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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
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@ -293,7 +293,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
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FiosFreeSavegameList();
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FiosGetDescText(&path);
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FiosGetDescText(&path, NULL);
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IConsolePrint(_iconsole_color_default, path);
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return NULL;
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}
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6
hal.h
6
hal.h
@ -132,10 +132,8 @@ FiosItem *FiosGetScenarioList(int *num, int mode);
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void FiosFreeSavegameList(void);
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// Browse to. Returns a filename w/path if we reached a file.
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char *FiosBrowseTo(const FiosItem *item);
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// Get descriptive texts.
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// Returns a path as well as a
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// string describing the path.
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StringID FiosGetDescText(const char **path);
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// Return path, free space and stringID
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StringID FiosGetDescText(const char **path, uint32 *tot);
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// Delete a name
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void FiosDelete(const char *name);
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// Make a filename from a name
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20
misc_gui.c
20
misc_gui.c
@ -20,6 +20,7 @@
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#include "hal.h" // for file list
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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bool _query_string_active;
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@ -1126,25 +1127,30 @@ static const Widget _save_dialog_scen_widgets[] = {
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void BuildFileList(void)
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{
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_fios_path_changed = true;
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FiosFreeSavegameList();
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if(_saveload_mode==SLD_NEW_GAME || _saveload_mode==SLD_LOAD_SCENARIO || _saveload_mode==SLD_SAVE_SCENARIO)
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if (_saveload_mode == SLD_NEW_GAME || _saveload_mode == SLD_LOAD_SCENARIO || _saveload_mode == SLD_SAVE_SCENARIO) {
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_fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode);
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else
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} else
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_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
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}
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static void DrawFiosTexts(void)
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{
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const char *path;
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StringID str;
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static const char *path = NULL;
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static StringID str = STR_4006_UNABLE_TO_READ_DRIVE;
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static uint32 tot = 0;
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str = FiosGetDescText(&path);
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if (str != 0)
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if (_fios_path_changed) {
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str = FiosGetDescText(&path, &tot);
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_fios_path_changed = false;
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}
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if (str != STR_4006_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
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DrawString(2, 37, str, 0);
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DoDrawString(path, 2, 27, 16);
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}
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static void MakeSortedSaveGameList(void)
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{
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/* Directories are always above the files (FIOS_TYPE_DIR)
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21
os2.c
21
os2.c
@ -375,23 +375,30 @@ char *FiosBrowseTo(const FiosItem *item)
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return NULL;
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}
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// Get descriptive texts.
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// Returns a path as well as a
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// string describing the path.
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StringID FiosGetDescText(const char **path)
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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struct diskfree_t free;
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StringID sid;
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char drive;
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*path = _fios_path;
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drive = *path[0] - 'A' + 1;
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_getdiskfree(drive, &free);
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SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
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if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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return STR_4005_BYTES_FREE;
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}
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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{
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const char* extension;
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24
unix.c
24
unix.c
@ -300,28 +300,30 @@ char *FiosBrowseTo(const FiosItem *item)
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return NULL;
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}
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// Get descriptive texts.
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// Returns a path as well as a
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// string describing the path.
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StringID FiosGetDescText(const char **path)
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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uint32 free = 0;
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*path = _fios_path[0] != '\0' ? _fios_path : "/";
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#if defined(__linux__)
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{
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struct statvfs s;
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if (statvfs(*path, &s) == 0) {
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uint64 tot = (uint64)s.f_bsize * s.f_bavail;
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SetDParam(0, (uint32)(tot >> 20));
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return STR_4005_BYTES_FREE;
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if (statvfs(*path, &s) != 0) {
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free = ((uint64)s.f_bsize * s.f_bavail) >> 20;
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} else
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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#else
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SetDParam(0, 0);
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return STR_4005_BYTES_FREE;
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#endif
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if (tot != NULL) *tot = free;
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return STR_4005_BYTES_FREE;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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40
win32.c
40
win32.c
@ -1546,13 +1546,17 @@ static FiosItem *FiosAlloc(void)
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return &_fios_items[_fios_count++];
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}
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static HANDLE MyFindFirstFile(const char *path, const char *file,
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WIN32_FIND_DATA *fd)
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static HANDLE MyFindFirstFile(const char *path, const char *file, WIN32_FIND_DATA *fd)
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{
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UINT sem = SetErrorMode(SEM_FAILCRITICALERRORS); // disable 'no-disk' message box
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HANDLE h;
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char paths[MAX_PATH];
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sprintf(paths, "%s\\%s", path, file);
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return FindFirstFile(paths, fd);
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h = FindFirstFile(paths, fd);
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SetErrorMode(sem); // restore previous setting
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return h;
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}
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int CDECL compare_FiosItems(const void *a, const void *b)
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@ -1834,23 +1838,31 @@ char *FiosBrowseTo(const FiosItem *item)
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return NULL;
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}
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// Get descriptive texts.
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// Returns a path as well as a
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// string describing the path.
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StringID FiosGetDescText(const char **path)
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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UINT sem = SetErrorMode(SEM_FAILCRITICALERRORS); // disable 'no-disk' message box
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char root[4];
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DWORD spc, bps, nfc, tnc;
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StringID sid;
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*path = _fios_path;
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sprintf(root, "%c:\\", _fios_path[0]);
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if (GetDiskFreeSpace(root, &spc, &bps, &nfc, &tnc)) {
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uint32 tot = ((spc * bps) * (uint64)nfc) >> 20;
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SetDParam(0, tot);
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return STR_4005_BYTES_FREE;
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} else {
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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if (tot != NULL && GetDiskFreeSpace(root, &spc, &bps, &nfc, &tnc)) {
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*tot = ((spc * bps) * (uint64)nfc) >> 20;
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sid = STR_4005_BYTES_FREE;
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} else
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sid = STR_4006_UNABLE_TO_READ_DRIVE;
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SetErrorMode(sem); // reset previous setting
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return sid;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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