(svn r11516) -Codechange: cleanup of NetworkGameWindow in network_gui.cpp

This commit is contained in:
smatz 2007-11-24 21:41:59 +00:00
parent 8e19280a72
commit d056b350eb

View File

@ -209,18 +209,51 @@ static void SortNetworkGameList(network_ql_d *nqld)
nqld->l.flags &= ~VL_RESORT;
}
/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
enum NetworkGameWindowWidgets {
NGWW_CLOSE = 0, ///< Close 'X' button
NGWW_CONN_TXT = 4, ///< 'Connection' droplist
NGWW_CONN_BTN = 5, ///< 'Connection' droplist button
NGWW_PLAYER = 6, ///< Panel with editbox to set player name
NGWW_NAME = 7, ///< 'Name' button
NGWW_CLIENTS, ///< 'Clients' button
NGWW_INFO, ///< Third button in the game list panel
NGWW_MATRIX = 10, ///< Panel with list of games
NGWW_DETAILS = 12, ///< Panel with game details
NGWW_JOIN = 13, ///< 'Join game' button
NGWW_REFRESH = 14, ///< 'Refresh server' button
NGWW_NEWGRF = 15, ///< 'NewGRF Settings' button
NGWW_FIND = 16, ///< 'Find server' button
NGWW_ADD, ///< 'Add server' button
NGWW_START, ///< 'Start server' button
NGWW_CANCEL, ///< 'Cancel' button
};
/**
* Handler of actions done in the NetworkStartServer window
*
* @param w pointer to the Window structure
* @param e pointer to window event
* @note Uses network_ql_d (network_d, querystr_d and list_d) WP macro
* @see struct _network_game_window_widgets
* @see enum NetworkGameWindowWidgets
*/
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
network_d *nd = &WP(w, network_ql_d).n;
list_d *ld = &WP(w, network_ql_d).l;
switch (e->event) {
case WE_CREATE: /* Focus input box */
case WE_CREATE: // Focus input box
w->vscroll.cap = 13;
w->resize.step_height = NET_PRC__SIZE_OF_ROW;
nd->field = 3;
nd->field = NGWW_PLAYER;
nd->server = NULL;
WP(w, network_ql_d).sort_list = NULL;
@ -238,14 +271,16 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
SetWindowWidgetDisabledState(w, 17, sel == NULL);
/* Join Button disabling conditions */
SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server
/* 'Refresh' button invisible if no server selected */
SetWindowWidgetDisabledState(w, NGWW_REFRESH, sel == NULL);
/* 'Join' button disabling conditions */
SetWindowWidgetDisabledState(w, NGWW_JOIN, sel == NULL || // no Selected Server
!sel->online || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
SetWindowWidgetHiddenState(w, 18, sel == NULL ||
/* 'NewGRF Settings' button invisible if no NewGRF is used */
SetWindowWidgetHiddenState(w, NGWW_NEWGRF, sel == NULL ||
!sel->online ||
sel->info.grfconfig == NULL);
@ -253,23 +288,23 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]);
DrawWindowWidgets(w);
DrawEditBox(w, &WP(w, network_ql_d).q, 3);
/* Edit box to set player name */
DrawEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER);
DrawString(9, 23, STR_NETWORK_CONNECTION, TC_GOLD);
DrawString(w->widget[3].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD);
DrawString(w->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD);
/* Sort based on widgets: name, clients, compatibility */
switch (ld->sort_type) {
case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, TC_BLACK); break;
case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, TC_BLACK); break;
case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, TC_BLACK); break;
case NGWW_NAME - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_NAME].right - 10, 42, TC_BLACK); break;
case NGWW_CLIENTS - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_CLIENTS].right - 10, 42, TC_BLACK); break;
case NGWW_INFO - NGWW_NAME: DoDrawString(arrow, w->widget[NGWW_INFO].right - 10, 42, TC_BLACK); break;
}
{ // draw list of games
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
int32 n = 0;
int32 pos = w->vscroll.pos;
uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5;
const NetworkGameList *cur_item = _network_game_list;
while (pos > 0 && cur_item != NULL) {
@ -278,28 +313,28 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
while (cur_item != NULL) {
// show highlighted item with a different colour
if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
/* show highlighted item with a different colour */
if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
SetDParamStr(0, cur_item->info.server_name);
DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, TC_BLACK, max_name_width);
DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawStringCentered(w->widget[7].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
// only draw icons if the server is online
/* only draw icons if the server is online */
if (cur_item->online) {
// draw a lock if the server is password protected.
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[8].left + 5, y - 1);
/* draw a lock if the server is password protected */
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
// draw red or green icon, depending on compatibility with server.
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y);
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
// draw flag according to server language
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[8].left + 25, y);
/* draw flag according to server language */
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
}
cur_item = cur_item->next;
@ -309,26 +344,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
/* Draw the right menu */
GfxFillRect(w->widget[15].left + 1, 43, w->widget[15].right - 1, 92, 157);
GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157);
if (sel == NULL) {
DrawStringCentered(w->widget[15].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
} else if (!sel->online) {
SetDParamStr(0, sel->info.server_name);
DrawStringCentered(w->widget[15].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name
DrawStringCentered(w->widget[15].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline
} else { // show game info
uint16 y = 100;
const uint16 x = w->widget[15].left + 5;
const uint16 x = w->widget[NGWW_DETAILS].left + 5;
DrawStringCentered(w->widget[15].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
