<tr><td>same_house_count_town_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same ID in the same town as this house (not clamped to 0xFF)</td></tr>
<tr><td>same_house_count_town_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same ID in the same town as this house (not clamped to 0xFF)</td></tr>
<tr><td>same_house_count_map_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same ID on the entire map (not clamped to 0xFF)</td></tr>
<tr><td>same_house_count_map_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same ID on the entire map (not clamped to 0xFF)</td></tr>
<tr><td>same_class_count_town</td><td>0..4294967295</td><td>Number of the houses with the same class in the same town as this house (not clamped to 0xFF). The class of the north tile of the use is used for this purpose, as other tiles don't normally have a class.</td></tr>
<tr><td>same_class_count_map</td><td>0..4294967295</td><td>Number of the houses with the same class on the entire map (not clamped to 0xFF). The class of the north tile of the use is used for this purpose, as other tiles don't normally have a class.</td></tr>
<tr><td>old_house_count_town_uncapped</td><td>0..4294967295</td><td>Number of the houses with the given old ID in the same town as this house (not clamped to 0xFF)</td></tr>
<tr><td>old_house_count_map_uncapped</td><td>0..4294967295</td><td>Number of the houses with the given old ID on the entire map (not clamped to 0xFF)</td></tr>
<tr><td>other_house_count_town_uncapped</td><td>0..4294967295</td><td>Number of the houses with the given new ID in the same town as this house (not clamped to 0xFF)</td></tr>
<tr><td>other_house_count_map_uncapped</td><td>0..4294967295</td><td>Number of the houses with the given new ID on the entire map (not clamped to 0xFF)</td></tr>
<tr><td>other_class_count_town_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same class as the house with the given new ID in the same town as this house (not clamped to 0xFF)</td></tr>
<tr><td>other_class_count_map_uncapped</td><td>0..4294967295</td><td>Number of the houses with the same class as the house with the given new ID on the entire map (not clamped to 0xFF)</td></tr>
<p>This is the same as bits 0 - 7 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
<p>This is the same as bits 0 - 7 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
</p>
<h4id="house_same_class_town_count">Building count: same class, current town (mappable variable: house_same_class_town_count)</h4>
<p>This is the same as bits 16 - 23 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_same_id_map_count">Building count: same ID, whole map (mappable variable: house_same_id_map_count)</h4>
<h4id="house_same_id_map_count">Building count: same ID, whole map (mappable variable: house_same_id_map_count)</h4>
<p>This is the same as bits 8 - 15 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
<p>This is the same as bits 8 - 15 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
</p>
<h4id="house_same_class_town_count">Building count: same class, current town (mappable variable: house_same_class_town_count)</h4>
<p>This is the same as bits 16 - 23 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_same_class_map_count">Building count: same class, total (mappable variable: house_same_class_map_count)</h4>
<h4id="house_same_class_map_count">Building count: same class, total (mappable variable: house_same_class_map_count)</h4>
<p>This is the same as bits 24 - 31 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
<p>This is the same as bits 24 - 31 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Building_counts_.2844.29">44/Building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
</p>
<h4id="house_other_old_id_town_count">Building count: other old ID, total (mappable variable: house_other_old_id_town_count)</h4>
<p>This is the same as bits 0 - 7 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">60/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_other_old_id_map_count">Building count: other old ID, total (mappable variable: house_other_old_id_map_count)</h4>
<p>This is the same as bits 8 - 15 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">60/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_other_id_town_count">Building count: other new ID, current town (mappable variable: house_other_id_town_count)</h4>
<p>This is the same as bits 0 - 7 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">61/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_other_id_map_count">Building count: other new ID, whole map (mappable variable: house_other_id_map_count)</h4>
<p>This is the same as bits 8 - 15 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">61/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_other_class_town_count">Building count: other new class, current town (mappable variable: house_other_class_town_count)</h4>
<p>This is the same as bits 16 - 23 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">61/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.
</p>
<h4id="house_other_class_map_count">Building count: other new class, total (mappable variable: house_other_class_map_count)</h4>
<p>This is the same as bits 24 - 31 of <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Houses#Other_building_counts_.2860.2C_61.29">61/Other building counts</a>, except not clamped to a maximum of 0xFF.<br/>
This requires <fontface="monospace">varaction2_house_uncapped_building_counts</font>, version 1.