFFFF);
|
||||
}
|
||||
|
||||
WORD glyphs[2] = {0, 0};
|
||||
GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
|
||||
|
||||
return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
|
||||
}
|
||||
|
||||
/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
|
||||
{
|
||||
DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
|
||||
|
||||
void *result = nullptr;
|
||||
if (len != GDI_ERROR && len > 0) {
|
||||
result = MallocT<BYTE>(len);
|
||||
GetFontData(this->dc, tag, 0, result, len);
|
||||
}
|
||||
|
||||
length = len;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the GDI font.
|
||||
* If a GDI font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
||||
*/
|
||||
static void LoadWin32Font(FontSize fs)
|
||||
{
|
||||
static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
|
||||
|
||||
FreeTypeSubSetting *settings = nullptr;
|
||||
switch (fs) {
|
||||
default: NOT_REACHED();
|
||||
case FS_SMALL: settings = &_freetype.small; break;
|
||||
case FS_NORMAL: settings = &_freetype.medium; break;
|
||||
case FS_LARGE: settings = &_freetype.large; break;
|
||||
case FS_MONO: settings = &_freetype.mono; break;
|
||||
}
|
||||
|
||||
if (StrEmpty(settings->font)) return;
|
||||
|
||||
LOGFONT logfont;
|
||||
MemSetT(&logfont, 0);
|
||||
logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
|
||||
logfont.lfCharSet = DEFAULT_CHARSET;
|
||||
logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
|
||||
logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
logfont = *(const LOGFONT *)settings->os_handle;
|
||||
} else if (strchr(settings->font, '.') != nullptr) {
|
||||
/* Might be a font file name, try load it. */
|
||||
|
||||
TCHAR fontPath[MAX_PATH] = {};
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(settings->font)) {
|
||||
convert_to_fs(settings->font, fontPath, lengthof(fontPath), false);
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
|
||||
if (!full_font.empty()) {
|
||||
convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false);
|
||||
}
|
||||
}
|
||||
|
||||
if (fontPath[0] != 0) {
|
||||
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
|
||||
/* Try a nice little undocumented function first for getting the internal font name.
|
||||
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
|
||||
typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
|
||||
#ifdef UNICODE
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
|
||||
#else
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA");
|
||||
#endif
|
||||
|
||||
if (GetFontResourceInfo != nullptr) {
|
||||
/* Try to query an array of LOGFONTs that describe the file. */
|
||||
DWORD len = 0;
|
||||
if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
|
||||
LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
|
||||
if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
|
||||
logfont = *buf; // Just use first entry.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* No dice yet. Use the file name as the font face name, hoping it matches. */
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
TCHAR fname[_MAX_FNAME];
|
||||
_tsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
|
||||
|
||||
_tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
|
||||
logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
}
|
||||
} else {
|
||||
ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
|
||||
}
|
||||
|
||||
HFONT font = CreateFontIndirect(&logfont);
|
||||
if (font == nullptr) {
|
||||
ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
|
||||
return;
|
||||
}
|
||||
DeleteObject(font);
|
||||
|
||||
new Win32FontCache(fs, logfont, settings->size);
|
||||
}
|
||||
|
||||
#endif /* WITH_FREETYPE */
|
||||
|
||||
#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */
|
||||
|
||||
/**
|
||||
* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
|
||||
@ -1083,7 +694,11 @@ void InitFreeType(bool monospace)
|
||||
#ifdef WITH_FREETYPE
|
||||
LoadFreeTypeFont(fs);
|
||||
#elif defined(_WIN32)
|
||||
extern void LoadWin32Font(FontSize fs);
|
||||
LoadWin32Font(fs);
|
||||
#elif defined(WITH_COCOA)
|
||||
extern void LoadCoreTextFont(FontSize fs);
|
||||
LoadCoreTextFont(fs);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -1103,3 +718,12 @@ void UninitFreeType()
|
||||
_library = nullptr;
|
||||
#endif /* WITH_FREETYPE */
|
||||
}
|
||||
|
||||
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
|
||||
|
||||
#ifdef WITH_FREETYPE
|
||||
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { return FT_Err_Cannot_Open_Resource; }
|
||||
#endif /* WITH_FREETYPE */
|
||||
|
||||
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; }
|
||||
#endif /* !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA) */
|
||||
|
@ -32,6 +32,9 @@ protected:
|
||||
int ascender; ///< The ascender value of the font.
|
||||
int descender; ///< The descender value of the font.
|
||||
int units_per_em; ///< The units per EM value of the font.
|
||||
|
||||
static int GetDefaultFontHeight(FontSize fs);
|
||||
|
||||
public:
|
||||
FontCache(FontSize fs);
|
||||
virtual ~FontCache();
|
||||
@ -131,7 +134,7 @@ public:
|
||||
* Get the native OS font handle, if there is one.
|
||||
* @return Opaque OS font handle.
|
||||
*/
|
||||
virtual void *GetOSHandle()
|
||||
virtual const void *GetOSHandle()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@ -213,15 +216,13 @@ static inline bool GetDrawGlyphShadow(FontSize size)
|
||||
return FontCache::Get(size)->GetDrawGlyphShadow();
|
||||
}
|
||||
|
||||
#if defined(WITH_FREETYPE) || defined(_WIN32)
|
||||
|
||||
/** Settings for a single freetype font. */
|
||||
struct FreeTypeSubSetting {
|
||||
char font[MAX_PATH]; ///< The name of the font, or path to the font.
|
||||
uint size; ///< The (requested) size of the font.
|
||||
bool aa; ///< Whether to do anti aliasing or not.
|
||||
|
||||
const void *os_handle = nullptr; ///< Optional native OS font info.
|
||||
const void *os_handle = nullptr; ///< Optional native OS font info. Only valid during font search.
|
||||
};
|
||||
|
||||
/** Settings for the freetype fonts. */
|
||||
@ -234,8 +235,6 @@ struct FreeTypeSettings {
|
||||
|
||||
extern FreeTypeSettings _freetype;
|
||||
|
||||
#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */
|
||||
|
||||
void InitFreeType(bool monospace);
|
||||
void UninitFreeType();
|
||||
|
||||
|
86
src/fontcache_internal.h
Normal file
86
src/fontcache_internal.h
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file fontcache_internal.h Support types and functions for platform-specific font support. */
|
||||
|
||||
#ifndef FONTCACHE_INTERNAL_H
|
||||
#define FONTCACHE_INTERNAL_H
|
||||
|
||||
#include "core/smallmap_type.hpp"
|
||||
#include "fontcache.h"
|
||||
|
||||
|
||||
static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
|
||||
|
||||
static const byte FACE_COLOUR = 1;
|
||||
static const byte SHADOW_COLOUR = 2;
|
||||
|
||||
/** Font cache for fonts that are based on a TrueType font. */
|
||||
class TrueTypeFontCache : public FontCache {
|
||||
protected:
|
||||
static constexpr int MAX_GLYPH_DIM = 256; ///< Maximum glyph dimensions.
|
||||
static constexpr uint MAX_FONT_MIN_REC_SIZE = 20u; ///< Upper limit for the recommended font size in case a font file contains nonsensical values.
|
||||
|
||||
int req_size; ///< Requested font size.
|
||||
int used_size; ///< Used font size.
|
||||
|
||||
typedef SmallMap<uint32, std::pair<size_t, const void *> > FontTable; ///< Table with font table cache
|
||||
FontTable font_tables; ///< Cached font tables.
|
||||
|
||||
/** Container for information about a glyph. */
|
||||
struct GlyphEntry {
|
||||
Sprite *sprite; ///< The loaded sprite.
|
||||
byte width; ///< The width of the glyph.
|
||||
bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
|
||||
};
|
||||
|
||||
/**
|
||||
* The glyph cache. This is structured to reduce memory consumption.
|
||||
* 1) There is a 'segment' table for each font size.
|
||||
* 2) Each segment table is a discrete block of characters.
|
||||
* 3) Each block contains 256 (aligned) characters sequential characters.
|
||||
*
|
||||
* The cache is accessed in the following way:
|
||||
* For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
|
||||
* For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
|
||||
*
|
||||
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
|
||||
* This can be simply changed in the two functions Get & SetGlyphPtr.
|
||||
*/
|
||||
GlyphEntry **glyph_to_sprite;
|
||||
|
||||
GlyphEntry *GetGlyphPtr(GlyphID key);
|
||||
void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
|
||||
|
||||
virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
|
||||
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
|
||||
|
||||
public:
|
||||
TrueTypeFontCache(FontSize fs, int pixels);
|
||||
virtual ~TrueTypeFontCache();
|
||||
int GetFontSize() const override { return this->used_size; }
|
||||
SpriteID GetUnicodeGlyph(WChar key) override { return this->parent->GetUnicodeGlyph(key); }
|
||||
void SetUnicodeGlyph(WChar key, SpriteID sprite) override { this->parent->SetUnicodeGlyph(key, sprite); }
|
||||
|
||||
virtual void InitializeUnicodeGlyphMap()
|
||||
{
|
||||
this->parent->InitializeUnicodeGlyphMap();
|
||||
font_height_cache[this->fs] = this->GetHeight();
|
||||
}
|
||||
|
||||
|
||||
const Sprite *GetGlyph(GlyphID key) override;
|
||||
const void *GetFontTable(uint32 tag, size_t &length) override;
|
||||
void ClearFontCache() override;
|
||||
uint GetGlyphWidth(GlyphID key) override;
|
||||
bool GetDrawGlyphShadow() override;
|
||||
bool IsBuiltInFont() override { return false; }
|
||||
};
|
||||
|
||||
void *AllocateFont(size_t size);
|
||||
|
||||
#endif /* FONTCACHE_INTERNAL_H */
|
@ -27,7 +27,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face);
|
||||
|
||||
#endif /* WITH_FREETYPE */
|
||||
|
||||
#if defined(WITH_FREETYPE) || defined(_WIN32)
|
||||
/**
|
||||
* We would like to have a fallback font as the current one
|
||||
* doesn't contain all characters we need.
|
||||
@ -38,8 +37,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face);
|
||||
* @param callback The function to call to check for missing glyphs.
|
||||
* @return true if a font has been set, false otherwise.
|
||||
*/
|
||||
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback);
|
||||
|
||||
#endif /* defined(WITH_FREETYPE) || defined(WIN32)*/
|
||||
bool SetFallbackFont(struct FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback);
|
||||
|
||||
#endif
|
||||
|
@ -151,6 +151,10 @@ namespace {
|
||||
/* Total duration covered by collected points */
|
||||
TimingMeasurement total = 0;
|
||||
|
||||
/* We have nothing to compare the first point against */
|
||||
point--;
|
||||
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
||||
|
||||
while (point != last_point) {
|
||||
/* Only record valid data points, but pretend the gaps in measurements aren't there */
|
||||
if (this->durations[point] != INVALID_DURATION) {
|
||||
@ -185,7 +189,7 @@ namespace {
|
||||
PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
|
||||
PerformanceData(1), // PFE_GL_LANDSCAPE
|
||||
PerformanceData(1), // PFE_GL_LINKGRAPH
|
||||
PerformanceData(GL_RATE), // PFE_DRAWING
|
||||
PerformanceData(1000.0 / 30), // PFE_DRAWING
|
||||
PerformanceData(1), // PFE_ACC_DRAWWORLD
|
||||
PerformanceData(60.0), // PFE_VIDEO
|
||||
PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
|
||||
@ -464,7 +468,7 @@ struct FramerateWindow : Window {
|
||||
this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
|
||||
if (this->small) return; // in small mode, this is everything needed
|
||||
|
||||
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
|
||||
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _settings_client.gui.refresh_rate);
|
||||
|
||||
int new_active = 0;
|
||||
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
||||
|
@ -28,6 +28,8 @@
|
||||
#include "saveload/saveload.h"
|
||||
#include "progress.h"
|
||||
#include "error.h"
|
||||
#include "newgrf_townname.h"
|
||||
#include "townname_type.h"
|
||||
|
||||
#include "widgets/genworld_widget.h"
|
||||
|
||||
@ -81,11 +83,11 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
/* Widgets at the right of the labels. */
|
||||
@ -97,11 +99,11 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@ -111,9 +113,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
/* Max. heightlevel. */
|
||||
@ -134,9 +136,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
|
||||
@ -198,18 +200,19 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
/* Labels at the left side. */
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
/* Widgets at the right of the labels. */
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
|
||||
/* Mapsize X * Y. */
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
|
||||
@ -220,33 +223,32 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
|
||||
@ -319,11 +321,38 @@ static DropDownList BuildMapsizeDropDown(int other_dimension)
|
||||
return list;
|
||||
}
|
||||
|
||||
static DropDownList BuildTownNameDropDown()
|
||||
{
|
||||
DropDownList list;
|
||||
|
||||
/* Add and sort newgrf townnames generators */
|
||||
const auto &grf_names = GetGRFTownNameList();
|
||||
for (uint i = 0; i < grf_names.size(); i++) {
|
||||
list.emplace_back(new DropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
|
||||
}
|
||||
std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
|
||||
|
||||
size_t newgrf_size = list.size();
|
||||
/* Insert newgrf_names at the top of the list */
|
||||
if (newgrf_size > 0) {
|
||||
list.emplace_back(new DropDownListItem(-1, false)); // separator line
|
||||
newgrf_size++;
|
||||
}
|
||||
|
||||
/* Add and sort original townnames generators */
|
||||
for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
|
||||
list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
|
||||
}
|
||||
std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
|
||||
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
|
||||
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
|
||||
static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
|
||||
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
|
||||
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
|
||||
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
|
||||
@ -357,10 +386,9 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
SetDropDownColor();
|
||||
|
||||
/* Disable town, industry and trees in SE */
|
||||
/* Disable town and industry in SE */
|
||||
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
|
||||
this->OnInvalidateData();
|
||||
}
|
||||
@ -386,9 +414,17 @@ struct GenerateLandscapeWindow : public Window {
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_TOWNNAME_DROPDOWN: {
|
||||
uint gen = _settings_newgame.game_creation.town_name;
|
||||
StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
|
||||
GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
|
||||
SetDParam(0, name);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
@ -513,7 +549,6 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
||||
case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
strs = _sea_lakes;
|
||||
@ -584,6 +619,10 @@ struct GenerateLandscapeWindow : public Window {
|
||||
ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
|
||||
ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
|
||||
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
|
||||
break;
|
||||
@ -671,10 +710,6 @@ struct GenerateLandscapeWindow : public Window {
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_TREE_PULLDOWN: // Tree placer
|
||||
ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
|
||||
ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
|
||||
break;
|
||||
@ -760,7 +795,6 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.game_creation.map_y = index;
|
||||
SetDropDownColor();
|
||||
break;
|
||||
case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
|
||||
case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
|
||||
case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
|
||||
case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
|
||||
@ -783,6 +817,13 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.difficulty.number_towns = index;
|
||||
break;
|
||||
|
||||
case WID_GL_TOWNNAME_DROPDOWN: // Town names
|
||||
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
|
||||
_settings_newgame.game_creation.town_name = index;
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
|
||||
|
||||
@ -1203,7 +1244,7 @@ struct GenWorldStatus {
|
||||
StringID cls;
|
||||
uint current;
|
||||
uint total;
|
||||
int timer;
|
||||
std::chrono::steady_clock::time_point timer;
|
||||
};
|
||||
|
||||
static GenWorldStatus _gws;
|
||||
@ -1309,7 +1350,7 @@ void PrepareGenerateWorldProgress()
|
||||
_gws.current = 0;
|
||||
_gws.total = 0;
|
||||
_gws.percent = 0;
|
||||
_gws.timer = 0; // Forces to paint the progress window immediately
|
||||
_gws.timer = std::chrono::steady_clock::now() - std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT * 2); // Ensure we draw on first update
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1344,12 +1385,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
}
|
||||
|
||||
/* Don't update the screen too often. So update it once in every once in a while... */
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
const uint32 now = __atomic_load_n(&_realtime_tick, __ATOMIC_RELAXED);
|
||||
#else
|
||||
const uint32 now = _realtime_tick;
|
||||
#endif
|
||||
if (!_network_dedicated && _gws.timer != 0 && now - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
|
||||
if (!_network_dedicated && std::chrono::steady_clock::now() - _gws.timer < std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT)) return;
|
||||
|
||||
/* Percentage is about the number of completed tasks, so 'current - 1' */
|
||||
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
|
||||
@ -1385,11 +1421,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
_gws.timer = __atomic_load_n(&_realtime_tick, __ATOMIC_RELAXED);
|
||||
#else
|
||||
_gws.timer = _realtime_tick;
|
||||
#endif
|
||||
_gws.timer = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
/**
|
||||
|
33
src/gfx.cpp
33
src/gfx.cpp
@ -86,6 +86,10 @@ static ReusableBuffer<uint8> _cursor_backup;
|
||||
ZoomLevel _gui_zoom; ///< GUI Zoom level
|
||||
ZoomLevel _font_zoom; ///< Font Zoom level
|
||||
|
||||
int8 _gui_zoom_cfg; ///< GUI zoom level in config.
|
||||
int8 _font_zoom_cfg; ///< Font zoom level in config.
|
||||
|
||||
|
||||
/**
|
||||
* The rect for repaint.
|
||||
*
|
||||
@ -1546,13 +1550,8 @@ void DrawDirtyBlocks()
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_modal_progress_work_mutex.unlock();
|
||||
|
||||
/* Wait a while and update _realtime_tick so we are given the rights */
|
||||
if (!is_first_modal_progress_loop) SleepWhileModalProgress(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
__atomic_add_fetch(&_realtime_tick, MODAL_PROGRESS_REDRAW_TIMEOUT, __ATOMIC_RELAXED);
|
||||
#else
|
||||
_realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
|
||||
#endif
|
||||
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
|
||||
if (!is_first_modal_progress_loop) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Modal progress thread may need blitter access while we are waiting for it. */
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
@ -2182,3 +2181,23 @@ void SortResolutions()
|
||||
{
|
||||
std::sort(_resolutions.begin(), _resolutions.end());
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve GUI zoom level, if auto-suggestion is requested.
|
||||
*/
|
||||
void UpdateGUIZoom()
|
||||
{
|
||||
/* Determine real GUI zoom to use. */
|
||||
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
|
||||
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
|
||||
} else {
|
||||
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
|
||||
}
|
||||
|
||||
/* Determine real font zoom to use. */
|
||||
if (_font_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
|
||||
_font_zoom = static_cast<ZoomLevel>(VideoDriver::GetInstance()->GetSuggestedUIZoom());
|
||||
} else {
|
||||
_font_zoom = static_cast<ZoomLevel>(_font_zoom_cfg);
|
||||
}
|
||||
}
|
||||
|
@ -80,6 +80,7 @@ void UpdateWindows();
|
||||
void DrawMouseCursor();
|
||||
void ScreenSizeChanged();
|
||||
void GameSizeChanged();
|
||||
void UpdateGUIZoom();
|
||||
void UndrawMouseCursor();
|
||||
|
||||
/** Size of the buffer used for drawing strings. */
|
||||
|
@ -260,8 +260,9 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
} else {
|
||||
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
|
||||
}
|
||||
if (CountBits(button_mask) < 1 || CountBits(button_mask) > 3) return CMD_ERROR;
|
||||
if (type >= GOAL_QUESTION_TYPE_COUNT) return CMD_ERROR;
|
||||
uint min_buttons = (type == GQT_QUESTION ? 1 : 0);
|
||||
if (CountBits(button_mask) < min_buttons || CountBits(button_mask) > 3) return CMD_ERROR;
|
||||
if (type >= GQT_END) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
if (is_client) {
|
||||
|
@ -375,10 +375,16 @@ struct GoalQuestionWindow : public Window {
|
||||
if (n == 3) break;
|
||||
}
|
||||
this->buttons = n;
|
||||
assert(this->buttons > 0 && this->buttons < 4);
|
||||
assert(this->buttons < 4);
|
||||
|
||||
this->CreateNestedTree();
|
||||
this->GetWidget<NWidgetStacked>(WID_GQ_BUTTONS)->SetDisplayedPlane(this->buttons - 1);
|
||||
if (this->buttons == 0) {
|
||||
this->GetWidget<NWidgetStacked>(WID_GQ_BUTTONS)->SetDisplayedPlane(SZSP_HORIZONTAL);
|
||||
this->GetWidget<NWidgetStacked>(WID_GQ_BUTTON_SPACER)->SetDisplayedPlane(SZSP_HORIZONTAL);
|
||||
} else {
|
||||
this->GetWidget<NWidgetStacked>(WID_GQ_BUTTONS)->SetDisplayedPlane(this->buttons - 1);
|
||||
this->GetWidget<NWidgetStacked>(WID_GQ_BUTTON_SPACER)->SetDisplayedPlane(0);
|
||||
}
|
||||
this->FinishInitNested(window_number);
|
||||
}
|
||||
|
||||
@ -463,7 +469,9 @@ static const NWidgetPart _nested_goal_question_widgets_question[] = {
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_GQ_BUTTON_3), SetDataTip(STR_BLACK_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GQ_BUTTON_SPACER),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@ -488,7 +496,9 @@ static const NWidgetPart _nested_goal_question_widgets_info[] = {
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_GQ_BUTTON_3), SetDataTip(STR_BLACK_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GQ_BUTTON_SPACER),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@ -513,7 +523,9 @@ static const NWidgetPart _nested_goal_question_widgets_warning[] = {
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GQ_BUTTON_3), SetDataTip(STR_BLACK_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GQ_BUTTON_SPACER),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@ -538,7 +550,9 @@ static const NWidgetPart _nested_goal_question_widgets_error[] = {
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GQ_BUTTON_3), SetDataTip(STR_BLACK_STRING, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GQ_BUTTON_SPACER),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@ -578,6 +592,6 @@ static WindowDesc _goal_question_list_desc[] = {
|
||||
*/
|
||||
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question)
|
||||
{
|
||||
assert(type < GOAL_QUESTION_TYPE_COUNT);
|
||||
assert(type < GQT_END);
|
||||
new GoalQuestionWindow(&_goal_question_list_desc[type], id, type == 3 ? TC_WHITE : TC_BLACK, button_mask, question);
|
||||
}
|
||||
|
@ -13,7 +13,14 @@
|
||||
#include "core/enum_type.hpp"
|
||||
|
||||
static const uint32 GOAL_QUESTION_BUTTON_COUNT = 18; ///< Amount of buttons available.
|
||||
static const byte GOAL_QUESTION_TYPE_COUNT = 4; ///< Amount of question types.
|
||||
|
||||
enum GoalQuestionType : byte {
|
||||
GQT_QUESTION = 0,
|
||||
GQT_INFORMATION = 1,
|
||||
GQT_WARNING = 2,
|
||||
GQT_ERROR = 3,
|
||||
GQT_END = 4,
|
||||
};
|
||||
|
||||
/** Types of goal destinations */
|
||||
enum GoalType : byte {
|
||||
|
@ -165,7 +165,8 @@ struct ValuesInterval {
|
||||
struct BaseGraphWindow : Window {
|
||||
protected:
|
||||
static const int GRAPH_MAX_DATASETS = 64;
|
||||
static const int GRAPH_AXIS_LINE_COLOUR = PC_BLACK;
|
||||
static const int GRAPH_AXIS_LINE_COLOUR = GREY_SCALE(1);
|
||||
static const int GRAPH_ZERO_LINE_COLOUR = GREY_SCALE(8);
|
||||
static const int GRAPH_NUM_MONTHS = 24; ///< Number of months displayed in the graph.
|
||||
|
||||
static const int MIN_GRAPH_NUM_LINES_Y = 9; ///< Minimal number of horizontal lines to draw.
|
||||
@ -292,7 +293,7 @@ protected:
|
||||
static_assert(GRAPH_MAX_DATASETS >= (int)NUM_CARGO && GRAPH_MAX_DATASETS >= (int)MAX_COMPANIES);
|
||||
assert(this->num_vert_lines > 0);
|
||||
|
||||
byte grid_colour = _colour_gradient[COLOUR_GREY][4];
|
||||
byte grid_colour = GREY_SCALE(3);
|
||||
|
||||
/* Rect r will be adjusted to contain just the graph, with labels being
|
||||
* placed outside the area. */
|
||||
@ -352,7 +353,7 @@ protected:
|
||||
|
||||
/* Draw the x axis. */
|
||||
y = x_axis_offset + r.top;
|
||||
GfxFillRect(r.left, y, r.right, y, GRAPH_AXIS_LINE_COLOUR);
|
||||
GfxFillRect(r.left, y, r.right, y, GRAPH_ZERO_LINE_COLOUR);
|
||||
|
||||
/* Find the largest value that will be drawn. */
|
||||
if (this->num_on_x_axis == 0) return;
|
||||
|
@ -820,9 +820,9 @@ public:
|
||||
assert(vehgroup.NumVehicles() > 0);
|
||||
v = vehgroup.vehicles_begin[0];
|
||||
/*
|
||||
No VehicleClicked(v) support for now, because don't want
|
||||
to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders.
|
||||
*/
|
||||
* No VehicleClicked(v) support for now, because don't want
|
||||
* to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders.
|
||||
*/
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -183,7 +183,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
|
||||
this->SetupHighScoreEndWindow();
|
||||
Point pt = this->GetTopLeft(ScaleGUITrad(640), ScaleGUITrad(480));
|
||||
|
||||
SetDParam(0, ORIGINAL_END_YEAR);
|
||||
SetDParam(0, _settings_game.game_creation.ending_year);
|
||||
DrawStringMultiLine(pt.x + ScaleGUITrad(70), pt.x + ScaleGUITrad(570), pt.y, pt.y + ScaleGUITrad(140), !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
|
||||
|
||||
/* Draw Highscore peepz */
|
||||
|
@ -37,6 +37,7 @@
|
||||
#include "smallmap_gui.h"
|
||||
#include "widgets/dropdown_type.h"
|
||||
#include "widgets/industry_widget.h"
|
||||
#include "clear_map.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
@ -244,6 +245,14 @@ static const NWidgetPart _nested_build_industry_widgets[] = {
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_DPI_SCENARIO_EDITOR_PANE),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
|
||||
SetDataTip(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
|
||||
SetDataTip(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_DPI_MATRIX_WIDGET), SetMatrixDataTip(1, 0, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_DPI_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_DPI_SCROLLBAR),
|
||||
@ -289,11 +298,6 @@ class BuildIndustryWindow : public Window {
|
||||
this->enabled[i] = false;
|
||||
}
|
||||
|
||||
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
|
||||
this->index[this->count] = INVALID_INDUSTRYTYPE;
|
||||
this->enabled[this->count] = true;
|
||||
this->count++;
|
||||
}
|
||||
/* Fill the arrays with industries.
|
||||
* The tests performed after the enabled allow to load the industries
|
||||
* In the same way they are inserted by grf (if any)
|
||||
@ -392,6 +396,13 @@ public:
|
||||
this->FinishInitNested(0);
|
||||
|
||||
this->SetButtons();
|
||||
|
||||
/* Show scenario editor tools in editor. */
|
||||
if (_game_mode != GM_EDITOR) {
|
||||
auto *se_tools = this->GetWidget<NWidgetStacked>(WID_DPI_SCENARIO_EDITOR_PANE);
|
||||
se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
|
||||
this->ReInit();
|
||||
}
|
||||
}
|
||||
|
||||
void OnInit() override
|
||||
@ -578,9 +589,53 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static void AskManyRandomIndustriesCallback(Window *w, bool confirmed)
|
||||
{
|
||||
if (!confirmed) return;
|
||||
|
||||
if (Town::GetNumItems() == 0) {
|
||||
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
|
||||
} else {
|
||||
extern void GenerateIndustries();
|
||||
_generating_world = true;
|
||||
GenerateIndustries();
|
||||
_generating_world = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void AskRemoveAllIndustriesCallback(Window *w, bool confirmed)
|
||||
{
|
||||
if (!confirmed) return;
|
||||
|
||||
for (Industry *industry : Industry::Iterate()) delete industry;
|
||||
|
||||
/* Clear farmland. */
|
||||
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
||||
if (IsTileType(tile, MP_CLEAR) && GetRawClearGround(tile) == CLEAR_FIELDS) {
|
||||
MakeClear(tile, CLEAR_GRASS, 3);
|
||||
}
|
||||
}
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET: {
|
||||
assert(_game_mode == GM_EDITOR);
|
||||
this->HandleButtonClick(WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET);
|
||||
ShowQuery(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY, nullptr, AskManyRandomIndustriesCallback);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET: {
|
||||
assert(_game_mode == GM_EDITOR);
|
||||
this->HandleButtonClick(WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET);
|
||||
ShowQuery(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY, nullptr, AskRemoveAllIndustriesCallback);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_DPI_MATRIX_WIDGET: {
|
||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_DPI_MATRIX_WIDGET);
|
||||
if (y < this->count) { // Is it within the boundaries of available data?
