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@ -1696,7 +1696,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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* if _patches.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0
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* if _patches.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
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*/
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if (_game_mode != GM_MENU && (_patches.loading_indicators > (v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) {
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if (_game_mode != GM_MENU && (_patches.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) {
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StringID percent_up_down = STR_NULL;
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int percent = CalcPercentVehicleFilled(v, &percent_up_down);
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if (v->fill_percent_te_id == INVALID_TE_ID) {
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