diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 001e757193..8b03dc7fde 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1188,7 +1188,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P _network_server_max_companies = p.Recv_uint8(); _network_server_name = p.Recv_string(NETWORK_NAME_LENGTH); - SetWindowClassesDirty(WC_CLIENT_LIST); + + InvalidateWindowData(WC_CLIENT_LIST, 0); Debug(net, 9, "Client::Receive_SERVER_CONFIG_UPDATE(): max_companies={}", _network_server_max_companies); diff --git a/src/settings_table.cpp b/src/settings_table.cpp index 0fd874a38c..9e06fe4e12 100644 --- a/src/settings_table.cpp +++ b/src/settings_table.cpp @@ -572,9 +572,10 @@ static void UpdateClientConfigValues() { NetworkServerUpdateGameInfo(); + InvalidateWindowData(WC_CLIENT_LIST, 0); + if (_network_server) { NetworkServerSendConfigUpdate(); - SetWindowClassesDirty(WC_CLIENT_LIST); } }