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Change: Don't use house construction states in Scenario Editor (#12730)
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@ -2687,7 +2687,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
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uint8_t construction_counter = 0;
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uint8_t construction_stage = 0;
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if (_generating_world || _game_mode == GM_EDITOR) {
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if (_generating_world) {
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uint32_t construction_random = Random();
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construction_stage = TOWN_HOUSE_COMPLETED;
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