(svn r13054) -Codechange: make a class of the PlayerStationsWindow.

pull/155/head
rubidium 16 years ago
parent e414ecdbdf
commit d711d21199

@ -165,8 +165,7 @@ static int CDECL StationRatingMaxSorter(const void *a, const void *b)
return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2; return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
} }
typedef GUIList<const Station*> plstations_d; typedef GUIList<const Station*> GUIStationList;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
/** /**
* Set the station sort flag for all station-list windows. * Set the station sort flag for all station-list windows.
@ -179,7 +178,7 @@ static void SetStationListsFlag(SortListFlags sl_flag)
FOR_ALL_WINDOWS(wz) { FOR_ALL_WINDOWS(wz) {
Window *w = *wz; Window *w = *wz;
if (w->window_class == WC_STATION_LIST) { if (w->window_class == WC_STATION_LIST) {
WP(w, plstations_d).flags |= sl_flag; dynamic_cast<GUIStationList*>(w)->flags |= sl_flag;
w->SetDirty(); w->SetDirty();
} }
} }
@ -210,7 +209,7 @@ void ResortStationLists()
* @param cargo_filter bitmap of cargo types to include * @param cargo_filter bitmap of cargo types to include
* @param include_empty whether we should include stations without waiting cargo * @param include_empty whether we should include stations without waiting cargo
*/ */
static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty) static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
{ {
uint n = 0; uint n = 0;
const Station *st; const Station *st;
@ -260,7 +259,7 @@ static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities,
* *
* @param sl pointer to plstations_d (station list and flags) * @param sl pointer to plstations_d (station list and flags)
*/ */
static void SortStationsList(plstations_d *sl) static void SortStationsList(GUIStationList *sl)
{ {
static StationSortListingTypeFunction *const _station_sorter[] = { static StationSortListingTypeFunction *const _station_sorter[] = {
&StationNameSorter, &StationNameSorter,
@ -280,287 +279,340 @@ static void SortStationsList(plstations_d *sl)
} }
/** /**
* Fuction called when any WindowEvent occurs for PlayerStations window * The list of stations per player.
*
* @param w pointer to the PlayerStations window
* @param e pointer to window event
*/ */
static void PlayerStationsWndProc(Window *w, WindowEvent *e) struct PlayerStationsWindow : public Window, public GUIStationList
{ {
const PlayerID owner = (PlayerID)w->window_number; static Listing station_sort;
static byte facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; static byte facilities;
static Listing station_sort = {0, 0}; static bool include_empty;
static bool include_empty = true;
plstations_d *sl = &WP(w, plstations_d); PlayerStationsWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
{
this->caption_color = (byte)this->window_number;
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
switch (e->event) { /* Add cargo filter buttons */
case WE_CREATE: uint num_active = 0;
if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask; for (CargoID c = 0; c < NUM_CARGO; c++) {
if (GetCargo(c)->IsValid()) num_active++;
}
for (uint i = 0; i < 5; i++) { this->widget_count += num_active;
if (HasBit(facilities, i)) w->LowerWidget(i + SLW_TRAIN); this->widget = ReallocT(this->widget, this->widget_count + 1);
} this->widget[this->widget_count].type = WWT_LAST;
w->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
sl->sort_list = NULL; uint i = 0;
sl->flags = VL_REBUILD; for (CargoID c = 0; c < NUM_CARGO; c++) {
sl->sort_type = station_sort.criteria; if (!GetCargo(c)->IsValid()) continue;
if (station_sort.order) sl->flags |= VL_DESC;
Widget *wi = &this->widget[SLW_CARGOSTART + i];
