STR_SETTINGS_MENU_SHOW_HIDDEN_SIGNS :Hidden signs and names displayed
# File menu
# File menu
###length 5
###length 5
STR_FILE_MENU_SAVE_GAME :Save game
STR_FILE_MENU_SAVE_GAME :Save game
@ -1611,6 +1613,9 @@ STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_ALL :Industries and
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW :Separate locomotives and wagons in train purchase window: {STRING2}
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW :Separate locomotives and wagons in train purchase window: {STRING2}
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_HELPTEXT :When enabled, the train purchase window shows locomotives and wagons in separate side-by-side lists.
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_HELPTEXT :When enabled, the train purchase window shows locomotives and wagons in separate side-by-side lists.
STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL_HELPTEXT :When enabled, waypoints can have their viewport labels individually hidden.{}This is useful when waypoints are used decoratively or when minor waypoints do not require a label.
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
@ -4611,6 +4616,8 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change b
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_WAYPOINT_VIEW_HIDE_VIEWPORT_LABEL :{BLACK}Hide the name label for this waypoint
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.