@ -712,7 +712,7 @@ static void GenerateBuildList(Window *w)
break ;
}
_internal_sort_order = bv - > descending_sort_order ;
EngList_Sort ( & bv - > eng_list , _sorter [ VehTypeToIndex( bv- > vehicle_type ) ] [ bv - > sort_criteria ] ) ;
EngList_Sort ( & bv - > eng_list , _sorter [ bv- > vehicle_type ] [ bv - > sort_criteria ] ) ;
}
static void DrawVehicleEngine ( byte type , int x , int y , EngineID engine , SpriteID pal )
@ -799,7 +799,7 @@ static void DrawBuildVehicleWindow(Window *w)
DrawVehiclePurchaseInfo ( 2 , wi - > top + 1 , wi - > right - wi - > left - 2 , bv - > sel_engine ) ;
}
DrawString ( 85 , 15 , _sort_listing [ VehTypeToIndex( bv- > vehicle_type ) ] [ bv - > sort_criteria ] , 0x10 ) ;
DrawString ( 85 , 15 , _sort_listing [ bv- > vehicle_type ] [ bv - > sort_criteria ] , 0x10 ) ;
DoDrawString ( bv - > descending_sort_order ? DOWNARROW : UPARROW , 69 , 15 , 0x10 ) ;
}
@ -810,7 +810,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
switch ( e - > we . click . widget ) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING :
bv - > descending_sort_order ^ = true ;
_last_sort_order [ VehTypeToIndex( bv- > vehicle_type ) ] = bv - > descending_sort_order ;
_last_sort_order [ bv- > vehicle_type ] = bv - > descending_sort_order ;
bv - > regenerate_list = true ;
SetWindowDirty ( w ) ;
break ;
@ -824,7 +824,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
}
case BUILD_VEHICLE_WIDGET_SORT_TEXT : case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN : // Select sorting criteria dropdown menu
ShowDropDownMenu ( w , _sort_listing [ VehTypeToIndex( bv- > vehicle_type ) ] , bv - > sort_criteria , BUILD_VEHICLE_WIDGET_SORT_DROPDOWN , 0 , 0 ) ;
ShowDropDownMenu ( w , _sort_listing [ bv- > vehicle_type ] , bv - > sort_criteria , BUILD_VEHICLE_WIDGET_SORT_DROPDOWN , 0 , 0 ) ;
break ;
case BUILD_VEHICLE_WIDGET_BUILD : {
@ -912,7 +912,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT : /* we have selected a dropdown item in the list */
if ( bv - > sort_criteria ! = e - > we . dropdown . index ) {
bv - > sort_criteria = e - > we . dropdown . index ;
_last_sort_criteria [ VehTypeToIndex( bv- > vehicle_type ) ] = bv - > sort_criteria ;
_last_sort_criteria [ bv- > vehicle_type ] = bv - > sort_criteria ;
bv - > regenerate_list = true ;
}
SetWindowDirty ( w ) ;
@ -961,8 +961,8 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
bv - > vehicle_type = type ;
bv - > regenerate_list = false ;
bv - > sort_criteria = _last_sort_criteria [ VehTypeToIndex( type) ] ;
bv - > descending_sort_order = _last_sort_order [ VehTypeToIndex( type) ] ;
bv - > sort_criteria = _last_sort_criteria [ type] ;
bv - > descending_sort_order = _last_sort_order [ type] ;
switch ( type ) {
case VEH_Train :