@ -130,7 +130,7 @@ extern const ObjectSpec _original_objects[] = {
M ( STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER , 0x11 , 0 , 0 , 10 , OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT ) ,
M ( STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE , 0x11 , 0 , 0 , 8 , OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT ) ,
M ( STR_TOWN_BUILDING_NAME_STATUE_1 , 0x11 , 0 , 0 , 5 , OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT ) , // Yes, we disallow building this everywhere. Happens in "special" case!
M ( STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND , 0x11 , 10 , 2 , 0 , OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE ) ,
M ( STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND , 0x11 , 10 , 10 , 0 , OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE ) ,
M ( STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS , 0x22 , 0 , 0 , 7 , OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME ) ,
} ;