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@ -371,6 +371,7 @@ const SettingDesc _settings[] = {
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SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, _roadsides, STR_NULL, CheckRoadSide, NULL),
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SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, _roadsides, STR_NULL, CheckRoadSide, NULL),
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SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_SETTING_BUILDONSLOPES, NULL),
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SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_SETTING_BUILDONSLOPES, NULL),
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SDT_CONDVAR(GameSettings, construction.command_pause_level, SLE_UINT8,154, SL_MAX_VERSION, 0,MS|NN, 1, 0, 3, 1, STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL, NULL),
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SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_AUTOSLOPE, NULL),
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SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_AUTOSLOPE, NULL),
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SDT_BOOL(GameSettings, construction.extra_dynamite, 0, 0, true, STR_CONFIG_SETTING_EXTRADYNAMITE, NULL),
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SDT_BOOL(GameSettings, construction.extra_dynamite, 0, 0, true, STR_CONFIG_SETTING_EXTRADYNAMITE, NULL),
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SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_SETTING_LONGBRIDGES, NULL),
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SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_SETTING_LONGBRIDGES, NULL),
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