wi->type = WWT_PANEL;
wi->display_flags = RESIZE_NONE;
wi->color = 14;
wi->left = 89 + i * 14;
wi->right = wi->left + 13;
wi->top = 14;
wi->bottom = 24;
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
if (HasBit(_cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
i++;
}
/* set up resort timer */ this->widget[SLW_NOCARGOWAITING].left += num_active * 14;
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; this->widget[SLW_NOCARGOWAITING].right += num_active * 14;
break; this->widget[SLW_CARGOALL].left += num_active * 14;
this->widget[SLW_CARGOALL].right += num_active * 14;
this->widget[SLW_PAN_RIGHT].left += num_active * 14;
case WE_PAINT: { if (num_active > 15) {
BuildStationsList(sl, owner, facilities, _cargo_filter, include_empty); /* Resize and fix the minimum width, if necessary */
SortStationsList(sl); ResizeWindow(this, (num_active - 15) * 14, 0);
this->resize.width = this->width;
}
SetVScrollCount(w, sl->list_length); if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask;
/* draw widgets, with player's name in the caption */ for (uint i = 0; i < 5; i++) {
SetDParam(0, owner); if (HasBit(facilities, i)) this->LowerWidget(i + SLW_TRAIN);
SetDParam(1, w->vscroll.count); }
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
/* Set text of sort by dropdown */ this->sort_list = NULL;
w->widget[SLW_SORTDROPBTN].data = _station_sort_listing[sl->sort_type]; this->flags = VL_REBUILD;
this->sort_type = station_sort.criteria;
if (station_sort.order) this->flags |= VL_DESC;
DrawWindowWidgets(w); /* set up resort timer */
this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
}
/* draw arrow pointing up/down for ascending/descending sorting */ virtual void OnPaint()
DrawSortButtonState(w, SLW_SORTBY, sl->flags & VL_DESC ? SBS_DOWN : SBS_UP); {
PlayerID owner = (PlayerID)this->window_number;
int cg_ofst; BuildStationsList(this, owner, facilities, _cargo_filter, include_empty);
int x = 89; SortStationsList(this);
int y = 14;
int xb = 2; ///< offset from left of widget
uint i = 0; SetVScrollCount(this, this->list_length);
for (CargoID c = 0; c < NUM_CARGO; c++) {
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1; /* draw widgets, with player's name in the caption */
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour); SetDParam(0, owner);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK); SetDParam(1, this->vscroll.count);
x += 14;
i++;
}
x += 6; /* Set text of sort by dropdown */
cg_ofst = w->IsWidgetLowered(SLW_NOCARGOWAITING) ? 2 : 1; this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->sort_type];
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_NONE, TC_BLACK);
DrawWindowWidgets(this);
/* draw arrow pointing up/down for ascending/descending sorting */
DrawSortButtonState(this, SLW_SORTBY, this->flags & VL_DESC ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;
int y = 14;
int xb = 2; ///< offset from left of widget
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1;
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK);
x += 14; x += 14;
cg_ofst = w->IsWidgetLowered(SLW_CARGOALL) ? 2 : 1; i++;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK); }
cg_ofst = w->IsWidgetLowered(SLW_FACILALL) ? 2 : 1; x += 6;
DrawString(71 + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK); cg_ofst = this->IsWidgetLowered(SLW_NOCARGOWAITING) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_NONE, TC_BLACK);
x += 14;
cg_ofst = this->IsWidgetLowered(SLW_CARGOALL) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
if (w->vscroll.count == 0) { // player has no stations cg_ofst = this->IsWidgetLowered(SLW_FACILALL) ? 2 : 1;
DrawString(xb, 40, STR_304A_NONE, TC_FROMSTRING); DrawString(71 + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
