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@ -1188,7 +1188,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P
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_network_server_max_companies = p.Recv_uint8();
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_network_server_name = p.Recv_string(NETWORK_NAME_LENGTH);
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SetWindowClassesDirty(WC_CLIENT_LIST);
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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Debug(net, 9, "Client::Receive_SERVER_CONFIG_UPDATE(): max_companies={}", _network_server_max_companies);
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