|
||||
@ -610,22 +665,13 @@ public:
|
||||
break;
|
||||
|
||||
case WID_DPI_FUND_WIDGET: {
|
||||
if (this->selected_type == INVALID_INDUSTRYTYPE) {
|
||||
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
||||
|
||||
if (Town::GetNumItems() == 0) {
|
||||
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
|
||||
if (this->selected_type != INVALID_INDUSTRYTYPE) {
|
||||
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
|
||||
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
|
||||
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
||||
} else {
|
||||
extern void GenerateIndustries();
|
||||
_generating_world = true;
|
||||
GenerateIndustries();
|
||||
_generating_world = false;
|
||||
HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
|
||||
}
|
||||
} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
|
||||
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
|
||||
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
||||
} else {
|
||||
HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1,4 +1,9 @@
|
||||
set(MASTER_LANG_FILE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/english.txt
|
||||
)
|
||||
|
||||
set(LANG_SOURCE_FILES
|
||||
${MASTER_LANG_FILE}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/afrikaans.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/arabic_egypt.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/basque.txt
|
||||
@ -10,7 +15,6 @@ set(LANG_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/czech.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/danish.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/dutch.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/english.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/english_AU.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/english_US.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/esperanto.txt
|
||||
@ -75,7 +79,7 @@ foreach(LANG_SOURCE_FILE IN LISTS LANG_SOURCE_FILES)
|
||||
-s ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
-d ${LANG_BINARY_DIR}
|
||||
${LANG_SOURCE_FILE}
|
||||
DEPENDS hoststrgen
|
||||
DEPENDS hoststrgen ${MASTER_LANG_FILE}
|
||||
MAIN_DEPENDENCY ${LANG_SOURCE_FILE}
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/english.txt
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
@ -104,7 +108,7 @@ add_custom_command_timestamp(OUTPUT ${TABLE_BINARY_DIR}/strings.h
|
||||
COMMAND hoststrgen
|
||||
-s ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
-d ${TABLE_BINARY_DIR}
|
||||
DEPENDS hoststrgen ${LANG_SOURCE_FILES}
|
||||
DEPENDS hoststrgen ${MASTER_LANG_FILE}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating table/strings.h"
|
||||
)
|
||||
|
@ -939,8 +939,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Bestuur aan regterkant
|
||||
|
||||
@ -2794,7 +2792,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu ly
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Boom algoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Riviere:
|
||||
|
@ -886,8 +886,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :راند جنو
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :القيادة على اليمين
|
||||
|
||||
@ -2363,7 +2361,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارت
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK} لوغاريثم الشجر:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}مستوى البحر
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}انهار:
|
||||
|
@ -910,8 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiarra
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniarra (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Eskuinetik gidatu
|
||||
|
||||
@ -2613,7 +2611,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Elur gar
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo puntu batean elur garaiera
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Zuhaitz algoritmoa:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Lur mota:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Itsaso kopurua:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Errekak:
|
||||
|
@ -1248,8 +1248,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Ганконс
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Індыйская рупія (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Езьдзіць праваруч
|
||||
|
||||
@ -3115,7 +3113,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Вышы
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падняць сьнегавую лінію
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Альґарытм дрэваў:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тып ляндшафту:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Колькасьць азёраў/мораў:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Колькасьць рэк:
|
||||
|
@ -741,6 +741,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreno Irregular
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Gramado
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreno Descoberto
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Floresta Tropical
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Campos
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Árvores
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas
|
||||
@ -940,8 +941,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia Indiana (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dirigem na direita
|
||||
|
||||
@ -1608,6 +1607,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Posicionamento de árvores: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla o nascimento aleatório de árvores durante o jogo. Isso pode afetar indústrias que dependem do crescimento de árvores, como serrarias
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer sem espalhar {RED}(afeta serrarias)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não crescer, não espalhar {RED}(afeta serrarias)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Posição horizontal da barra de ferramentas principal no topo da tela
|
||||
@ -1674,6 +1674,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Sempre que uma
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Métrico (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidades de jogo (quadr./dia)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidade de potência veicular: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Sempre que a potência de um veículo for exibida na interface de usuário, será exibida na unidade selecionada
|
||||
@ -1806,12 +1807,13 @@ STR_INTRO_TRANSLATION :{BLACK}Faltam {
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Sair
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Tem a certeza que quer sair do OpenTTD?
|
||||
STR_QUIT_YES :{BLACK}Sim
|
||||
STR_QUIT_NO :{BLACK}Não
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Você tem certeza que deseja abandonar este jogo?
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Você tem certeza que quer abandonar este jogo?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Você tem certeza que quer abandonar este cenário?
|
||||
|
||||
# Cheat window
|
||||
@ -1969,6 +1971,7 @@ STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atualiza
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atualiza as informações sobre o servidor
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Procurar na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Buscar na LAN
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona um servidor à lista que será sempre verificada se existem jogos ocorrendo
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
|
||||
@ -2199,6 +2202,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de joga
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :{G=m}script do jogo
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :aguardando atualização do gráfico de links
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saindo
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo
|
||||
@ -2327,6 +2331,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Unir pon
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construir um ponto de controle separado
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Desativado pois não há nenhum veículo disponível para essa infraestrutura
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construir ferrovias
|
||||
@ -2522,6 +2527,10 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório, Shift alterna entre construção/preço estimado
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árvores aleatoriamente pelo terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Bosque
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenas florestas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta florestas grandes ao arrastar pelo terreno.
|
||||
|
||||
# Land generation window (SE)
|
||||
@ -2533,10 +2542,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminui
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Gera terreno aleatório
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Criar novo cenário
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Limpar terreno
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remover todas as propriedades da companhia do mapa
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove todas as propriedades da empresa do mapa
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Limpar Terreno
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem certeza que deseja remover todas as propriedades da companhia?
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem certeza que quer remover todas as propriedades da empresa?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Cidades
|
||||
@ -2575,10 +2584,14 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}Financia
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Várias indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer criar várias indústrias aleatoriamente?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Custo: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prosperir
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria: {STRING}
|
||||
@ -2826,7 +2839,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algorítimo de árvores
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rios:
|
||||
@ -3069,6 +3081,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ativa/De
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto da placa
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centraliza janela no local da placa. Ctrl+Clique abre uma nova janela no local da placa
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Próxima Placa
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Placa anterior
|
||||
|
||||
@ -3280,7 +3293,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Impedir
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visão no local do ponto de caminho. Ctrl+Clique abre uma nova janela no local do ponto de caminho
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Renomear ponto de controle
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visão no local da bóia. Ctrl+Clique abre uma nova janela no local da bóia
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centraliza janela no local da bóia. Ctrl+Clique abre uma nova janela no local da bóia
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Renomear bóia
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nome do ponto de controle
|
||||
@ -3345,7 +3358,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa em outro local por 1% do valor da empresa. Shift+Clique mostra o preço estimado sem reconstruir a sede
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informações detalhadas de infraestrutura
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a essa empresa
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo Rosto
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Selecionar novo rosto para o presidente
|
||||
@ -3469,7 +3482,7 @@ STR_GROUP_LIVERY_TOOLTIP :{BLACK}Alterar
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para excluir esse grupo da substituição automática
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Remover grupo
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem certeza que deseja remover esse grupo e seus descendentes?
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem certeza que quer remover esse grupo e seus descendentes?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Adicionar veículos compartilhados
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos os veículos
|
||||
@ -3534,19 +3547,19 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar Aeronave
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e reequipar veículo
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Trocar Veículos
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Reequipar Veículo
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Repor Navio
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e reequipar aeronaves
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo ferroviário selecionado. Shift+Clique mostra preço estimado sem a compra
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo selecionado. Shift+Clique mostra preço estimado sem a compra
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo ferroviário selecionado. Shift+Clique mostra preço estimado
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo selecionado. Shift+Clique mostra preço estimado
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra a embarcação selecionada. Shift+Clique mostra preço estimado sem a compra
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra a aeronave selecionada. Shift+Clique mostra o preço estimado sem a compra
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compre e troque o trem destacado. Shift+Click mostra os custos estimados sem comprar
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e troque o trem destacado. Shift+Click mostra o custo estimado
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compre e troque o veículo terrestre destacado. Shift+Clique mostra o custo estimado sem comprá-lo
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :Compre e reponha o navio em destaque. Shift+Clique mostra o custo estimado sem comprar
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar e repor a aeronave destacada. Shift+Clique mostra o custo estimado sem comprar
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :Compre e reequipa o navio selecionado. Shift+Clique mostra o custo estimado
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e reequipa a aeronave selecionada. Shift+Clique mostra o custo estimado
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renomear
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renomear
|
||||
@ -3632,9 +3645,9 @@ STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso ir
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar visão no local de um depósito ferroviário. Ctrl+Clique abre uma nova janela no local do depósito de trem
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centralizar visualização na localização da garagem. Ctrl+Clique abre uma nova janela de visualização
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrar visão no local do depósito naval. Ctrl+Clique abre uma nova janela no local do depósito naval
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrar visão no local do hangar. Ctrl+Clique abre uma nova janela no local do hangar
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centraliza a janela na localização da garagem. Ctrl+Clique abre uma nova janela na localização da garagem.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centraliza visão no local do depósito naval. Ctrl+Clique abre uma nova janela no local do depósito naval
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centraliza a janela no local do hangar. Ctrl+Clique abre uma nova janela no local do hangar
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Obtém uma lista de todos os trens com este depósito em suas ordens
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Obtém uma lista de todos os automóveis com esta garagem em suas ordens
|
||||
@ -3724,6 +3737,9 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Faz auto
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do veículo. Clique duplo para seguir o veículo. Ctrl+Clique abre uma nova janela na localização do veículo.
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do navio. Clique duplo para seguir o navio. Ctrl+Clique para abrir uma nova janela na localização do navio.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização da aeronave. Clique duplo para seguir a aeronave. Ctrl+Clique abre uma nova janela na localização da aeronave.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar trem para o depósito
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar veículo para a garagem. CTRL+clique irá apenas reparar
|
||||
@ -4336,7 +4352,7 @@ STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muit
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... deve construir uma cidade antes
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só pode ser construído em zonas florestais
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só pode ser construído em florestas tropicais
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só pode ser construído em áreas desérticas
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode ser construído em cidades (substituindo casas)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só pode ser construído próximo aos centros de cidades
|
||||
@ -4433,6 +4449,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} fica grande demais para ser substituído
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Regras de autosubstituição/renovação não estão ativadas
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Novo veículo não pode ser reequipado na ordem {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossível combinação de linhas
|
||||
|
@ -918,8 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Нов тайв
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Хонгконгски долар (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :дясно
|
||||
|
||||
@ -2675,7 +2673,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снеж
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Дърворазсад:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип на терен:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Морско ниво:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Реки:
|
||||
|
@ -950,8 +950,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dòlar de Hong
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia índia (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Escull el sentit de circulació dels automòbils
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conducció per la dreta
|
||||
|
||||
@ -1006,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altres
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(detecta automàticament)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
|
||||
@ -1013,6 +1012,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Mida de la lletra
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccioneu la mida de les fonts de la interfície.
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(detecta automàticament)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
|
||||
@ -2607,12 +2607,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolleix el tipus d'indústria adequada d'aquesta llista
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Moltes indústries aleatòries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Crea indústries aleatòries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Omple el mapa amb indústries situades aleatòriament
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Crea indústries aleatòries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Esteu segur que voleu crear moltes indústries aleatòries?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospecciona
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construeix
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finança
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Treu totes les indústries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Treu totes les indústries que hi ha actualment al mapa.
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Treu totes les indústries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Esteu segur que voleu treure totes les indústries?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial per la indústria {STRING}
|
||||
@ -2861,7 +2867,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritme d'arbres:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Quantitat de rius:
|
||||
|
@ -1035,8 +1035,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkonški Dol
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indijska Rupija (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Vozi na desnoj strani
|
||||
|
||||
@ -2917,7 +2915,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina l
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK} Algoritam za drveće:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Razina mora:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rijeke:
|
||||
|
@ -1035,8 +1035,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský do
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupie (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Vpravo
|
||||
|
||||
@ -3446,7 +3444,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Sázení stromů:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Řeky:
|
||||
|
@ -940,8 +940,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dolla
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupi (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Kør i højre side
|
||||
|
||||
@ -2822,7 +2820,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snegræn
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt snegrænsen een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Træalgoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terræntype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havniveau
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Floder:
|
||||
|
@ -949,8 +949,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dolla
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiase rupee (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kiest aan welke kant van de weg voertuigen moeten rijden
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rechts rijden
|
||||
|
||||
@ -1005,6 +1003,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatische detectie)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4x Grootte
|
||||
@ -1012,6 +1011,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4x Grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Lettergrootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Hiermee kies je hoe groot de letters op het scherm moeten zijn
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)Status: Vermist
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte
|
||||
@ -2606,12 +2606,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Willekeu
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Nieuwe industrie financieren
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Kiest de gewenste industrie in de lijst
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Veel willekeurige industrieën
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Willekeurige industrieën maken
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Bedek de kaart met willekeurig geplaatste industrieën
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Willekeurige industrieën maken
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Weet je zeker dat je veel willekeurige industrieën wilt hebben?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kosten: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Onderzoeken
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bouw
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Betaal
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Alle industrieën verwijderen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Alle industrieën op de kaart verwijderen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Alle industrieën verwijderen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Weet je zeker dat je alle industrieën wilt verwijderen?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketen voor {STRING} industrie
|
||||
@ -2842,6 +2848,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtertekenreeks:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Bestand overschrijven
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Weet je zeker dat je het bestaande bestand wilt overschrijven?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Map)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Bovenliggende map)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Voer een naam in voor het spel dat moet worden opgeslagen
|
||||
|
||||
@ -2860,7 +2868,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte v
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Bosalgoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeeniveau:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivieren:
|
||||
|
@ -622,7 +622,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coord
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
|
||||
|
||||
@ -705,7 +705,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
|
||||
@ -959,10 +959,9 @@ STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Doll
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
|
||||
|
||||
@ -1017,6 +1016,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detect)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
@ -1024,6 +1024,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
@ -3291,12 +3292,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
|
||||
@ -3541,6 +3548,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
|
||||
STR_SAVELOAD_DIRECTORY :{RAW_STRING} (Directory)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{RAW_STRING} (Parent directory)
|
||||
STR_SAVELOAD_UNKNOWN_ID :{YELLOW}This file may be from a different game.
|
||||
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}This file is from a different game.
