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@ -593,9 +593,9 @@ public:
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* Add a fixed distance 20 to make it less cluttered.
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* Add a fixed distance 20 to make it less cluttered.
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*/
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*/
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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int scr_top = w->top + w->height + 20;
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int scr_top = ((w != NULL) ? w->top + w->height : 0) + 20;
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w = FindWindowById(WC_STATUS_BAR, 0);
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w = FindWindowById(WC_STATUS_BAR, 0);
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int scr_bot = w->top - 20;
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int scr_bot = ((w != NULL) ? w->top : _screen.height) - 20;
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Point pt = RemapCoords2(this->position.x, this->position.y);
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Point pt = RemapCoords2(this->position.x, this->position.y);
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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@ -810,9 +810,9 @@ struct TooltipsWindow : public Window
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* Add a fixed distance 2 so the tooltip floats free from both bars.
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* Add a fixed distance 2 so the tooltip floats free from both bars.
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*/
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*/
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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int scr_top = w->top + w->height + 2;
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int scr_top = ((w != NULL) ? w->top + w->height : 0) + 2;
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w = FindWindowById(WC_STATUS_BAR, 0);
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w = FindWindowById(WC_STATUS_BAR, 0);
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int scr_bot = w->top - 2;
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int scr_bot = ((w != NULL) ? w->top : _screen.height) - 2;
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Point pt;
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Point pt;
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