@ -34,7 +34,7 @@ struct Economy {
uint32 industry_daily_change_counter ; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
uint32 industry_daily_change_counter ; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
uint32 industry_daily_increment ; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
uint32 industry_daily_increment ; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
uint64 inflation_prices ; ///< Cumulated inflation of prices since game start; 16 bit fractional part
uint64 inflation_prices ; ///< Cumulated inflation of prices since game start; 16 bit fractional part
uint64 inflation_payment ; ///< Cumulated inflation of cargo pay p ent since game start; 16 bit fractional part
uint64 inflation_payment ; ///< Cumulated inflation of cargo pay m ent since game start; 16 bit fractional part
/* Old stuff for savegame conversion only */
/* Old stuff for savegame conversion only */
Money old_max_loan_unround ; ///< Old: Unrounded max loan
Money old_max_loan_unround ; ///< Old: Unrounded max loan