SetDParamStr(0, sel->info.server_name);
DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, TC_BLACK); // game name
DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name
SetDParamStr(0, sel->info.map_name);
DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, TC_BLACK); // map name
DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
@ -370,12 +405,12 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
y += 2;
if (!sel->info.compatible) {
DrawStringCentered(w->widget[15].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
// Show: server full, when clients_on == clients_max
DrawStringCentered(w->widget[15].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
/* Show: server full, when clients_on == clients_max */
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
} else if (sel->info.use_password) {
DrawStringCentered(w->widget[15].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
}
y += 10;
@ -385,24 +420,24 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
nd->field = e->we.click.widget;
switch (e->we.click.widget) {
case 14: // Cancel button
case NGWW_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case 4: case 5:
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
case NGWW_CONN_TXT: case NGWW_CONN_BTN: // 'Connection' droplist
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
break;
case 6: /* Sort by name */
case 7: /* Sort by connected clients */
case 8: /* Connectivity (green dot) */
if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC;
case NGWW_NAME: // Sort by name
case NGWW_CLIENTS: // Sort by connected clients
case NGWW_INFO: // Connectivity (green dot)
if (ld->sort_type == e->we.click.widget - NGWW_NAME) ld->flags ^= VL_DESC;
ld->flags |= VL_RESORT;
ld->sort_type = e->we.click.widget - 6;
ld->sort_type = e->we.click.widget - NGWW_NAME;
_ng_sorting.order = !!(ld->flags & VL_DESC);
_ng_sorting.criteria = ld->sort_type;
SetWindowDirty(w);
break;
case 9: { /* Matrix to show networkgames */
case NGWW_MATRIX: { // Matrix to show networkgames
NetworkGameList *cur_item;
uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
@ -415,52 +450,54 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
nd->server = cur_item;
SetWindowDirty(w);
} break;
case 11: /* Find server automatically */
case NGWW_FIND: // Find server automatically
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case 12: { // Add a server
ShowQueryString(
case NGWW_ADD: { // Add a server
ShowQueryString(
BindCString(_network_default_ip),
STR_NETWORK_ENTER_IP,
31 | 0x1000, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
w, CS_ALPHANUMERAL);
} break;
case 13: /* Start server */
case NGWW_START: // Start server
ShowNetworkStartServerWindow();
break;
case 16: /* Join Game */
case NGWW_JOIN: // Join Game
if (nd->server != NULL) {
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
_network_last_port = nd->server->port;
ShowNetworkLobbyWindow(nd->server);
}
break;
case 17: // Refresh
case NGWW_REFRESH: // Refresh
if (nd->server != NULL)
NetworkUDPQueryServer(nd->server->info.hostname, nd->server->port);
break;
case 18: // NewGRF Settings
case NGWW_NEWGRF: // NewGRF Settings
if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
break;
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
switch (e->we.dropdown.button) {
case 5:
case NGWW_CONN_BTN:
_network_lan_internet = e->we.dropdown.index;
break;
default:
NOT_REACHED();
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
if (nd->field == NGWW_PLAYER) HandleEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER);
break;
case WE_MESSAGE:
@ -470,9 +507,9 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
break;
case WE_KEYPRESS:
if (nd->field != 3) {
if (nd->field != NGWW_PLAYER) {
if (nd->server != NULL) {
if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
if (e->we.keypress.keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(nd->server);
NetworkRebuildHostList();
nd->server = NULL;
@ -481,9 +518,9 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
break;
}
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, NGWW_PLAYER, e) == 1) break; // enter pressed
// The name is only allowed when it starts with a letter!
/* The name is only allowed when it starts with a letter! */
if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
} else {
@ -500,57 +537,59 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case WE_RESIZE: {
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[9].data = (w->vscroll.cap << 8) + 1;
w->widget[NGWW_MATRIX].data = (w->vscroll.cap << 8) + 1;
int widget_width = w->widget[11].right - w->widget[11].left;
int widget_width = w->widget[NGWW_FIND].right - w->widget[NGWW_FIND].left;
int space = (w->width - 4 * widget_width - 25) / 3;
int offset = 10;
for (uint i = 0; i < 4; i++) {
w->widget[11 + i].left = offset;
w->widget[NGWW_FIND + i].left = offset;
offset += widget_width;
w->widget[11 + i].right = offset;
w->widget[NGWW_FIND + i].right = offset;
offset += space;
}
} break;
case WE_DESTROY: /* Nicely clean up the sort-list */
case WE_DESTROY: // Nicely clean up the sort-list
free(WP(w, network_ql_d).sort_list);
break;
}
}
static const Widget _network_game_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
/* TOP */
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE
{ WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL},
{ WWT_TEXT, RESIZE_NONE, BGC, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL},
{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_TXT
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN
{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER
/* LEFT SIDE */
{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO
{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* RIGHT SIDE */
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL},
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
/* BOTTOM */
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL
{ WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON },