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@ -1876,6 +1876,10 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
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(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
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(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
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continue;
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continue;
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// No smoke in depots or tunnels
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile))
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continue;
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if (effect_type == 0) {
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if (effect_type == 0) {
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// Use default effect type for engine class.
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// Use default effect type for engine class.
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effect_type = RailVehInfo(engtype)->engclass;
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effect_type = RailVehInfo(engtype)->engclass;
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@ -1889,21 +1893,21 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
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switch (effect_type) {
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switch (effect_type) {
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case 0:
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case 0:
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// steam smoke.
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// steam smoke.
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if ( (v->tick_counter&0xF) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile)) {
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if (GB(v->tick_counter, 0, 4) == 0) {
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CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
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CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
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}
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}
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break;
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break;
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case 1:
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case 1:
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// diesel smoke
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// diesel smoke
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if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
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if (u->cur_speed <= 40 && GB(Random(), 0, 16) <= 0x1E00) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
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CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
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}
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}
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break;
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break;
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case 2:
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case 2:
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// blue spark
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// blue spark
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if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
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if (GB(v->tick_counter, 0, 2) == 0 && GB(Random(), 0, 16) <= 0x5B0) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
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CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
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}
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}
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break;
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break;
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