@ -7636,7 +7636,7 @@ static void FinaliseHouseArray()
* don't want to have them influencing valid tiles. As such set
* building_flags to zero here to make sure any house following
* this one in the pool is properly handled as 1x1 house. */
hs->building_flags = 0;
hs->building_flags = TILE_NO_FLAG;
}