|
||||
STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Overwrite File (Different Game)
|
||||
@ -3563,7 +3572,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow lin
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
||||
|
@ -909,8 +909,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
|
||||
|
||||
@ -2670,7 +2668,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow lin
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
||||
|
@ -938,8 +938,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
|
||||
|
||||
@ -2817,7 +2815,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow lin
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
||||
|
@ -902,8 +902,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Veturu dekstre
|
||||
|
||||
@ -2278,7 +2276,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Neĝlini
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Arba algoritmo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terentipo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Riveroj:
|
||||
|
@ -387,7 +387,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kiirenda
|
||||
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seadistus
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, väljumine
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, vaateaken või siltide loend
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava linnade register
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Ava toetuste loend
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Avab ettevõtte jaamade registri
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Ava ettevõtte rahavoogude aruanne
|
||||
@ -421,9 +421,9 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Stsenaa
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Alguse liigutamine 1 aasta võrra tagasi
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Alguse liigutamine 1 aasta võrra edasi
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Alustamise aasta valikuks klõpsi siin
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Ava kaart, linnade register
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Ava kaart, asustuste register
|
||||
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Maastiku tekitamine
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Linnade tekitamine
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Asustuste tekitamine
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tööstuste tekitamine
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Maanteede ehitamine
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Trammiteede ehitamine
|
||||
@ -447,7 +447,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/GameScripti seaded
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Näidatavad linnanimed
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Näidatavad asustuste nimed
|
||||
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Näidatavad jaamanimed
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Näidatavad meldepunktid
|
||||
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Näidatavad sildid
|
||||
@ -473,8 +473,8 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Kaubavoo legend
|
||||
STR_MAP_MENU_SIGN_LIST :Siltide register
|
||||
|
||||
############ range for town menu starts
|
||||
STR_TOWN_MENU_TOWN_DIRECTORY :Linnade register
|
||||
STR_TOWN_MENU_FOUND_TOWN :Raja linn
|
||||
STR_TOWN_MENU_TOWN_DIRECTORY :Asustuste register
|
||||
STR_TOWN_MENU_FOUND_TOWN :Raja asustus
|
||||
############ range ends here
|
||||
|
||||
############ range for subsidies menu starts
|
||||
@ -811,12 +811,12 @@ STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Kivid
|
||||
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Vesi
|
||||
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Omanikuta
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Linnad
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Asustused
|
||||
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Tööstused
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Kõrb
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lumi
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Linnanimede sisse- ja välja lülitamine
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Asustuste nimede sisse- ja välja lülitamine
|
||||
STR_SMALLMAP_CENTER :{BLACK}Näita väikekaardil praegust asukohta
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
@ -868,7 +868,7 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Naftatöötlustehase plahvatus {TOWN} lähedal!
|
||||
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Tehas purunes teadmata põhjustel {TOWN} lähedal!
|
||||
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' maandus {TOWN} lähedal!
|
||||
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Söekaevanduse vajumine jättis endast linna {TOWN} lähedal purustused!
|
||||
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Söekaevanduse vajumine jättis endast asustuse {TOWN} lähedal purustused!
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Üleujutused!{}Vähemalt {COMMA} kadunut arvatakse surnuks peale olulist üleujutust!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Ettevõttel on probleeme!
|
||||
@ -878,15 +878,15 @@ STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Pankrot!
|
||||
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} suleti asutajate poolt ja kõik varad müüakse maha!
|
||||
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Loodi uus ettevõte!
|
||||
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} alustas linna {TOWN} lähedal ehitustöid!
|
||||
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} alustas asustuse {TOWN} lähedal ehitustöid!
|
||||
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} võeti üle ettevõtte {STRING} poolt!
|
||||
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
|
||||
|
||||
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} rahastas uue linna {TOWN} rajamist!
|
||||
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} rahastas uue asustuse {TOWN} rajamist!
|
||||
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uus linn nimega {TOWN} on asutatud!
|
||||
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Uus {STRING} on linna {TOWN} lähedal ehitamisel!
|
||||
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Uus {STRING} on istutatud linna {TOWN} lähedale!
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Uus {STRING} on asustuse {TOWN} lähedal ehitamisel!
|
||||
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Uus {STRING} on istutatud asustuse {TOWN} lähedale!
|
||||
|
||||
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} juhtkond teatab sulgemisest!
|
||||
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}{STRING} teatab sulgemisest varustusprobleemide tõttu!
|
||||
@ -941,15 +941,15 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}Jaam {ST
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Toetuse pakkumine lõppes:{}{}{STRING.g} kohast {STRING} kohta {STRING} veoste eest ei maksta enam toetusi
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Toetuse maksmise aeg sai läbi:{}{}{STRING}kohast {STRING} kohta {STRING} eest ei maksta enam edaspidi toetust
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Veoteenusele pakutakse toetust:{}{}{STRING.g}veo eest linnast {STRING} linna {STRING}. Esimesele teenusepakkujale makstakse aasta läbi toetusi!
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Veoteenusele pakutakse toetust:{}{}{STRING.g}veo eest asustusest {STRING} asustusse {STRING}. Esimesele teenusepakkujale makstakse aasta läbi toetusi!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Teenusetoetust makstakse ettevõttele {STRING}!{}{}{STRING} kohast {STRING} kohta {STRING} teenuse eest makstakse järgmisel aastal 50% rohkem!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Teenusetoetust makstakse ettevõttele {STRING}!{}{}{STRING} kohast {STRING} kohta {STRING} teenuse eest makstakse järgmisel aastal kahekordselt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Teenusetoetust makstakse ettevõttele {STRING}!{}{}{STRING} kohast {STRING} kohta {STRING} teenuse eest makstakse järgmisel aastal kolmekordselt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Teenusetoetust makstakse ettevõttele {STRING}!{}{}{STRING} kohast {STRING} kohta {STRING} teenuse eest makstakse järgmisel aastal neljakordselt!
|
||||
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Liikluskaos linnas {TOWN}!{}{}Ettevõtte {STRING} poolt rahastatud teedeehitus tekitab 6 kuu jooksul maanteedel liiklushäireid!
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Liikluskaos asustuses {TOWN}!{}{}Ettevõtte {STRING} poolt rahastatud teede ümberehitus tekitab 6 kuu jooksul maanteedel liiklushäireid!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transpordimonopol!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Kohalik linnavõim{TOWN} allkirjastab lepingu {STRING} transpordi ainuõiguseks üheks aastaks!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Asustuse {TOWN} omavalitsus allkirjastab lepingu {STRING} veoste ainuõiguseks üheks aastaks!
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Vaateaken {COMMA}
|
||||
@ -1006,13 +1006,11 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kongi doll
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India ruupia (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Parempoolne liiklus
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Linnanimed
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali linnanimede stiil
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate nimed
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
|
||||
@ -1245,7 +1243,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Keela rongide
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Kui on aktiveeritud, siis ei pööra rongid vahejaamades ringi isegi siis kui ringi pööramisel oleks teekond järgmisse sihtpunkti lühem
|
||||
STR_CONFIG_SETTING_DISASTERS :Katastroofid: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/välja katastroofid, mis aeg-ajalt hävitavad sõidukeid ja taristut
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING}
|
||||
@ -1257,8 +1255,8 @@ STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veek
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Erineva suurusega püüdmisala erinevat tüüpi jaamadele ja lennujaamadele.
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Ettevõtte jaamad teenindavad ka liidetud, erapooletu jaamaga tööstuseid: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kui lubatud, saavad liidetud jaamaga tööstuseid (nagu naftaplatvormid) teenindada ka lähedalolevad ettevõttele kuuluvad jaamad. Muidu võivad neid tööstuseid teenindada vaid nendega liidetud jaamad. Lähedale ehitatud ettevõtte jaamad neid teenindada ei saa, ning liidetud jaamad ei teeninda teisi tööstuseid
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Linnateede, -sildade, -tunnelite jne lammutamine: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Lihtsusta linnale kuuluva taristu ja majade eemaldamist
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Asulateede, -sildade, -tunnelite jne lammutamine: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Lihtsusta asulatele kuuluva taristu ja hoonete eemaldamist
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongi pikkuse ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkuse ülempiiri
|
||||
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} ruut{P 0 "" u}
|
||||
@ -1292,8 +1290,8 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Nagu kõik tö
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Uuringutega
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Tasane ala ümber tehaste: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Summa kui palju tasast maad on ümber tehase. See tagab et ruumi jääb saadavale ehitiste jaoks
|
||||
STR_CONFIG_SETTING_MULTIPINDTOWN :Samalaadsed tööstused ühes linnas: {STRING}
|
||||
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Tavaliselt, linn ei taha rohkem kui ühte tööstustharu igast tüübist. See seade lubab rohkem kui ühe tööstusharu samasse linna
|
||||
STR_CONFIG_SETTING_MULTIPINDTOWN :Mitu samalaadset tööstust ühe asula piires: {STRING}
|
||||
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Tavaliselt asula ei taha rohkem kui ühte tööstustharu igast liigist. Selle seadega lubatakse rohkem kui üks samalaadne tööstus ühe asula piires
|
||||
STR_CONFIG_SETTING_SIGNALSIDE :Signaale näidatakse: {STRING}
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Vali kummale poole rada signaalid paigutatakse
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Vasakul
|
||||
@ -1315,13 +1313,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Põhivaates, ai
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Põhivaates
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Igas vaates
|
||||
STR_CONFIG_SETTING_BRIBE :Altkäemaksud kohalikele omavalitsustele: {STRING}
|
||||
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Võimaldab linna omavalitsusele altkäemaksu pakkuda. Vahele jäämise korral võetakse ettevõttelt kuueks kuuks ära õigus tegutseda linnas
|
||||
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Võimaldab asulate omavalitsustele altkäemaksu pakkuda. Tabamise korral võetakse ettevõttelt kuueks kuuks ära õigus asulas tegutseda
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ainuveoõiguste ostmine: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kui ettevõte ostab linnalt kaubaveo ainuõiguse, siis teised ettevõtted ei saa üks aasta uusi kaupu ega reisijaid
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kui ettevõte ostab asulalt kaubaveo ainuõiguse, siis teised ettevõtted ei saa üks aasta uusi kaupu ega reisijaid
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Luba ehitiste rahastamine: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Võimaldab ettevõttel linna kinnisvaraehitust rahastada
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Võimaldab ettevõttel asulate kinnisvaraehitust rahastada
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Kohaliku omavalitsuse teede rekonstrueerimise rahastamine: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Võimaldab ettevõtetel linna tee-ehitustöid rahastada, šaboteerides sellega autode kaubavedu
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Võimaldab ettevõtetel asulate tee-ehitustöid rahastada, šaboteerides sellega autode kaubavedu
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine teistele ettevõtetele: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING}
|
||||
@ -1334,8 +1332,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Määrab lennu
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ei
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Vähem
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Keskmiselt
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Läbisõidupeatused linnateedel: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Lubab linnale kuuluvatel teedel ehitada läbisõidupeatuseid
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Läbisõidupeatused asulate kuuluvatel teedel: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Lubab asulatele kuuluvatele teedele ehitada läbisõidupeatuseid
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Läbisõidupeatused konkurentide teedel: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Lubab teisele ettevõttele kuulaval teel ehitada läbisõidupeatuseid
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Sõidukite olemasolul ei saa seda seadet muuta
|
||||
@ -1374,8 +1372,8 @@ STR_CONFIG_SETTING_HOVER_DELAY :Vihjeid näidat
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viivitus, kui kaua peab hiirega liidese osale osutama, enne kui selle kohta vihjet näidatakse. On ka võimalik vihjeid parema hiireklõpsuga näidata
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :{COMMA} sekundilist osutamist
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Paremklõpsu
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Linna rahvaarv nimesildil: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Näitab linna nimesildil rahvaarvu
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Asula rahvaarv nimesildil: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Näitab asula nimesildil rahvaarvu
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Graafikujoone laius: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kasutatava joone laius. Peenem joon on täpsem, laiem joon on paremini näha ja värvid on selgemini eristatavad
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Näita sõidukiehitusaknas NewGRF-i nime: {STRING}
|
||||
@ -1394,7 +1392,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
|
||||
@ -1526,7 +1524,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Õnnetustes ja
|
||||
STR_CONFIG_SETTING_SOUND_VEHICLE :Sõidukitel: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Kostuvad sõidukite helid
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT :Taustahelid: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Maastikult, tööstustest ja linnadest kostuvad taustahelid
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Maastikult, tööstustest ja asulatest kostuvad taustahelid
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Sobivate sõidukite puudumisel on taristu ehitamine keelatud: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Sisse lülitamisel on taristu ehitamine võimalik ainult juhul, kui sellega seonduvad sõidukid on juba saadaval. Väldib mõttetut raha ja aja kulu, kui ehitatakse taristu, mida ei saa kasutada
|
||||
@ -1654,26 +1652,26 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Ainult tavaline
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Ainult täiustatud
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Kõik
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Uute linnade tänavaplaneering: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Teedevõrgu paigutus linnades
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Uute asulate teeplaneering: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Teedevõrgu paigutus asulates
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Esialgne
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Paremad teed
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 võrgustik
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 võrgustik
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Suvaline
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Linnapoolne teedeehitus: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Luba linnadel ehitada teid, et soodustada kasvu. Lülita välja, et keelata linnadel rajada teid
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Linnadel on lubatud ehitada ülesõidukohti: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Selle seade sisse lülitamine lubab linnadel ehitada ülesõidukohti
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Lennujaamade mürapiirangud linnades: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui seade ei ole sisse lülitatud, siis igasse linna on lubatud ehitada kuni kaks lennuvälja. Kui see seade on lubatud, siis lennuväljade arvu ülempiiri määrab linna müratundlikkus, mis sõltub rahvaarvust ja lennuvälja suurusest ja kaugusest
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Linnade rajamine keset mängu: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Võimaldab ettevõttel uusi linnu rajada
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Asulatel on lubatud teederajamine: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Luba asulatele teederajamine, et soodustada kasvu. Lülita välja, et keelata asulatele teederajamine
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Asulatel on lubatud ehitada ülesõidukohti: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Selle seade sisse lülitamine lubab asulatel ehitada ülesõidukohti
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Lennujaamade mürapiirangud asulates: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kui seade ei ole sisse lülitatud, siis igasse asulasse on lubatud ehitada kuni kaks lennuvälja. Kui see seade on lubatud, siis lennuväljade arvu ülempiiri määrab asustuse müratundlikkus, mis sõltub rahvaarvust ja lennuvälja suurusest ja kaugusest
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Asulate rajamine keset mängu: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Võimaldab ettevõttel uusi asulaid rajada
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Keelatud
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Lubatud
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Lubatud, koos linnaskeemi valimisega
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Kauba tekkimine linnades: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Kui palju kaupa toodavad majad linnades, võrreldes linnaelanike arvuga.{}Ruutfunktsioon: kaks korda suurem linn tekitab neli korda rohkem reisijaid.{}Lineaarne: kaks korda suurem linn tekitab kaks korda rohkem reisijaid.
