(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.

pull/155/head
celestar 20 years ago
parent e675794812
commit d07e1a875e

@ -1326,10 +1326,88 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
/* Arrangement of the sprites
* 1) Single track in Y direction
* 2) Northern and southern trackbits set
* 3) "Basis" for 3-way switch
* 4) Single rail in Y direction without ground sprite
* 5) as above, X direction
* 6) as above, nortern track
* 7) as above, southern track
* 8) as above, eastern track
* 9) as above, western track
* 10) the offset of the snow sprites
*/
static SpriteID RailSpriteIDs[] = {
SPR_RAIL_TRACK_Y,
SPR_RAIL_TRACK_N_S,
SPR_RAIL_TRACK_BASE,
SPR_RAIL_SINGLE_Y,
SPR_RAIL_SINGLE_X,
SPR_RAIL_SINGLE_NORTH,
SPR_RAIL_SINGLE_SOUTH,
SPR_RAIL_SINGLE_EAST,
SPR_RAIL_SINGLE_WEST,
SPR_RAIL_SNOW_OFFSET,
};
static SpriteID MonoSpriteIDs[] = {
SPR_MONO_TRACK_Y,
SPR_MONO_TRACK_N_S,
SPR_MONO_TRACK_BASE,
SPR_MONO_SINGLE_Y,
SPR_MONO_SINGLE_X,
SPR_MONO_SINGLE_NORTH,
SPR_MONO_SINGLE_SOUTH,
SPR_MONO_SINGLE_EAST,
SPR_MONO_SINGLE_WEST,
SPR_MONO_SNOW_OFFSET,
};
static SpriteID MaglevSpriteIDs[] = {
SPR_MGLV_TRACK_Y,
SPR_MGLV_TRACK_N_S,
SPR_MGLV_TRACK_BASE,
SPR_MGLV_SINGLE_Y,
SPR_MGLV_SINGLE_X,
SPR_MGLV_SINGLE_NORTH,
SPR_MGLV_SINGLE_SOUTH,
SPR_MGLV_SINGLE_EAST,
SPR_MGLV_SINGLE_WEST,
SPR_MGLV_SNOW_OFFSET,
};
/** Sprite reference enum */
enum {
TRACK_Y,
TRACK_N_S,
TRACK_BASE,
SINGLE_Y,
SINGLE_X,
SINGLE_NORTH,
SINGLE_SOUTH,
SINGLE_EAST,
SINGLE_WEST,
SNOW_OFFSET,
};
/** Contains the pointers to the arrays *SpriteIDs.
* There, all the Sprites are recorded that the
* Track Draw system requireds. Note: Pointer arrangement
* must match the tracktype number
*/
static SpriteID *TrackSpriteIDs[RAILTYPE_END] = {
RailSpriteIDs,
MonoSpriteIDs,
MaglevSpriteIDs
};
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs, image;
uint32 tracktype_offs;
byte m5;
SpriteID *TrackSet = TrackSpriteIDs[GetRailType(ti->tile)];
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
@ -1344,7 +1422,7 @@ static void DrawTile_Track(TileInfo *ti)
special = false;
// select the sprite to use based on the map5 byte.
(image = 0x3F3, m5 == TRACK_BIT_DIAG2) ||
(image = TrackSet[TRACK_Y], m5 == TRACK_BIT_DIAG2) ||
(image++, m5 == TRACK_BIT_DIAG1) ||
(image++, m5 == TRACK_BIT_UPPER) ||
(image++, m5 == TRACK_BIT_LOWER) ||
@ -1352,12 +1430,12 @@ static void DrawTile_Track(TileInfo *ti)
(image++, m5 == TRACK_BIT_LEFT) ||
(image++, m5 == (TRACK_BIT_DIAG1|TRACK_BIT_DIAG2)) ||
(image = 0x40B, m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image = TrackSet[TRACK_N_S], m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image++, m5 == (TRACK_BIT_LEFT|TRACK_BIT_RIGHT)) ||
(special=true, false) ||
(image = 0x3FA, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image = TrackSet[TRACK_BASE], !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_LOWER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_UPPER|TRACK_BIT_DIAG2))) ||
(image++, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_LOWER|TRACK_BIT_DIAG2))) ||
@ -1368,23 +1446,24 @@ static void DrawTile_Track(TileInfo *ti)
if (f) DrawFoundation(ti, f);
// default sloped sprites..
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + TrackSet[TRACK_Y];
}
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN)
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
image = (image & 0xFFFF) | 0x3178000; // use a brown palette
else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT)
image += 26;
} else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
image += TrackSet[SNOW_OFFSET];
}
DrawGroundSprite(image + tracktype_offs);
DrawGroundSprite(image);
if (special) {
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(0x3ED + tracktype_offs);
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(0x3EE + tracktype_offs);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(0x3EF + tracktype_offs);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(0x3F0 + tracktype_offs);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(0x3F2 + tracktype_offs);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(0x3F1 + tracktype_offs);
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(TrackSet[SINGLE_Y]);
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(TrackSet[SINGLE_X]);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(TrackSet[SINGLE_NORTH]);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(TrackSet[SINGLE_SOUTH]);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(TrackSet[SINGLE_WEST]);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(TrackSet[SINGLE_EAST]);
}
if (_display_opt & DO_FULL_DETAIL) {

@ -112,8 +112,20 @@ enum Sprites {
SPR_BOUGHT_LAND = 4790,
/* sprites for rail and rail stations*/
SPR_RAIL_SNOW_OFFSET = 26,
SPR_MONO_SNOW_OFFSET = 26,
SPR_MGLV_SNOW_OFFSET = 26,
SPR_RAIL_SINGLE_Y = 1005,
SPR_RAIL_SINGLE_X = 1006,
SPR_RAIL_SINGLE_NORTH = 1007,
SPR_RAIL_SINGLE_SOUTH = 1008,
SPR_RAIL_SINGLE_EAST = 1009,
SPR_RAIL_SINGLE_WEST = 1010,
SPR_RAIL_TRACK_Y = 1011,
SPR_RAIL_TRACK_X = 1012,
SPR_RAIL_TRACK_BASE = 1018,
SPR_RAIL_TRACK_N_S = 1035,
SPR_RAIL_TRACK_Y_SNOW = 1037,
SPR_RAIL_TRACK_X_SNOW = 1038,
SPR_RAIL_DEPOT_SE_1 = 1063,
@ -140,6 +152,24 @@ enum Sprites {
SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, //second half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
SPR_MONO_SINGLE_Y = 1087,
SPR_MONO_SINGLE_X = 1088,
SPR_MONO_SINGLE_NORTH = 1089,
SPR_MONO_SINGLE_SOUTH = 1090,
SPR_MONO_SINGLE_EAST = 1091,
SPR_MONO_SINGLE_WEST = 1092,
SPR_MONO_TRACK_Y = 1093,
SPR_MONO_TRACK_BASE = 1100,
SPR_MONO_TRACK_N_S = 1117,
SPR_MGLV_SINGLE_Y = 1169,
SPR_MGLV_SINGLE_X = 1170,
SPR_MGLV_SINGLE_NORTH = 1171,
SPR_MGLV_SINGLE_SOUTH = 1172,
SPR_MGLV_SINGLE_EAST = 1173,
SPR_MGLV_SINGLE_WEST = 1174,
SPR_MGLV_TRACK_Y = 1175,
SPR_MGLV_TRACK_BASE = 1182,
SPR_MGLV_TRACK_N_S = 1199,
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 18,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 19,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 20,

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