(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent d0c79e1164
commit e6f96da537

@ -1664,7 +1664,13 @@ static bool LoadOldMain(LoadgameState *ls)
* clear it for ourselves and let OTTD's rebuild PBS itself */ * clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */ _m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
break; break;
default: break;
case MP_WATER:
if (GetWaterClass(i) == 3) MakeRiver(i, Random());
break;
default:
break;
} }
} }

@ -2425,9 +2425,7 @@ bool AfterLoadGame()
/* Move river flag and update canals to use water class */ /* Move river flag and update canals to use water class */
if (IsTileType(t, MP_WATER)) { if (IsTileType(t, MP_WATER)) {
if (_m[t].m5 == 2) { if (GetWaterClass(t) != WATER_CLASS_RIVER) {
MakeRiver(t, Random());
} else {
if (IsWater(t)) { if (IsWater(t)) {
Owner o = GetTileOwner(t); Owner o = GetTileOwner(t);
if (o == OWNER_WATER) { if (o == OWNER_WATER) {

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