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Lubatud, koos asulaskeemi valimisega
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Kauba tekkimine asulates: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Kui palju kaupa toodavad majad asulates, võrreldes elanike arvuga.{}Ruutfunktsioon: kaks korda suurem asula tekitab neli korda rohkem reisijaid.{}Lineaarne: kaks korda suurem asula tekitab kaks korda rohkem reisijaid.
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Ruutfunktsioon (algupärane)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineaarne
|
||||
|
||||
@ -1706,18 +1704,18 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavaline
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Linna kasvutempo: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Linna kasvamise kiirus
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Asulate kasvutempo: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Asulate kasvutempo
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Pole
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Aeglane
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normaalne
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Kiire
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Väga Kiire
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS :Proportsioon asulatest millest kasvavad linnad: {STRING}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS :Linnadeks kasvavate asulate osakaal: {STRING}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Asulate arv mis kasvavad tulevikus linnadeks, elik asulate arv mis on alguses suuremad ja kasvavad kiiremini kui ülejäänud asulad
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 iga {COMMA} kohta
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Mitte ühtegi
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Algne linnade suurustegur: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Algne linnade suuruskordaja: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Keskmine linna suurus võrreldes tavalise asulaga mängu alguses
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Jaotusgraafikuid uuendatakse igal {STRING}. päeval
|
||||
@ -1798,8 +1796,8 @@ STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirang
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused
|
||||
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Omavalitsus
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Asulad
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Konkurendid
|
||||
@ -2630,31 +2628,31 @@ STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Nulli ma
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Kas oled kindel, et tahad lammutada kõik mängija omandid?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Linnade tekitamine
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Uus linn
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Ehita uus linn. Shift+klõpsuga kuvatakse eeldatav maksumus
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Suvaline linn
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Ehita linn suvalisse kohta
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Palju suvalisi linnu
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Kaardi katmine suvaliselt asetatud linnadega
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Asulate tekitamine
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Uus asula
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Raja uus asula. Shift+klõpsuga kuvatakse eeldatav maksumus
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Suvaline asula
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Raja asula suvalisse kohta
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Palju suvalisi asulaid
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Kaardi katmine suvaliselt paigutatud asulatega
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Linnanimi:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Sisesta linnanimi
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Klõpsa linnale nime andmiseks
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Asula nimi:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Sisesta asula nimi
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Klõpsa asulale nime andmiseks
|
||||
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Suvaline nimi
|
||||
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Loo suvaline nimi
|
||||
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Linna suurus:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Asula suurus:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Väike
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Keskmine
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Suur
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Suvaline
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vali linna suurus
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vali asula suurus
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Linn
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Suuremad linnad kasvavad kiiremini kui väikesed{}Sõltuvalt seadetest on need ka alguses suuremad
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Linnad kasvavad kiiremini, kui tavalised asulad{}Sõltuvalt seadetest on need ka alguses suuremad
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Linna teeplaneering
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vali linnas kasutatav teeplaneering
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Asula teeplaneering
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vali selle asula teeplaneering
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Algne
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Paremad teed
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 ruudustik
|
||||
@ -2908,7 +2906,7 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
|
||||
STR_MAPGEN_DATE :{BLACK}Algus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus:
|
||||
@ -2918,7 +2916,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiir
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Puude algoritm:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maapinna tüüp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merepinna tase:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Jõgesid:
|
||||
@ -3168,11 +3165,11 @@ STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Mine eel
|
||||
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Sisesta sildile nimi
|
||||
|
||||
# Town directory window
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Linnad
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Asustused
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Puudub -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Linn){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Linnanimed - vajuta linnanimele, et viia vaade linnale. Ctrl+klõps avab uue vaate linna asukohast
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Astuste nimed - vajuta nimele, et viia vaade asustusele. Ctrl+klõps avab uue vaate linna asukohas
|
||||
STR_TOWN_POPULATION :{BLACK}Maailma rahvastik: {COMMA}
|
||||
|
||||
# Town view window
|
||||
@ -3180,25 +3177,25 @@ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Linn)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Rahvaarv: {ORANGE}{COMMA}{BLACK} Ehitisi: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} eelmisel kuul: {ORANGE}{COMMA}{BLACK} Kuni: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Veoseid linna kasvamiseks:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Asula kasvuks nõutud veosed:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vajalik
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} on talvel vajalik
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} äraveetud
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ikka veel vaja)
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (äraveetud)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Linn kasvab {ORANGE}{COMMA}{BLACK} päevaga
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Linn kasvab iga {ORANGE}{COMMA}{BLACK} päeva tagant (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Linn {RED}ei{BLACK} kasva
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang linnas: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vaate viimine linnale
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{NBSP}päev{P "" a}
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{BLACK}{NBSP}päev{P "" a} (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Asustus {RED}ei{BLACK} kasva
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang asustuses: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade asustusele. Ctrl+klõps avab asustuse kohal uue vaate
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Omavalitsus
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Näita teavet kohaliku omavalitsuse kohta
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Muuda linna nime
|
||||
|
||||
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Laienda
|
||||
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Linna suuruse suurendamine
|
||||
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Asustuse suurendamine
|
||||
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Kustuta
|
||||
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Hävita see linn täielikult
|
||||
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Hävita see asustus täielikult
|
||||
|
||||
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Ümbernimeta linn
|
||||
|
||||
@ -3209,7 +3206,7 @@ STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Näita k
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ettevõtete hinnangud:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Pakutavad toimingud:
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Nimekiri asjadest, mida saab siin linnas teha - klõpsa esemel, et saada rohkem andmeid
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Nimekiri asjadest, mida saab selles asulas teha - täpsustused esemele klõpsatel
|
||||
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Soorita toiming
|
||||
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Soorita ülalpool valitud toiming
|
||||
|
||||
@ -3222,14 +3219,14 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahasta uute ho
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta monopoolsed veoõigused
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Paku kohalikule omavalitsusele altkäemaksu
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW} Pisikese kohaliku reklaamikampaania korraldamine meelitab rohkem reisijaid ja kaupu sinu veoteenuseid kasutama.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} Keskmise reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW} Suure reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Teehoiutööde rahastamine. Põhjustab linnatänavatel tõsiseid liiklusprobleeme kuni 6 kuuks.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Oma ettevõtte auks kuju ehitamine.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Uute ärihoonete ehitamise rahastamine selles linnas.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Üheks aastaks monopoolsete veoõiguste ostmine selles linnas. Linna omavalitsus lubab reisijate ja kauba veoks kasutada ainult sinu jaamasid.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Linna omavalitusele ettevõtte hinnangu tõstmise eesmärgil altkäemaksu pakkumine. Vahele jäädes tuleb trahvi maksta.{} Hind: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW} Pisikese kohaliku reklaamikampaania korraldamine meelitab rohkem reisijaid ja kaupu sinu veoteenuseid kasutama.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} Keskmise reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW} Suure reklaamikampaania korraldamine, et meelitada rohkem reisijaid ja kaupu sinu teenuste juurede.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Linna teedevõrgu ümberehituse rahastamine. Põhjustab liikluses tõsiseid häireid kuni 6 kuuks.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Oma ettevõtte auks kuju ehitamine.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Uute ärihoonete ehitamise rahastamine selles asulas.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Üheks aastaks monopoolsete veoõiguste ostmine selles asulas. Asula omavalitsus lubab reisijate ja kauba veoks kasutada ainult sinu jaamasid.{} Maksumus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Kohalikule omavalitusele ettevõtte hinnangu tõstmise eesmärgil altkäemaksu pakkumine. Vahele jäädes tuleb trahvi maksta.{} Maksumus: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} eesmärgid
|
||||
@ -3242,7 +3239,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kehte
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Ettevõtte eesmärgid:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/linna/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/linna/ruudu asukohas
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Küsimus
|
||||
@ -3278,7 +3275,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_NONE :{ORANGE}Mitte ühtegi
|
||||
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Juba toetatavad veoteenused:
|
||||
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} kohast {STRING} kohta {STRING}{YELLOW} ({COMPANY}{YELLOW}, kuni {DATE_SHORT})
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Vajuta pakkumisele, et näha linna või tööstuse asukohta. Ctrl+klõps avab uue vaate ettevõtte/linna asukohast
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Vajuta pakkumisele, et keskendada vaade tööstusele/asustusele. Ctrl+klõps avab uue vaate ettevõtte/asustuse asukohas
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}«{COMPANY}» juturaamat
|
||||
@ -3314,8 +3311,8 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Võtab v
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Näita vastuvõetavate veoste nimistut
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Võtab vastu: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Antud jaamal on eksklusiivsed transpordiõigused selles linnas.
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} ostis eksklusiivsed transpordiõigused antud linnas.
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Sellel jaamal on asulas vedude ainuõigus.
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} ostis vedude ainuõiguse selles asustuses.
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Hinnangud
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näita jaamahinnangut
|
||||
@ -3875,7 +3872,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Siht: {
|
||||
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sihitu, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Suundub {WAYPOINT}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Suundub {DEPOT}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Teenus kohas {DEPOT}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Järelevaatus: {DEPOT}, {VELOCITY}
|
||||
|
||||
# Vehicle stopped/started animations
|
||||
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}peatatud
|
||||
@ -4337,8 +4334,8 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<mitte saadaval
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Mäng on salvestatud osas, kus trammid ei olnud toetatud. Kõik trammid on eemaldatud
|
||||
|
||||
# Map generation messages
|
||||
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaardi tekitamine katkes...{}... linnadele pole sobilike kohti
|
||||
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... kaardil puudub linn
|
||||
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaardi tekitamine katkes...{}... pole sobivaid kohti asulatele
|
||||
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... stsenaariumis pole ühtegi asulat
|
||||
|
||||
STR_ERROR_PNGMAP :{WHITE}Ei suuda laadida maastiku PNG failist...
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... faili ei leitud
|
||||
@ -4389,7 +4386,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Pole lub
|
||||
|
||||
# Local authority errors
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} kohalik omavalitsus keeldub seda lubamast
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}Linna {TOWN} kohalik omavalitsus keeldub uut lennujaama lubamast
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}Asula {TOWN} omavalitsus keeldub uut lennujaama lubamast
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} kohalik omavalitsus keeldub ehitusluba lennujaamale väljastamast kuna on mures müra pärast
|
||||
STR_ERROR_BRIBE_FAILED :{WHITE}Teie altkäemaksu andmise katse on avastatud kohaliku uurija poolt
|
||||
|
||||
@ -4421,18 +4418,18 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Selle et
|
||||
STR_ERROR_PROTECTED :{WHITE}See ettevõtte pole veel piisavalt vana, et aktsiaid vahetada...
|
||||
|
||||
# Town related errors
|
||||
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Ei saa ühtegi linna ehitada...
|
||||
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Ei saa ühtegi asulat ehitada...
|
||||
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Ei saa linna ümbernimetada...
|
||||
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Siia ei saa linna ehitada...
|
||||
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Linna ei saa laiendada...
|
||||
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Siia ei saa asulat rajada...
|
||||
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Asulat ei saa laiendada...
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... liiga lähedal kaardi servale
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... liiga lähedal teisele linnale
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... liiga palju linnu
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... liiga lähedal teisele asulale
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... liiga palju asulaid
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... pole enam ruumi kaardil
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Linn ei ehita teid. Teedeehituse lubamiseks Põhjalik seadistus->Majandus->Linnad
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Asula ei ehita teid. Teedeehituse lubamiseks Põhjalik seadistus->Majandus->Asulad
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Teede ehitamine
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Seda linna ei saa kustutada...{}Jaam või depoo viitab linnale või mõnd linna omanduses olevat tükki ei saa kustutada
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... linnakeskuses ei leidu kujule sobivat kohta
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Seda asulat ei saa kõrvaldada...{}Jaam või depoo viitab asulale, või asulale kuuluvat ruutu ei saa kõrvaldada
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... asula keskuses ei leidu kujule sobivat kohta
|
||||
|
||||
# Industry related errors
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... liiga palju tööstuseid
|
||||
@ -4440,13 +4437,13 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Tööstu
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} ei saa siia ehitada...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Seda tüüpi tööstust ei saa siia ehitada...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... liiga lähedal mõnele teisele tööstusele
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... enne pead linna ehitama
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... iga linna kohta lubatud ainult üks
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... saab ainult ehitada linna, mille rahvastikuarv ületab 1200
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... enne pead asula rajama
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... iga asula kohta lubatud ainult üks
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... saab ainult ehitada asulatesse, mille elanikearv ületab 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... saab ehitada ainult vihmametsadesse
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... saab ehitada ainult kõrbesse
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... saab ainult linnadesse ehitada
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... saab ainult linna keskpunkti lähedale ehitada
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... saab ainult asulatesse ehitada (majade asemele)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... saab ainult asulekeskuste lähedale ehitada
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... saab ainult madalatele aladele ehitada
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... saab ainult ehitada kaardi serva
|
||||
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... metsa saab istutada ainult lumepiirist kõrgemale
|
||||
@ -4474,7 +4471,7 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Liiga pa
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liiga lähedal teisele dokile
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liiga lähedal teisele lennuväljale
|
||||
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ei saa jaama ümbernimetada...
