diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index 0ff0a46732..5b369e3fef 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -158,7 +158,7 @@ void VideoDriver_SDL::Paint() } SDL_UpdateWindowSurfaceRects(_sdl_window, &r, 1); - MemSetT(&_dirty_rect, 0); + _dirty_rect = {}; } void VideoDriver_SDL::PaintThread() @@ -347,7 +347,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize) * gotten smaller, reset our dirty rects. GameSizeChanged() a bit lower * will mark the whole screen dirty again anyway, but this time with the * new dimensions. */ - MemSetT(&_dirty_rect, 0); + _dirty_rect = {}; _screen.width = _sdl_surface->w; _screen.height = _sdl_surface->h; diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index d879756351..980bd7292a 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -378,7 +378,7 @@ void VideoDriver_Win32::Paint() ReleaseDC(_wnd.main_wnd, dc); - MemSetT(&_dirty_rect, 0); + _dirty_rect = {}; } void VideoDriver_Win32::PaintThread()