(svn r18487) -Codechange: Move row height and column counting to OnInit in the smallmap window as well.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 15 years ago
parent 0e78fdb54c
commit d6aae1a84d

@ -509,8 +509,11 @@ class SmallMapWindow : public Window {
static SmallMapType map_type; ///< Currently displayed legends. static SmallMapType map_type; ///< Currently displayed legends.
static bool show_towns; ///< Display town names in the smallmap. static bool show_towns; ///< Display town names in the smallmap.
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget. static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget. static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
uint min_number_of_columns; ///< Minimal number of columns in legends.
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
uint number_of_rows; ///< Number of rows in a column in the #SM_WIDGET_LEGEND widget. uint number_of_rows; ///< Number of rows in a column in the #SM_WIDGET_LEGEND widget.
int32 scroll_x; int32 scroll_x;
@ -857,7 +860,11 @@ public:
virtual void OnInit() virtual void OnInit()
{ {
uint min_width = 0; uint min_width = 0;
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
this->min_number_of_fixed_rows = 0;
for (uint i = 0; i < lengthof(_legend_table); i++) { for (uint i = 0; i < lengthof(_legend_table); i++) {
uint height = 0;
uint num_columns = 1;
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
StringID str; StringID str;
if (i == SMT_INDUSTRY) { if (i == SMT_INDUSTRY) {
@ -865,10 +872,18 @@ public:
SetDParam(1, IndustryPool::MAX_SIZE); SetDParam(1, IndustryPool::MAX_SIZE);
str = STR_SMALLMAP_INDUSTRY; str = STR_SMALLMAP_INDUSTRY;
} else { } else {
if (tbl->col_break) {
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
height = 0;
num_columns++;
}
height++;
str = tbl->legend; str = tbl->legend;
} }
min_width = max(GetStringBoundingBox(str).width, min_width); min_width = max(GetStringBoundingBox(str).width, min_width);
} }
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
} }
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
@ -879,26 +894,10 @@ public:
{ {
if (widget != SM_WIDGET_LEGEND) return; if (widget != SM_WIDGET_LEGEND) return;
/* Count minimal number of rows needed for the legends with fixed layout (all except the industry legend). */ /* The number of columns may grow beyond the minimally required if the widget is wide enough. */
uint min_height = 0; uint columns = max(this->min_number_of_columns, (size->width - WD_FRAMERECT_LEFT) / this->column_width);
for (uint i = 0; i < lengthof(_legend_table); i++) {
if (i != SMT_INDUSTRY) {
uint height = 0;
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
if (tbl->col_break) {
min_height = max(min_height, height);
height = 0;
}
height++;
}
min_height = max(min_height, height);
}
}
/* The number of columns is always two, but if the it's wide enough there may be more columns */
uint columns = max(2U, (size->width - WD_FRAMERECT_LEFT) / this->column_width);
/* The number of rows is always the minimum, otherwise it depends on the number of industries */ /* The number of rows is always the minimum, otherwise it depends on the number of industries */
this->number_of_rows = max(min_height, (_smallmap_industry_count + columns - 1) / columns); this->number_of_rows = max(this->min_number_of_fixed_rows, (_smallmap_industry_count + columns - 1) / columns);
size->width = max(columns * this->column_width + WD_FRAMERECT_LEFT, size->width); size->width = max(columns * this->column_width + WD_FRAMERECT_LEFT, size->width);
size->height = max(this->number_of_rows * FONT_HEIGHT_SMALL + WD_FRAMERECT_TOP + 1 + WD_FRAMERECT_BOTTOM, size->height); size->height = max(this->number_of_rows * FONT_HEIGHT_SMALL + WD_FRAMERECT_TOP + 1 + WD_FRAMERECT_BOTTOM, size->height);

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