|
|
|
@ -244,6 +244,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
|
|
|
|
|
PlayerID old = _current_player;
|
|
|
|
|
_current_player = old_player;
|
|
|
|
|
|
|
|
|
|
/* Temporarily increase the player's money, to be sure that
|
|
|
|
|
* removing his/her property doesn't fail because of lack of money */
|
|
|
|
|
if (new_player == OWNER_SPECTATOR) {
|
|
|
|
|
GetPlayer(old_player)->money64 = ((uint64)-1)>>1; // jackpot ;p
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (new_player == OWNER_SPECTATOR) {
|
|
|
|
|
Subsidy *s;
|
|
|
|
|
|
|
|
|
@ -255,8 +261,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Take care of rating in towns */
|
|
|
|
|
{ Town *t;
|
|
|
|
|
if (new_player != OWNER_SPECTATOR) {
|
|
|
|
|
Town *t;
|
|
|
|
|
FOR_ALL_TOWNS(t) {
|
|
|
|
|
/* If a player takes over, give the ratings to that player. */
|
|
|
|
|
if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
|
|
|
|
@ -276,7 +282,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
int num_train = 0;
|
|
|
|
@ -435,8 +440,7 @@ static void PlayersCheckBankrupt(Player *p)
|
|
|
|
|
}
|
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
|
|
|
|
|
|
// Convert everything the player owns to NO_OWNER
|
|
|
|
|
p->money64 = p->player_money = 100000000;
|
|
|
|
|
/* Remove the player */
|
|
|
|
|
ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
|
|
|
|
|
// Register the player as not-active
|
|
|
|
|
p->is_active = false;
|
|
|
|
|