return;
}
int max = min(w->vscroll.pos + w->vscroll.cap, sl->list_length); if (this->vscroll.count == 0) { // player has no stations
y = 40; // start of the list-widget DrawString(xb, 40, STR_304A_NONE, TC_FROMSTRING);
return;
}
for (int i = w->vscroll.pos; i < max; ++i) { // do until max number of stations of owner int max = min(this->vscroll.pos + this->vscroll.cap, this->list_length);
const Station *st = sl->sort_list[i]; y = 40; // start of the list-widget
int x;
assert(st->xy != 0); for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
const Station *st = this->sort_list[i];
int x;
/* Do not do the complex check HasStationInUse here, it may be even false assert(st->xy != 0);
* when the order had been removed and the station list hasn't been removed yet */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
SetDParam(0, st->index); /* Do not do the complex check HasStationInUse here, it may be even false
SetDParam(1, st->facilities); * when the order had been removed and the station list hasn't been removed yet */
x = DrawString(xb, y, STR_3049_0, TC_FROMSTRING) + 5; assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
/* show cargo waiting and station ratings */ SetDParam(0, st->index);
for (CargoID j = 0; j < NUM_CARGO; j++) { SetDParam(1, st->facilities);
if (!st->goods[j].cargo.Empty()) { x = DrawString(xb, y, STR_3049_0, TC_FROMSTRING) + 5;
StationsWndShowStationRating(x, y, j, st->goods[j].cargo.Count(), st->goods[j].rating);
x += 20; /* show cargo waiting and station ratings */
} for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
StationsWndShowStationRating(x, y, j, st->goods[j].cargo.Count(), st->goods[j].rating);
x += 20;
} }
y += 10;
} }
break; y += 10;
} }
}
case WE_CLICK: virtual void OnClick(Point pt, int widget)
switch (e->we.click.widget) { {
case SLW_LIST: { PlayerID owner = (PlayerID)this->window_number;
uint32 id_v = (e->we.click.pt.y - 41) / 10;
if (id_v >= w->vscroll.cap) return; // click out of bounds switch (widget) {
case SLW_LIST: {
uint32 id_v = (pt.y - 41) / 10;
id_v += w->vscroll.pos; if (id_v >= this->vscroll.cap) return; // click out of bounds
if (id_v >= sl->list_length) return; // click out of list bound id_v += this->vscroll.pos;
const Station *st = sl->sort_list[id_v]; if (id_v >= this->list_length) return; // click out of list bound
/* do not check HasStationInUse - it is slow and may be invalid */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
if (_ctrl_pressed) { const Station *st = this->sort_list[id_v];
ShowExtraViewPortWindow(st->xy); /* do not check HasStationInUse - it is slow and may be invalid */
} else { assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
ScrollMainWindowToTile(st->xy);
} if (_ctrl_pressed) {
break; ShowExtraViewPortWindow(st->xy);
} else {
ScrollMainWindowToTile(st->xy);
} }
break;
}
case SLW_TRAIN: case SLW_TRAIN:
case SLW_TRUCK: case SLW_TRUCK:
case SLW_BUS: case SLW_BUS:
case SLW_AIRPLANE: case SLW_AIRPLANE:
case SLW_SHIP: case SLW_SHIP:
if (_ctrl_pressed) { if (_ctrl_pressed) {
ToggleBit(facilities, e->we.click.widget - SLW_TRAIN); ToggleBit(facilities, widget - SLW_TRAIN);
w->ToggleWidgetLoweredState(e->we.click.widget); this->ToggleWidgetLoweredState(widget);
} else { } else {
uint i; uint i;
FOR_EACH_SET_BIT(i, facilities) { FOR_EACH_SET_BIT(i, facilities) {
w->RaiseWidget(i + SLW_TRAIN); this->RaiseWidget(i + SLW_TRAIN);
}
SetBit(facilities, e->we.click.widget - SLW_TRAIN);
w->LowerWidget(e->we.click.widget);
}
w->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
sl->flags |= VL_REBUILD;
w->SetDirty();
break;
case SLW_FACILALL:
for (uint i = 0; i < 5; i++) {
w->LowerWidget(i + SLW_TRAIN);