|
||||
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... see tee on omatud linna poolt
|
||||
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... see on asulale kuuluv tee
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tee on vales suunas
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... nurgad ei saa läbisõidupeatustes olla
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... ristmikud ei saa olla läbisõidupeatustes
|
||||
@ -4754,7 +4751,7 @@ STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Büroohoone
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Väike kortermaja
|
||||
STR_TOWN_BUILDING_NAME_CHURCH_1 :Kirik
|
||||
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Suur büroohoone
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Linna majad
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Asustuse majad
|
||||
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotell
|
||||
STR_TOWN_BUILDING_NAME_STATUE_1 :Kuju
|
||||
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Purskkaev
|
||||
|
@ -890,8 +890,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Høgrakoyring
|
||||
|
||||
@ -2439,7 +2437,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hædd á
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kava linjuna eitt upp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Træ algoritma:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Slag av lendi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sjóvarmáli:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Løkar:
|
||||
|
@ -949,8 +949,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongin doll
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Intian rupia (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kulkuneuvot
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Oikeanpuolinen liikenne
|
||||
|
||||
@ -1005,6 +1003,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(tunnista automaattisesti)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavallinen
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen
|
||||
@ -1012,6 +1011,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Kirjasinkoko
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymän kirjasinkoko
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(tunnista automaattisesti)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko
|
||||
@ -2606,12 +2606,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Sattuman
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Rakenna uutta teollisuutta
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Valitse tehdas listasta
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Monta satunnaista teollisuusaluetta
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Luo satunnaisia tuotantolaitoksia
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Sijoita teollisuuslaitokset satunnaisesti
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Luo satunnaista teollisuutta
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Oletko varma, että haluat luoda monta satunnaista tuotantolaitosta?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kustannus: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Koekaivaus
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Rakenna
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Perusta
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Poista kaikki tuotantolaitokset
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Poista kaikki kartalla olevat tuotantolaitokset
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Poista kaikki tuotantolaitokset
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Oletko varma, että haluat poistaa kaikki tuotantolaitokset?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Teollisuusketju teollisuudelle {STRING}
|
||||
@ -2842,6 +2848,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Suodatinteksti:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Tiedosto on jo olemassa
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Haluatko varmasti korvata olemassaolevan tiedoston?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (hakemisto)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (ylähakemisto)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Syötä nimi tallennustiedostolle
|
||||
|
||||
@ -2860,7 +2868,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumiraja
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Puiden algoritmi:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maaston tyyppi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merenpinta:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Joet:
|
||||
@ -3507,7 +3514,7 @@ STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Poista r
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Poista ryhmä
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Haluatko varmasti poistaa tämän ryhmän ja sen alaryhmät?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Lisää jaettuja kulkuneuvoja
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Lisää jaetut kulkuneuvot
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :Poista kaikki kulkuneuvot
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Nimeä ryhmä
|
||||
|
@ -950,8 +950,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dollar de Hong
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Roupie indienne (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conduite à droite
|
||||
|
||||
@ -1006,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-détection)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||
@ -1013,6 +1012,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadrupl
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Taille de police
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille de police d'interface à utiliser
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-détection)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||
@ -2607,12 +2607,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aléatoi
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financer une nouvelle industrie
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choisir l'industrie appropriée dans cette liste
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Beaucoup d'industries au hasard
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Créer des industries au hasard
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Couvrir la carte d'industries placées au hasard
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Créer des industries au hasard
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Êtes-vous sûr de vouloir créer beaucoup d'industries au hasard{NBSP}?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Prix{NBSP}: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospecter
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construire
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fonder
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Enlever toutes les industries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Enlève toutes les industries présentes sur la carte
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Enlever toutes les industries
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Êtes-vous sûr de vouloir enlever toutes les industries{NBSP}?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Chaîne industrielle pour l'industrie «{NBSP}{STRING}{NBSP}»
|
||||
@ -2843,6 +2849,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtre{NBSP}:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Écraser le fichier
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Êtes-vous sûr de vouloir écraser le fichier existant{NBSP}?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Répertoire)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Répertoire parent)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Entrer un nom pour la sauvegarde
|
||||
|
||||
@ -2861,7 +2869,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'e
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Ajout des arbres{NBSP}:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer{NBSP}:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Nb. de rivières{NBSP}:
|
||||
@ -4696,7 +4703,7 @@ STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Immeuble de bur
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Petit immeuble résidentiel
|
||||
STR_TOWN_BUILDING_NAME_CHURCH_1 :Église
|
||||
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Gros immeuble de bureaux
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Bâtiments municipaux
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Maisons de ville
|
||||
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hôtel
|
||||
STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
|
||||
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fontaine
|
||||
|
@ -1123,8 +1123,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Draibheadh air an taobh deas
|
||||
|
||||
@ -2971,7 +2969,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Àirde n
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Gluais an loidhne-shneachda suas aon cheum
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Gluais an loidhne-shneachda sìos aon cheum
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gineadair crutha-thìre:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algairim chraobhan:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Seòrsa a' chrutha-thìre:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Àirde na mara:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Aibhnichean:
|
||||
|
@ -938,8 +938,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chiné
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conducir pola dereita
|
||||
|
||||
@ -2812,7 +2810,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Cota de
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Subir a cota de neve unha altura
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baixar a cota de neve unha altura
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Xerador de terreo:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritmo para árbores:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos:
|
||||
|
@ -241,7 +241,7 @@ STR_TOOLTIP_CATCHMENT :{BLACK}Anzeige
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fenster schließen
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Titelleiste klicken und ziehen, um das Fenster zu verschieben
|
||||
STR_TOOLTIP_SHADE :{BLACK}Fenster einklappen - Nur die Titelleiste zeigen
|
||||
STR_TOOLTIP_SHADE :{BLACK}Fenster einklappen – Nur die Titelleiste zeigen
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Zeige Daten für NewGRF-Fehlerbeseitigung
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Standardgröße des Fensters wieder herstellen. Strg+Klick um die aktuelle Größe als Standard zu speichern
|
||||
STR_TOOLTIP_STICKY :{BLACK}Fenster wird nicht durch die „Schließe alle Fenster“-Taste geschlossen. Strg+Klick, um den Status als Standard zu speichern
|
||||
@ -719,7 +719,7 @@ STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLAC
|
||||
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} von {COMPANY} erreicht „{STRING}“-Status!
|
||||
|
||||
# Smallmap window
|
||||
STR_SMALLMAP_CAPTION :{WHITE}Weltkarte - {STRING}
|
||||
STR_SMALLMAP_CAPTION :{WHITE}Weltkarte – {STRING}
|
||||
|
||||
STR_SMALLMAP_TYPE_CONTOURS :Höhenrelief
|
||||
STR_SMALLMAP_TYPE_VEHICLES :Fahrzeuge
|
||||
@ -798,7 +798,7 @@ STR_STATUSBAR_SAVING_GAME :{RED}* * SPEI
|
||||
# News message history
|
||||
STR_MESSAGE_HISTORY :{WHITE}Nachrichtenchronik
|
||||
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Eine Liste der aktuellen Nachrichten
|
||||
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
|
||||
STR_MESSAGE_NEWS_FORMAT :{STRING} – {STRING}
|
||||
|
||||
STR_NEWS_MESSAGE_CAPTION :{WHITE}Mitteilung
|
||||
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
|
||||
@ -885,7 +885,7 @@ STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Automati
|
||||
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Neue{G r "" s ""} {STRING} jetzt erhältlich!
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Neue{G r "" s ""} {STRING} jetzt erhältlich! - {ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Neue{G r "" s ""} {STRING} jetzt erhältlich! – {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Das Gruppenfenster mit der bereits ausgewählten Fahrzeuggruppe öffnen
|
||||
|
||||
@ -961,8 +961,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkong-Dollar
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indische Rupie (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rechtsverkehr
|
||||
|
||||
@ -1017,6 +1015,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Andere
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatisch erkennen)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppelt
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
|
||||
@ -1024,6 +1023,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schriftgröße
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Die Schriftgröße der Spieloberfläche auswählen
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatisch erkennen)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Zweifach
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
|
||||
@ -2063,7 +2063,7 @@ STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_WITHIN_TOWN :Innerhalb des E
|
||||
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_ANYWHERE :Überall
|
||||
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR :{WHITE}Fehler in der Konfigurations-Datei...
|
||||
STR_CONFIG_ERROR :{WHITE}Fehler in der Konfigurations-Datei ...
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}... Fehler im Array „{STRING}“
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ungültiger Wert „{STRING}“ für „{STRING}“
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... angehängte Zeichen an der Einstellung „{STRING}“
|
||||
@ -2071,8 +2071,8 @@ STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoriere ungültiges NewGRF „{STRING}“: {STRING}
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :ungeignet für statischen Gebrauch
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :System - NewGRF
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :inkompatibel zu dieser OpenTTD - Version
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :System-NewGRF
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :inkompatibel zu dieser OpenTTD-Version
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unbekannt
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Kompressionsgrad „{STRING}“ ist ungültig
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... „{STRING}“ nicht als Format für Spielstände verfügbar. Nutze stattdessen „{STRING}“
|
||||
@ -2158,7 +2158,7 @@ STR_CHEAT_INFLATION_INCOME :{LTBLUE}Ändere
|
||||
STR_CHEAT_INFLATION_INCOME_QUERY_CAPT :{WHITE}Ändert den Faktor der Inflation des Einkommens
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Farbschema
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} – Farbschema
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Allgemeines Farbschema anzeigen
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zugfarbschema anzeigen
|
||||
@ -2258,7 +2258,7 @@ STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Dieser N
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name des Spiels
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} – {COMMA}/{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Teilnehmer
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Teilnehmer anwesend/max.{}Firmen anwesend/max.
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
||||
@ -2275,7 +2275,7 @@ STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Zuletzt
|
||||
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Zuletzt besuchten Server auswählen
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPIEL-INFO
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Teilnehmer: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Teilnehmer: {WHITE}{COMMA} / {COMMA} – {COMMA} / {COMMA}
|
||||
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Sprache: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landschaft: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Spielfeldgröße: {WHITE}{COMMA}x{COMMA}
|
||||
@ -3058,7 +3058,7 @@ STR_ERROR_INVALID_SIGNAL :{WHITE}Ungülti
|
||||
# Bridge selection window
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eisenbahnbrücke auswählen
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Straßenbrücke wählen
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brückenauswahl - Auf die gewünschte Brücke klicken, um sie zu bauen
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brückenauswahl – Auf die gewünschte Brücke klicken, um sie zu bauen
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Stahlhängebrücke
|
||||
@ -3272,12 +3272,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zufall
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Neue Industrie finanzieren
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Gewünschte Industrie aus der Liste auswählen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Viele zufällige Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Zufallsindustrien erzeugen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Industrien füllen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Zufallsindustrien erzeugen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Möchten Sie wirklich viele zufällige Industrien erzeugen?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kosten: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospektieren
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finanzieren
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Alle Industrien entfernen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Alle Industrien, die sich momentan auf der Karte befinden, entfernen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Alle Industrien entfernen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Sind Sie sich sicher, dass Sie alle Industrien entfernen wollen?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Produktionskette für {STRING}
|
||||
@ -3435,7 +3441,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprüngliches Copyright {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} OpenTTD-Team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–{STRING} OpenTTD-Team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Bildwiederholrate
|
||||
@ -3522,6 +3528,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Suchtext:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei überschreiben
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Existierende Datei wirklich überschreiben?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeichnis)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Überverzeichnis)
|
||||
STR_SAVELOAD_UNKNOWN_ID :{YELLOW}Diese Datei ist möglicherweise von einem anderen Spiel.
|
||||
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}Diese Datei ist von einem anderen Spiel.
|
||||
STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Datei überschreiben (Anderes Spiel)
|
||||
@ -3544,7 +3552,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegr
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Baumalgorithmus:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Landschaftstyp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flüsse:
|
||||
@ -3604,9 +3611,9 @@ STR_GENERATION_PREPARING_GAME :{BLACK}Spiel wi
|
||||
|
||||
# NewGRF settings
|
||||
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF-Einstellungen
|
||||
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailierte NewGRF - Informationen
|
||||
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktivierte NewGRF - Dateien
|
||||
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktive NewGRF - Dateien
|
||||
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailierte NewGRF-Informationen
|
||||
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktivierte NewGRF-Dateien
|
||||
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktive NewGRF-Dateien
|
||||
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Wähle Voreinstellung
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
|
||||
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Ausgewählte Voreinstellung laden
|
||||
@ -3676,7 +3683,7 @@ STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORAN
|
||||
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Anzahl Parameter: {ORANGE}{NUM}
|
||||
|
||||
# NewGRF inspect window
|
||||
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspiziere - {STRING}
|
||||
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspiziere – {STRING}
|
||||
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}übergeordnetes Objekt
|
||||
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspiziere das Objekt im übergeordneten Geltungsbereich
|
||||
STR_NEWGRF_INSPECT_REFRESH :{BLACK}A
|
||||
@ -3725,12 +3732,10 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :der NewGRF-Date
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zu viele NewGRFs geladen
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Das Laden von {1:STRING} als statisches NewGRF mit {STRING} könnte Synchronisationsfehler hervorrufen
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unerwartetes Sprite (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unbekannte Action 0 - Eigenschaft {4:HEX} (Sprite {3:NUM})
|
||||
|
||||
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unbekannte Action-0-Eigenschaft {4:HEX} (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Zugriff auf eine ungültige ID (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} enthält fehlerhafte Grafiken. Diese werden als Fragezeichen (?) dargestellt
|
||||
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Enthält mehrere Action 8 - Einträge (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Enthält mehrere Action-8-Einträge (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_READ_BOUNDS :Lesezugriff über das Ende des Pseudosprites hinaus (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_GRM_FAILED :Die angeforderte GRF-Ressource ist nicht verfügbar (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert
|
||||
@ -3785,7 +3790,7 @@ STR_INVALID_VEHICLE :<ungültiges Fa
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRFs werden eingelesen
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRFs werden eingelesen. Je nach deren Anzahl könnte dies eine Weile dauern...
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRFs werden eingelesen. Je nach deren Anzahl könnte dies eine Weile dauern ...
|
||||
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} von geschätzten {NUM} NewGRF{P "" s} eingelesen
|
||||
STR_NEWGRF_SCAN_ARCHIVES :Archivdateien werden eingelesen
|
||||
|
||||
@ -3807,7 +3812,7 @@ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Städte
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keine -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Großstadt){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Städtenamen - Klick auf den Namen zentriert Hauptansicht auf die Stadt. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Stadt
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Städtenamen – Klick auf den Namen zentriert Hauptansicht auf die Stadt. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Stadt
|
||||
STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA}
|
||||
|
||||
# Town view window
|
||||
@ -3844,7 +3849,7 @@ STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Zeige Zo
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Bewertung der Transportfirma:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Verfügbare Maßnahmen:
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Liste der verfügbaren Maßnahmen in dieser Stadt - Klick zeigt Einzelheiten an
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Liste der verfügbaren Maßnahmen in dieser Stadt – Klick zeigt Einzelheiten an
|
||||
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Ausführen
|
||||
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Ausgewählte Maßnahme durchführen
|
||||
|
||||
@ -3929,9 +3934,9 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Die näc
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ungültiger Verweis auf ein Spielziel
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnamen - Klick auf den Namen zentriert Hauptansicht auf die Station. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Station
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnamen – Klick auf den Namen zentriert Hauptansicht auf die Station. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Station
|
||||
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Strg gedrückt halten, um mehrere Einträge auszuwählen
|
||||
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Haltestelle{P "" n}
|
||||
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} – {COMMA} Haltestelle{P "" n}
|
||||
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
||||
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
||||
STR_STATION_LIST_NONE :{YELLOW}- Keine -
|
||||
@ -4113,7 +4118,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Namen de
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Namen des Wegpunkts ändern
|
||||
|
||||
# Finances window
|
||||
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_CAPTION :{WHITE}{COMPANY} - Finanzen {BLACK}{COMPANY_NUM}
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben / Einnahmen
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Baukosten
|
||||
@ -4219,7 +4224,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUST
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} und {NUM} weitere ...
