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@ -54,6 +54,14 @@ static const Widget _build_vehicle_widgets[] = {
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{ WIDGETS_END},
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};
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static void ResizeButtons(Window *w)
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{
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/* Make the buttons in the bottom equal in size */
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].right = w->widget[BUILD_VEHICLE_WIDGET_RESIZE].left - 1;
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].left = w->widget[BUILD_VEHICLE_WIDGET_RENAME].right / 2;
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w->widget[BUILD_VEHICLE_WIDGET_BUILD].right = w->widget[BUILD_VEHICLE_WIDGET_RENAME].left - 1;
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}
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/* Setup widget strings to fit the different types of vehicles */
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static void SetupWindowStrings(const Window *w, byte type)
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{
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@ -762,6 +770,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
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break;
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case WE_RESIZE:
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if (e->we.sizing.diff.x != 0) ResizeButtons(w);
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if (e->we.sizing.diff.y == 0) break;
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w->vscroll.cap += e->we.sizing.diff.y / GetVehicleListHeight(bv->vehicle_type);
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@ -820,6 +829,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
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}
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}
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SetupWindowStrings(w, type);
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ResizeButtons(w);
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w->resize.width = w->width;
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w->resize.height = w->height;
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