} }
w->LowerWidget(SLW_FACILALL); SetBit(facilities, widget - SLW_TRAIN);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->flags |= VL_REBUILD;
this->SetDirty();
break;
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; case SLW_FACILALL:
sl->flags |= VL_REBUILD; for (uint i = 0; i < 5; i++) {
w->SetDirty(); this->LowerWidget(i + SLW_TRAIN);
break; }
this->LowerWidget(SLW_FACILALL);
case SLW_CARGOALL: { facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
uint i = 0; this->flags |= VL_REBUILD;
for (CargoID c = 0; c < NUM_CARGO; c++) { this->SetDirty();
if (!GetCargo(c)->IsValid()) continue; break;
w->LowerWidget(i + SLW_CARGOSTART);
i++; case SLW_CARGOALL: {
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
this->LowerWidget(i + SLW_CARGOSTART);
i++;
}
this->LowerWidget(SLW_NOCARGOWAITING);
this->LowerWidget(SLW_CARGOALL);
_cargo_filter = _cargo_mask;
include_empty = true;
this->flags |= VL_REBUILD;
this->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc
this->flags ^= VL_DESC; //DESC-flag
station_sort.order = HasBit(this->flags, 0);
this->flags |= VL_RESORT;
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->LowerWidget(SLW_SORTBY);
this->SetDirty();
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
ShowDropDownMenu(this, _station_sort_listing, this->sort_type, SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) {
include_empty = !include_empty;
this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
} }
w->LowerWidget(SLW_NOCARGOWAITING);
w->LowerWidget(SLW_CARGOALL);
_cargo_filter = _cargo_mask; _cargo_filter = 0;
include_empty = true; include_empty = true;
sl->flags |= VL_REBUILD;
w->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc this->LowerWidget(SLW_NOCARGOWAITING);
sl->flags ^= VL_DESC; //DESC-flag }
station_sort.order = HasBit(sl->flags, 0); this->flags |= VL_REBUILD;
sl->flags |= VL_RESORT; this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->flags4 |= 5 << WF_TIMEOUT_SHL; this->SetDirty();
w->LowerWidget(SLW_SORTBY); break;
w->SetDirty();
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu default:
ShowDropDownMenu(w, _station_sort_listing, sl->sort_type, SLW_SORTDROPBTN, 0, 0); if (widget >= SLW_CARGOSTART) { // change cargo_filter
break; /* Determine the selected cargo type */
CargoID c;
int i = 0;
for (c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
if (widget - SLW_CARGOSTART == i) break;
i++;
}
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) { if (_ctrl_pressed) {
include_empty = !include_empty; ToggleBit(_cargo_filter, c);
w->ToggleWidgetLoweredState(SLW_NOCARGOWAITING); this->ToggleWidgetLoweredState(widget);
} else { } else {
for (uint i = SLW_CARGOSTART; i < w->widget_count; i++) { for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
w->RaiseWidget(i); this->RaiseWidget(i);
} }
this->RaiseWidget(SLW_NOCARGOWAITING);
_cargo_filter = 0; _cargo_filter = 0;
include_empty = true; include_empty = false;
w->LowerWidget(SLW_NOCARGOWAITING); SetBit(_cargo_filter, c);
this->LowerWidget(widget);
} }
sl->flags |= VL_REBUILD; this->flags |= VL_REBUILD;
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetDirty(); this->SetDirty();
break; }
break;
default: }
if (e->we.click.widget >= SLW_CARGOSTART) { // change cargo_filter }
/* Determine the selected cargo type */
CargoID c;
int i = 0;
for (c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
if (e->we.click.widget - SLW_CARGOSTART == i) break;
i++;
}
if (_ctrl_pressed) {
ToggleBit(_cargo_filter, c);
w->ToggleWidgetLoweredState(e->we.click.widget);
} else {
for (uint i = SLW_CARGOSTART; i < w->widget_count; i++) {
w->RaiseWidget(i);
}
w->RaiseWidget(SLW_NOCARGOWAITING);