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrienamen - Klick auf den Namen zentriert Hauptansicht auf die Industrie. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Industrie
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrienamen – Klick auf den Namen zentriert Hauptansicht auf die Industrie. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Industrie
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Angenommene Fracht: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produzierte Fracht: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Alle Frachtarten
|
||||
@ -4251,15 +4256,15 @@ STR_CONFIG_GAME_PRODUCTION :{WHITE}Produkti
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Produktionsrate ändern (prozentual, bis zu 800%)
|
||||
|
||||
# Vehicle lists
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Z{P ug üge}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Straßenfahrzeug{P "" e}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Schiff{P "" e}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Flugzeug{P "" e}
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} – {COMMA} Z{P ug üge}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} – {COMMA} Straßenfahrzeug{P "" e}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} – {COMMA} Schiff{P "" e}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} – {COMMA} Flugzeug{P "" e}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Züge - für Einzelheiten auf den Zug klicken
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Straßenfahrzeuge - für Einzelheiten auf das Fahrzeug klicken
|
||||
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schiffe - für Einzelheiten auf das Schiff klicken
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Flugzeuge - für Einzelheiten auf das Flugzeug klicken
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Züge – für Einzelheiten auf den Zug klicken
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Straßenfahrzeuge – für Einzelheiten auf das Fahrzeug klicken
|
||||
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schiffe – für Einzelheiten auf das Schiff klicken
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Flugzeuge – für Einzelheiten auf das Flugzeug klicken
|
||||
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Gewinn im laufenden Jahr: {CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING} (seit Inbetriebnahme: {CURRENCY_LONG})
|
||||
@ -4329,7 +4334,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ungruppierte Fl
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - Klick auf eine Gruppe zeigt Liste aller Fahrzeuge der Gruppe an
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen – Klick auf eine Gruppe zeigt Liste aller Fahrzeuge der Gruppe an
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Neue Gruppe erstellen
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Ausgewählte Gruppe löschen
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Ausgewählte Gruppe umbenennen
|
||||
@ -4346,9 +4351,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Liste leeren
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Gruppe umbenennen
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Gewinn in diesem Jahr:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Gewinn im letzten Jahr:
|
||||
STR_GROUP_OCCUPANCY :Aktuelle Auslastung:
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Gewinn dieses Jahr:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Gewinn letztes Jahr:
|
||||
STR_GROUP_OCCUPANCY :Aktuelle Nutzung:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
@ -4552,7 +4557,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Kosten:
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Flugzeugtyp: {STRING} Reichweite: {COMMA} tiles{}Kapazität: {CARGO_LONG}{}Laufende Kosten: {CURRENCY_LONG}/Jahr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} ersetzen - {STRING}
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} ersetzen – {STRING}
|
||||
STR_REPLACE_VEHICLE_TRAIN :Zug
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Straßenfahrzeug
|
||||
STR_REPLACE_VEHICLE_SHIP :Schiff
|
||||
@ -4637,10 +4642,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Einzelhe
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Zeige Einzelheiten des Schiffes
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Zeige Einzelheiten des Flugzeuges
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Zugaktion - Klicken zum Starten/Anhalten des Zuges
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Fahrzeugaktion - Klicken zum Starten/Anhalten des Fahrzeugs
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Momentane Schiffsaktion - Klicken zum Starten/Anhalten des Schiffs
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Flugzeugaktion - Klicken zum Starten/Anhalten des Flugzeugs
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Zugaktion – Klicken zum Starten/Anhalten des Zuges
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Fahrzeugaktion – Klicken zum Starten/Anhalten des Fahrzeugs
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Momentane Schiffsaktion – Klicken zum Starten/Anhalten des Schiffs
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Momentane Flugzeugaktion – Klicken zum Starten/Anhalten des Flugzeugs
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Hauptansicht auf Auftragsziel zentrieren. Strg+Klick öffnet ein neues Ansichtsfenster auf dem Standort des Auftragsziels
|
||||
|
||||
@ -4801,7 +4806,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Fahrplan
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Zur Fahrplanansicht wechseln
|
||||
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Auftragsliste - Auftrag anklicken, um ihn zu markieren. Strg+Klick springt zum Auftragsziel
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Auftragsliste – Auftrag anklicken, um ihn zu markieren. Strg+Klick springt zum Auftragsziel
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
@ -5046,7 +5051,7 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE
|
||||
STR_TIMETABLE_ORDER_VIEW :{BLACK}Aufträge
|
||||
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Zur Auftragsanzeige wechseln
|
||||
|
||||
STR_TIMETABLE_TOOLTIP :{BLACK}Fahrplan - Einträge anklicken, um sie zu markieren
|
||||
STR_TIMETABLE_TOOLTIP :{BLACK}Fahrplan – Einträge anklicken, um sie zu markieren
|
||||
|
||||
STR_TIMETABLE_NO_TRAVEL :Nicht unterwegs
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Unterwegs (automatisch; Fahrplan abhängig vom nächsten manuellen Auftrag)
|
||||
@ -5245,7 +5250,7 @@ STR_AI_SETTINGS_START_DELAY :Wartezeit in Ta
|
||||
|
||||
# Textfile window
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}-Liesmich von {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} Änderungen von {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING}-Änderungen von {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING}-Lizenz von {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Text umbrechen
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Text des Fensters so umbrechen, dass es ohne Scrollen hineinpasst
|
||||
@ -5309,7 +5314,7 @@ STR_ERROR_GAME_SAVE_FAILED :{WHITE}Spielspe
|
||||
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Datei kann nicht gelöscht werden
|
||||
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden des Spieles fehlgeschlagen{}{STRING}
|
||||
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interner Fehler: {STRING}
|
||||
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Spielstandsdatei defekt - {STRING}
|
||||
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Spielstandsdatei defekt – {STRING}
|
||||
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spielstand wurde mit einer neueren Spielversion erstellt
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei kann nicht gelesen werden
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei kann nicht geschrieben werden
|
||||
@ -5359,7 +5364,7 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Nachric
|
||||
# Generic construction errors
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Zu weit vom Spielfeldrand entfernt
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Zu nahe am Spielfeldrand
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Nicht genug Geld - Es werden {CURRENCY_LONG} benötigt
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Nicht genug Geld – Es werden {CURRENCY_LONG} benötigt
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Ebenes Land erforderlich
|
||||
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Das Land neigt sich in die falsche Richtung
|
||||
STR_ERROR_CAN_T_DO_THIS :{WHITE}Befehl nicht ausführbar ...
|
||||
@ -5759,9 +5764,9 @@ STR_BASEGRAPHICS_WIN_DESCRIPTION :Originale „Tr
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Originale „Transport Tycoon Deluxe“-DOS-Basissounds.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Originale „Transport Tycoon Deluxe“-Windows-Basissounds.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Ein Soundpaket ohne Sounds.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Originales „Transport Tycoon Deluxe“-Windows-Musikset.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Originales „Transport Tycoon Deluxe“-DOS-Musikset.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Originales „Transport Tycoon (Original/World Editor)“-DOS-Musikset.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Originale Musik von Transport Tycoon Deluxe in der Windows-Edition.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Originale Musik von Transport Tycoon Deluxe in der DOS-Edition.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Originale Musik von Transport Tycoon (Original / World Editor) in der DOS-Edition.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Ein Musikpaket ohne Musik.
|
||||
|
||||
STR_TRADITIONAL_TRAIN_NAME :Zug {COMMA}
|
||||
@ -6167,8 +6172,8 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Wegpunkt {TOWN}
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Zugdepot
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Zugdepot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Straßenfahrzeug - Depot
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Straßenfahrzeug - Depot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Straßenfahrzeug – Depot
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Straßenfahrzeug – Depot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Werft
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Werft #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
|
||||
|
@ -1036,8 +1036,6 @@ STR_GAME_OPTIONS_CURRENCY_RUB :Νεο Ρώσι
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Πεσος Μεξικου (MXN)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Οδηγούν από δεξιά
|
||||
|
||||
@ -2894,7 +2892,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Δημιουργός εδάφους:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Αλγόριθμος δέντρων:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Τύπος εδάφους:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Επίπεδο θάλασσας:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτάμια:
|
||||
|
@ -937,8 +937,6 @@ STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איר
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :רובל רוסי (RUB)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :סע בצד ימין
|
||||
|
||||
@ -2755,7 +2753,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}גובה
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}הגבה את קו השלג
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}הנמך את קו השלג
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}אלגוריתם העצים:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK} :כמות ימים/אגמים
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}נהרות:
|
||||
|
@ -1003,8 +1003,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongi Doll
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiai Rúpia (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Jobbra hajtás
|
||||
|
||||
@ -2888,7 +2886,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatá
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Térkép generátor:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Fa algoritmus:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tereptípus:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Tengerszint:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Folyók:
|
||||
|
@ -889,8 +889,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Hægristefna
|
||||
|
||||
@ -2545,7 +2543,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hæð sn
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landmyndun:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Planta trjám:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Gerð lands:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ár:
|
||||
|
@ -949,8 +949,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kon
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Berkendara di lajur kanan
|
||||
|
||||
@ -1005,6 +1003,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(deteksi-otomatis)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
|
||||
@ -1012,6 +1011,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Ukuran font
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran font antarmuka yang akan digunakan
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(deteksi-otomatis)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
||||
@ -2606,12 +2606,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Acak
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Danai industri baru
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Pilih jenis industri yang di inginkan dari daftar
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Bangun industri secara acak
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Bangun industri secara acak
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Dukung Peta dengan penempatan industri secara otomatis
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Bangun industri secara acak
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Yakin ingin membuat banyak industri acak?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Biaya: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospek
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bangun
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Danai
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Hapus semua industri
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Hapus semua industri yang ada saat ini di peta
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Hapus semua industri
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Yakin ingin menghapus semua industri?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Hubungan industri untuk industri {STRING}
|
||||
@ -2842,6 +2848,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Timpa Berkas
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Yakin ingin menimpa berkas yang ada?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Direktori)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Direktori induk)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Masukkan nama dari permainan tersimpan
|
||||
|
||||
@ -2860,7 +2868,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi g
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritma pohon:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Sungai:
|
||||
|
@ -918,8 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Tiomáin ar dheis
|
||||
|
||||
@ -2698,7 +2696,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Airde na
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Bog airde na líne sneachta suas ceann amháin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Bog airde na líne sneachta síos ceann amháin
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Talamh a chruthú:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algartam na gcrann:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Cineál tír-raoin:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Leibhéal na farraige:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Aibhneacha:
|
||||
|
@ -941,8 +941,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dollaro di Hong
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia indiana (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Guida a destra
|
||||
|
||||
@ -2851,7 +2849,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatore:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritmo alberi:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Livello del mare:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Fiumi:
|
||||
|
@ -921,8 +921,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :右側通行
|
||||
|
||||
@ -2707,7 +2705,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}地形作成:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}植林アルゴリズム:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海水位:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河川:
|
||||
|
@ -961,8 +961,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :홍콩 달러 (
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :인도 루피 (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
|
||||
|
||||
@ -1017,6 +1015,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(자동 탐지)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :기본 크기
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
|
||||
@ -1024,6 +1023,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}글씨 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스에서 사용할 글씨 크기를 선택하세요
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(자동 탐지)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
|
||||
@ -3291,12 +3291,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}임의
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}새 산업시설 건설
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}목록에서 적당한 산업시설을 선택하세요
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :무작위 산업시설 건설
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}무작위 산업시설 건설
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}무작위로 산업시설을 건설합니다
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}무작위 산업시설 건설
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}정말 산업시설을 무작위로 건설하시겠습니까?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}가격: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}답사
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}건설
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}투자
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}모든 산업시설 제거
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}현재 지도 상에 있는 모든 산업시설을 제거합니다
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}모든 산업시설 제거
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}정말 모든 산업시설을 제거하시겠습니까?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING}{G 0 "과" "와"} 관련된 산업시설 연계도
|
||||
@ -3541,6 +3547,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}검색할 문자열:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}파일 덮어쓰기
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}정말로 이미 존재하는 파일에 덮어씌우시겠습니까?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (폴더)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (상위 폴더)
|
||||
STR_SAVELOAD_UNKNOWN_ID :{YELLOW}이 파일은 다른 맵일 수 있습니다.
|
||||
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}이 파일은 다른 맵입니다.
