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@ -1365,6 +1365,8 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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w->caption_color = GB(w->window_number, 0, 8); // OwnerID is stored in the last 8 bits of the window number
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switch (vehicle_type) {
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case VEH_Train:
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w->hscroll.cap = 10 * 29;
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w->resize.step_width = 1;
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vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1));
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vl->sort_type = _sorting.train.criteria;
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break;
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@ -1382,6 +1384,17 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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break;
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default: NOT_REACHED(); break;
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}
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if (vehicle_type == VEH_Ship || vehicle_type == VEH_Aircraft) {
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w->vscroll.cap = 4;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
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} else {
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w->vscroll.cap = 7;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
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}
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w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
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vl->sort_list = NULL;
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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break;
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