_cargo_filter = 0; virtual void OnDropdownSelect(int widget, int index)
include_empty = false; {
if (this->sort_type != index) {
/* value has changed -> resort */
this->sort_type = index;
station_sort.criteria = this->sort_type;
this->flags |= VL_RESORT;
}
this->SetDirty();
}
SetBit(_cargo_filter, c); virtual void OnTick()
w->LowerWidget(e->we.click.widget); {
} if (_pause_game != 0) return;
sl->flags |= VL_REBUILD; if (--this->resort_timer == 0) {
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number);
w->SetDirty(); this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
} this->flags |= VL_REBUILD;
break; this->SetDirty();
} }
break; }
case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
if (sl->sort_type != e->we.dropdown.index) {
/* value has changed -> resort */
sl->sort_type = e->we.dropdown.index;
station_sort.criteria = sl->sort_type;
sl->flags |= VL_RESORT;
}
w->SetDirty();
break;
case WE_TICK:
if (_pause_game != 0) break;
if (--sl->resort_timer == 0) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", owner);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags |= VL_REBUILD;
w->SetDirty();
}
break;
case WE_TIMEOUT: virtual void OnTimeout()
w->RaiseWidget(SLW_SORTBY); {
w->SetDirty(); this->RaiseWidget(SLW_SORTBY);
break; this->SetDirty();
}
case WE_RESIZE: virtual void OnResize(Point new_size, Point delta)
w->vscroll.cap += e->we.sizing.diff.y / 10; {
break; this->vscroll.cap += delta.y / 10;
} }
} };
Listing PlayerStationsWindow::station_sort = {0, 0};
byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool PlayerStationsWindow::include_empty = true;
static const Widget _player_stations_widgets[] = { static const Widget _player_stations_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SLW_CLOSEBOX { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SLW_CLOSEBOX
@ -593,7 +645,7 @@ static const WindowDesc _player_stations_desc = {
WC_STATION_LIST, WC_NONE, WC_STATION_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_player_stations_widgets, _player_stations_widgets,
PlayerStationsWndProc NULL
}; };
/** /**
@ -605,54 +657,7 @@ void ShowPlayerStations(PlayerID player)
{ {
if (!IsValidPlayer(player)) return; if (!IsValidPlayer(player)) return;
Window *w = AllocateWindowDescFront<Window>(&_player_stations_desc, player); AllocateWindowDescFront<PlayerStationsWindow>(&_player_stations_desc, player);
if (w == NULL) return;
w->caption_color = (byte)w->window_number;
w->vscroll.cap = 12;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
/* Add cargo filter buttons */
uint num_active = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (GetCargo(c)->IsValid()) num_active++;
}
w->widget_count += num_active;
w->widget = ReallocT(w->widget, w->widget_count + 1);
w->widget[w->widget_count].type = WWT_LAST;
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
Widget *wi = &w->widget[SLW_CARGOSTART + i];
wi->type = WWT_PANEL;
wi->display_flags = RESIZE_NONE;
wi->color = 14;
wi->left = 89 + i * 14;
wi->right = wi->left + 13;
wi->top = 14;
wi->bottom = 24;
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
if (HasBit(_cargo_filter, c)) w->LowerWidget(SLW_CARGOSTART + i);
i++;
}
w->widget[SLW_NOCARGOWAITING].left += num_active * 14;
w->widget[SLW_NOCARGOWAITING].right += num_active * 14;
w->widget[SLW_CARGOALL].left += num_active * 14;
w->widget[SLW_CARGOALL].right += num_active * 14;
w->widget[SLW_PAN_RIGHT].left += num_active * 14;
if (num_active > 15) {
/* Resize and fix the minimum width, if necessary */
ResizeWindow(w, (num_active - 15) * 14, 0);
w->resize.width = w->width;
}
} }
static const Widget _station_view_widgets[] = { static const Widget _station_view_widgets[] = {

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