|
||||
STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}파일 덮어쓰기 (다른 맵)
|
||||
@ -3563,7 +3571,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}지형 만들기:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}나무 알고리즘:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}지형 종류:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}해수면:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}강:
|
||||
|
@ -1115,8 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Novus Rubelus Russicus (RUB)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Gubernantur dextro
|
||||
|
||||
@ -2945,7 +2943,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altitudo
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tollere altitudinem lineae nivis
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Inclinere altitudinem lineae nivis
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatrum terrae:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algorithmus arbores ponendi:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typus terrae:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magnitudo maris:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Numerus fluviorum:
|
||||
|
@ -950,8 +950,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Honkongas dolā
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indijas rūpija (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Brauc pa labo pusi
|
||||
|
||||
@ -2858,7 +2856,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniega l
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaugstināt sniega līnijas augstumu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pazemināt sniega līnijas augstumu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Zemes radītājs:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Koku algoritms:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Apvidus reljefs:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūras līmenis:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upes:
|
||||
|
@ -1128,8 +1128,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Kinų renminbi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Honkongo doleris (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dešine puse
|
||||
|
||||
@ -2941,7 +2939,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniego l
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaukštinti sniego liniją
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pažeminti sniego liniją
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generavimo algoritmas:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Medžių algoritmas:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vietovės tipas:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūros lygis:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upių kiekis:
|
||||
|
@ -938,8 +938,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renm
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Riets fueren
|
||||
|
||||
@ -2820,7 +2818,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'S
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Baam Algorithmus:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Mieresspigel:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flëss:
|
||||
|
@ -893,8 +893,6 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Memandu di sebelah kanan
|
||||
|
||||
@ -2447,7 +2445,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ke
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Janaan tanah:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritma pokok:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis rupa bumi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Paras laut:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Sungai:
|
||||
|
@ -951,8 +951,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dolla
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupi (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Høyrekjøring
|
||||
|
||||
@ -2864,7 +2862,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høyde p
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høyden på snøgrensen ett hakk opp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høyden på snøgrensen ett hakk ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Trealgoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havnivå:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Elver:
|
||||
|
@ -920,8 +920,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Høgrekøyring
|
||||
|
||||
@ -2622,7 +2620,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høgd p
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høgda på snøgrensa eitt hakk opp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høgda på snøgrensa eitt hakk ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Trealgoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havflate:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Elver:
|
||||
|
@ -1329,8 +1329,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dolar hongkońs
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indyjska (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Jazda po prawej
|
||||
|
||||
@ -1385,6 +1383,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :inna
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(wykryj automatycznie)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalny
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Podwójny
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny
|
||||
@ -1392,6 +1391,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Wielkość czcionki
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz wielkość czcionki interfejsu
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(wykryj automatycznie)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Podwójna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórna
|
||||
@ -2986,12 +2986,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Losowo
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Ufunduj nowe przedsiębiorstwo
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wybierz przedsiębiorstwo z listy
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Wiele losowych
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Utwórz losowe przedsiębiorstwa
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pokryj mapę losowo położonymi przedsiębiorstwami
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Utwórz losowe przedsiębiorstwa
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Czy na pewno chcesz ufundować wiele losowych przedsiębiorstw?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Koszt: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Zleć poszukiwanie
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Zbuduj
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Ufunduj
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Usuń wszystkie przedsiębiorstwa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Usuwa wszystkie przedsiębiorstwa, istniejące obecnie na mapie
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Usuń wszystkie przedsiębiorstwa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Czy na pewno chcesz usunąć wszystkie istniejące przedsiębiorstwa?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Kolejność przetwarzania dla {STRING}
|
||||
@ -3222,6 +3228,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Fraza filtru:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Zastąp plik
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Czy na pewno chcesz zastąpić istniejący stan gry?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (folder)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (folder nadrzędny)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Wprowadź nazwę pod jaką zapisać grę
|
||||
|
||||
@ -3240,7 +3248,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Śnieg o
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Podnieś wysokość śniegu o jeden w górę
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Obniż wysokość śniegu o jeden w dół
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generator terenu:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algorytm drzew:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terenu:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Poziom wody:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Liczba rzek:
|
||||
|
@ -940,8 +940,6 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinê
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Circular pela direita
|
||||
|
||||
@ -2822,7 +2820,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura l
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover a linha de neve um nível acima
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover a linha de neve um nível abaixo
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Criação do terreno:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Alg. de colocação de árvores:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rios:
|
||||
|
@ -925,8 +925,6 @@ STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (I
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rusești (RUB)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă...
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Pe partea dreaptă
|
||||
|
||||
@ -2706,7 +2704,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Înălţ
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mută linia zăpezii cu un punct în sus
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mută linia zăpezii cu un punct în jos
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generator de teren:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritm arbore:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tip teren:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivelul mării:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Râuri:
|
||||
|
@ -1095,8 +1095,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Гонконг
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Индийская рупия (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение автомобилей
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Сторона дороги, по которой ездит автотранспорт
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Левостороннее
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Правостороннее
|
||||
|
||||
@ -1975,7 +1973,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Найт
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Изменить настройки ИИ / игрового скрипта
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Выйти из OpenTTD
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}В выбранном наборе базовой графики отсутствует {NUM} спрайт{P "" а ов}. Пожалуйста, обновите набор графики.
|
||||
STR_INTRO_BASESET :{BLACK}В выбранном наборе базовой графики отсутству{P 0 е ю ю}т {NUM} спрайт{P "" а ов}. Пожалуйста, обновите набор графики.
|
||||
STR_INTRO_TRANSLATION :{BLACK}На этот язык не переведен{P 0 а ы о} {NUM} строк{P а и ""}. Вы можете помочь проекту, зарегистрировавшись как переводчик. Инструкции в файле readme.txt.
|
||||
|
||||
# Quit window
|
||||
@ -2761,8 +2759,8 @@ STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Новы
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Построить новый город. Shift+щелчок - оценка стоимости основания.
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Случайный город
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Создать город в случайном месте
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Много случайных городов
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Случайно разместить на карте города
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Множество различных городов
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Разместить на карте различные города случайным образом
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Название города:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Введите название города
|
||||
@ -2789,13 +2787,19 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Случ
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Создать новое предприятие
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Выберите тип производства из списка
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Много предприятий
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Случайно разместить предприятия на карте
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Выберите тип предприятия из списка
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Множество различных предприятий
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Разместить на карте различные предприятия случайным образом
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Множество различных предприятий
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Разместить на карте различные предприятия случайным образом?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Цена: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Разведать
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Построить
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Профинансировать
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Убрать все предприятия
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Убрать все предприятия с карты
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Убрать все предприятия
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Убрать все предприятия с карты?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Цепочка грузоперевозок для {STRING.gen}
|
||||
@ -3028,6 +3032,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фильтр:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезапись файла
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Перезаписать файл?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Каталог)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Родительский каталог)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Введите название сохраняемой игры
|
||||
|
||||
@ -3046,7 +3052,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снег
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Поднять снеговую линию
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Опустить снеговую линию
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Генератор ландшафта:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Генератор лесов:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Количество морей и озёр:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Количество рек:
|
||||
|
@ -1117,8 +1117,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Desnom stranom
|
||||
|
||||
@ -2907,7 +2905,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivo sne
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sužava snežni pokrivač naviše za jedan
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Proširuje snežni pojas naniže za jedan
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Oblikovanje reljefa:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritam za drveća:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivo mora:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Broj reka:
|
||||
|
@ -939,8 +939,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :印度卢布(INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :右侧通行
|
||||
|
||||
@ -2821,7 +2819,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪线
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}提高雪线高度
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}降低雪线高度
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}生成地形:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}生成树木:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形特点:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海洋面积:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河流数量:
|
||||
|
@ -1017,8 +1017,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský do
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupia (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výber strany, po ktorej jazdia cestné vozidlá
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia naľavo
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Jazdia napravo
|
||||
|
||||
@ -1073,6 +1071,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automaticky zistené)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálna
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
|
||||
@ -1080,6 +1079,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Veľkosť písma
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti písma v rozhraní
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automaticky zistené)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normálna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
|
||||
@ -2646,7 +2646,7 @@ STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Založi
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nahodné mesto
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Postaviť mesto na náhodnej pozícii
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veľa náhodných miest
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryt mapu nahodne umiestnenymi mestami
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryť mapu náhodne umiestnenými mestami
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Meno mesta:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Vložte meno mesta
|
||||
@ -2674,12 +2674,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Náhodn
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financovať nový priemysel
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vyberte vhodný typ priemyslu zo zoznamu
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Veľa náhodného priemyslu
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pokryt mapu nahodne umiestnenym priemyslom
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vytvoriť náhodný priemysel
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pokryť mapu náhodne umiestneným priemyslom
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Vytvoriť náhodný priemysel
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Ste si istý, že chcete vytvoriť veľké množstvo náhodného priemyslu?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cena: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Vyhladat
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Postavit
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Založit
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Postaviť
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Založiť
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Odstrániť všetok priemysel
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Odstrániť všetok priemysel umiestnený na mape
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Odstrániť všetok priemysel
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Ste si istý, že chcete odstrániť všetok priemysel?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Reťazec pre priemysel: {STRING}
|
||||
@ -2892,7 +2898,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Uložiť
|
||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Nahrať scenár
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Nahrať výškovú mapu
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Uložiť Výškovú mapu
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutím sem sa presuniete do súčasného predvoleného priečinku pre ukladanie
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} voľných
|
||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Zoznam diskov, adresárov a súborov s uloženou hrou
|
||||
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Vybraný názov pre uloženie hry
|
||||
@ -2910,6 +2916,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrovací reťazec:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Prepísanie súboru
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Ste si istý, že chcete prepísať existujúci súbor?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Priečinok)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Nadradený priečinok)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Zadajte názov pre uloženie hry
|
||||
|
||||
@ -2928,7 +2936,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku hranice snehu o jedno
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku hranice snehu o jedno
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Generátor stromov:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terénu:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Rozloha mora:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rieky:
|
||||
@ -4445,11 +4452,11 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v ce
|
||||
|
||||
# Industry related errors
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... príliš veľa priemyslu
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemozno vygenerovat priemysel ...
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžeš tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskor treba postavit mesto...
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre 1mesto
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... môže byť postavené v mestách z populáciou väčšou ako 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... môže byť postavené len v dažďovom pralese
|
||||
|
@ -1072,8 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Vožnja po desni
|
||||
|
||||
@ -2854,7 +2852,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ustvarjalec terena:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritem dreves:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tip terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Morska gladina:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Reke:
|
||||
|
@ -949,8 +949,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dólar hongkon
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia india (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conducir por la derecha
|
||||
|
||||
@ -1570,7 +1568,7 @@ STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de econom
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :La economía fluida hace que los cambios de producción sean más frecuentes y en pasos más pequeños. La economía congelada detiene los cambios de producción y los cierres de industrias. Esta configuración puede no tener efecto si los tipos de industria los proporciona un NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelado
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permitir comprar acciones de otras empresas: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Cuando se activa, permite comprar y vender acciones de empresas. Las acciones de una empresa solamente estarán disponibles cuando la empresa cumpla una edad determinada
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Edad mínima de una empresa para comerciar con sus acciones: {STRING}
|
||||
@ -2860,7 +2858,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura l
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover la línea de nieve hacia arriba
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover la línea de nieve hacia abajo
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generador terreno:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritmo árboles:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos:
|
||||
|
@ -950,8 +950,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Dólar honkoné
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia india (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elegir de qué lado irá la circulación
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Manejar por la izquierda
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Manejar por la derecha
|
||||
|
||||
@ -2607,12 +2605,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fundación de una nueva industria
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Elegir de la lista la industria adecuada
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Muchas industrias al azar
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Crear industrias al azar
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cubrir el mapa con industrias colocadas al azar
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Crear industrias al azar
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}¿Seguro de crear muchas industrias al azar?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Costo: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospección
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Eliminar todas las industrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Eliminar todas las industrias que haya en el mapa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Eliminar todas las industrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}¿Seguro de eliminar todas las industrias?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial para la industria de {STRING}
|
||||
@ -2861,7 +2865,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivel de
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover el nivel de inicio de nieve hacia arriba
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover el nivel de inicio de nieve hacia abajo
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generador de terreno:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algoritmo de árboles:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos:
|
||||
|
@ -939,8 +939,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongdollar
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupie (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Kör på höger sida
|
||||
|
||||
@ -2821,7 +2819,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snögrä
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Höj snögränsens höjd ett steg
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sänk snögränsens höjd ett steg
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Trädalgoritm:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrängtyp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havsnivå
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flod:
|
||||
|
@ -907,8 +907,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :ஹாங்க
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :இந்திய ரூபாய் (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள்
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும்
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :வலப்பக்கம் ஒட்டு
|
||||
|
||||
@ -2516,7 +2514,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}பன
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி உயர்த்து
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி இறக்கு
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}பூமி உருவாக்குனர்:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}மரம் நடுதல்:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}நிலவகை:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}கடல் மட்டம்:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}ஆறுகள்:
|
||||
|
@ -909,8 +909,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :ขับชิดขวา
|
||||
|
||||
@ -2643,7 +2641,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}เส
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ปรับเปลี่ยนความสูงของหิมะขึ้นไป 1 ระดับ
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}ปรับเปลี่ยนความสูงของหิมะลงมา 1 ระดับ
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}เครื่องมือสร้างสภาพพื้นดิน:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Tอัลกอริธึมต้นไม้:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}ประเภทภูมิประเทศ:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}ระดับทะเล:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}แม่น้ำ:
|
||||
|
@ -920,8 +920,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :喬治亞拉里
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :靠右行駛
|
||||
|
||||
@ -2703,7 +2701,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}將雪線高度上移一層
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}將雪線高度下移一層
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}地形產生器:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}植樹演算法:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海平面:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河流:
|
||||
|
@ -940,8 +940,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dolar
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Hindistan Rupisi (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Sağdan trafik
|
||||
|
||||
@ -2822,7 +2820,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Kar yük
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Kar yüksekliğini bir arttır
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Kar yüksekliğini bir azalt
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Harita üretici:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Ağaç algoritması:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Arazi türü:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Deniz seviyesi:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Nehirler:
|
||||
|
@ -1067,8 +1067,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Гонконг
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Індійська рупія (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :правосторонній рух
|
||||
|
||||
@ -2952,7 +2950,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Висо
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Підвищити лінію снігу
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Понизити лінію снігу
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ландшафт:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Насадження дерев:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафту:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Рівень моря:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ріки:
|
||||
|
@ -918,8 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgyske Lari
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanske Rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Weinen
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selektearje de kant fan de dyk dêr't weinen ride moatte
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lofts ride
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rjochts ride
|
||||
|
||||
@ -2492,7 +2490,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hichte s
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sniegrins ien omheech ferpleatsje:
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sniegrins ien nei beneden ferpleatsje:
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lângenerator:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Boskalgoritme:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seenivo:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivieren:
|
||||
|
@ -910,8 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :لیره گرج
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :راست فرمان
|
||||
|
||||
@ -2405,7 +2403,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}ارتف
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}اضافه کردن یک واحد به ارتفاع خط برف
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}کم کردن یک واحد از ارتفاع خط برف
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}سازنده زمین:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}الگوریتم درخت ها:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}نوع پستی/بلندی:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}سطح دریا:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}رودخانه ها:
|
||||
|
@ -885,8 +885,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :جنوبی اف
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :دائیں طرف چلے
|
||||
|
||||
|
@ -939,8 +939,6 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Đô-la Hồng
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupee Ấn Độ (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Lái bên phải
|
||||
|
||||
@ -2823,7 +2821,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Độ ca
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Di chuyển độ cao tuyết phủ lên cao
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Di chuyển độ cao tuyết phủ xuống thấp
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Tạo nền đất:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Cơ chế trồng cây:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Kiểu nền đất:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Mực nước biển:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Số sông/suối:
|
||||
|
@ -921,8 +921,6 @@ STR_GAME_OPTIONS_CURRENCY_RUB :Rwbl Rwsaidd Ne
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Tseina (CNY)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Gyrru ar y dde
|
||||
|
||||
@ -2715,7 +2713,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Uchder L
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Symud y llinell eira un yn uwch
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Symud y llinell eira un yn is
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Cynhyrchydd Tir:
|
||||
STR_MAPGEN_TREE_PLACER :{BLACK}Algorithm Coed:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Math Tirwedd:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Lefel y Môr:
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Afonydd:
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user