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@ -7636,7 +7636,7 @@ static void FinaliseHouseArray()
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* don't want to have them influencing valid tiles. As such set
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* don't want to have them influencing valid tiles. As such set
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* building_flags to zero here to make sure any house following
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* building_flags to zero here to make sure any house following
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* this one in the pool is properly handled as 1x1 house. */
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* this one in the pool is properly handled as 1x1 house. */
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hs->building_flags = 0;
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hs->building_flags = TILE_NO_FLAG;
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}
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}
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}
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}
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